I know you said earlier that other creatures can have opinions of you but is it possible to invite intrigue based on these opinions for various nefarious purposes? Say you are commanding a large army can you go all Roman Civil War style by using the loyalty of your soldiers to take over the current head of state and declare yourself dictator/imperator?
Or perhaps if you are in charge of a squad or maybe just friends with fellow soldiers that you can break away from a losing army and defect or become bandits?
I'm just wondering how much of a relationship you can have with other creatures, is it abstracted so it's based on general civ style (so all of a civ's creatures will react to you in the same way) or is it personal(or mixture) so you can cause civil wars and political intrigue or perhaps go Robin Hood style to befriend a village while raiding the empire it is part of?
I hope so; I want to make relationships with individuals, groups and civilizations related, obviously, but there can be variations. Even if you are at war with a civ, some people of that civ might be willing to look kindly upon you if you do something for them, etc. So hopefully a mixture!
I've been meaning to ask this for a long time, but I kept forgetting. If we desert from the army we are serving in, will we be chased and executed like animals, or will all be forgiven. You could add a lot more depth to the game if you make it possible to chase deserters of your army and vice versa.
Almost certainly chased, or at least, not actively chased but put on a Wanted list or similar. I've been doing quite a bit of thinking about systems for morale, loyalty and similar, and things like this could tie in very nicely...
Well, when a river meets highland, it should pool into a lake, till the water can find a way down to the sea. Rivers stretching from one mountain to another look a little odd. You'd typically at least see an inland sea somewhere between the two river sources.
Ah, I can explain what you're seeing. On the world map level, squares have a height of 0-5, and rivers can flow downwards to a square of lesser height, or flow into a square of one height greater, if not a mountain (in which case it carves out a nice valley). When rivers spawn near mountains, they can get near other mountains since those areas have a default height of 4 (only very mountainous regions merit 5). However, I see what you mean; I'll look into a way to reduce rivers coming next to mountains. I might just push mountains up a level, or make sure rivers can't come within a square of another mountain if they intend to terminate there, say. Also, lakes function similarly to inland seas at the moment, but again, at some point I might allow a number of close lakes to pool into a sea, or similar.
In other news, TWO DAYS! There will be some bugs (I have an existing list) but I've decided I'm going to release it on the 9th regardless. I'm going to try and hunt as many more bugs as possible today and tomorrow, then fire it out on the 9th.