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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 634460 times)

Inarius

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As in DF, I think i'm as much interested in the game as in its development
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Ultima Ratio Regum

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As in DF, I think i'm as much interested in the game as in its development

Haha, thanks Inarius :). I know what you mean! There are games like that for me, as well...
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Ultima Ratio Regum

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Hello friends! Just posted a huge new update with a ton of new items, and new item generators, that I'm super happy with. Full details over at the blog:

https://www.markrjohnsongames.com/2024/07/21/ultima-ratio-regum-0-11-update-20-items-items-items/








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Ultima Ratio Regum

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URR 0.11 update #21, this time with a grand total of ninety-six different bugs fixed, features polished, issues resolved, or minor additions added:

https://www.markrjohnsongames.com/2024/08/11/ultima-ratio-regum-0-11-update-21-bugs-and-polishing/





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Inarius

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This is serious work :)
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Ultima Ratio Regum

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This is serious work :)

Thanks Inarius! <3
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Ultima Ratio Regum

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Re: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023
« Reply #3321 on: September 02, 2024, 06:24:17 pm »

URR 0.11 update #22, in which we now generate universities (for the player to start in), museums, libraries, great halls, and a ton of other neat stuff as well:

https://www.markrjohnsongames.com/2024/09/01/ultima-ratio-regum-0-11-update-22-universities/







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Ultima Ratio Regum

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Re: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023
« Reply #3322 on: September 29, 2024, 10:02:00 am »

Ultima Ratio Regum devlog update! Polishing and deepening universities, improving masks, new types of statues, and categorising clues:

https://www.markrjohnsongames.com/2024/09/21/ultima-ratio-regum-0-11-update-23-universities-masks-statues-and-clues/





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Haspen

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Re: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023
« Reply #3323 on: September 29, 2024, 10:07:49 am »

This game gets more and more beautiful with every screenshot.

Is there a limit to being this good at pixels? :P
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Ultima Ratio Regum

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Re: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023
« Reply #3324 on: September 29, 2024, 08:50:15 pm »

This game gets more and more beautiful with every screenshot.

Is there a limit to being this good at pixels? :P

Haspen, thank you, you're very kind! :)
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AlStar

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Re: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023
« Reply #3325 on: September 30, 2024, 08:20:50 am »

Do masks "made from ice" melt, or otherwise drop in quality the longer you wear them and/or have them out of an arctic climate?

Otherwise, I agree with Haspen, beautiful work.

Ultima Ratio Regum

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Do masks "made from ice" melt, or otherwise drop in quality the longer you wear them and/or have them out of an arctic climate?

Otherwise, I agree with Haspen, beautiful work.

Thanks AlStar! And - heh, yes, they do. They start to melt when you leave polar map grids and enter tundra / taiga, and in those places they take a few days to melt (the counter being reset if you re-enter polar lands); if you enter any other land (temperate, desert, whatever) then they melt immediately.
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Ultima Ratio Regum

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New devlog! New fashion and identity items, new religion permutations, and new image generators:

https://www.markrjohnsongames.com/2024/10/12/ultima-ratio-regum-0-11-update-24-brooches-statues-and-furniture/





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Ultima Ratio Regum

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Ahhh, it's here! Finally have enough work to show on procedurally generating clues to generated secrets / quest lines / etc. Any feedback (or ideas for other types) gratefully received!

https://www.markrjohnsongames.com/2024/11/02/ultima-ratio-regum-0-11-update-25-riddle-generation-2/

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