To bad for me, I will have no internet access for July, I will have to wait August to hunt these bugs/dragons.
- I have only a tiny bit of internet access at the moment myself, having just moved house so I can only get online when I'm (rarely) on campus to teach or something. Regardless, I've got today's update up (see below) and, if anything, the lack of internet at home can only speed development!
new world types that can be generated (like an ice age pangaea, or a scorching hot island chain, or similar) .
Will this mean that some time in the future, animals will spawn dependent on climate(i.e. predominant yeti & mammoth for ice age, along with civilization decisions being impacted by it;per say, a emphasis on leather armor more than metal to keep people from dying of cold and such?).
With every update, I think of this game as being THE game. Loving it more and more!
Yes indeed; for now I'm just going to have everything spawning everywhere for the sake of speed and simple testing, but by 0.0.2 or at the latest 0.0.3 creatures will be spawning in appropriate biomes, and in appopriate numbers. Similarly, yes, that would be great if I could have civilizations using materials to hand, which would mean I'd have to make sure every biome can, potentially, either cater to a civilization entirely or have enough produce that they can survive on that & trading. And thanks!
I think he already said that creatures are tied to climates in some way, and at least sentient creatures will be hard to persuade to come along without you if they don't like the place.
Yep; they'll like to stick to their own climate. Similarly, human civilizations in certain climes, or those with certain policies/social structures, or histories, or similar, might be reluctant to venture too far out. However, all that political 4x stuff is staying tightly secret for now, though I might have a test screenshot in a little while...
In the mean time, lots and lots of worlds!
http://www.ultimaratioregum.co.uk/game/2012/07/03/cartography/