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Poll

List of things to do

Add Orc tribes (Smaller than a waaaagh!) - i'm starting to work on this one
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Add chaos dwarves - modder needed
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Add Ogre Tribes - done
- 0 (0%)
..
- 0 (0%)
..
- 0 (0%)
..
- 0 (0%)

Total Members Voted: 0

Voting closed: March 31, 2012, 09:54:22 am


Pages: 1 ... 12 13 [14] 15 16 ... 41

Author Topic: Warhammer Fortress - a Warhammer Total Conversion - V1.4.1  (Read 109824 times)

Black_Legion

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Re: fans and modders requested for a Warhammer TC - V0.4
« Reply #195 on: November 10, 2011, 11:12:51 pm »

I'm loving the fact we have some druchi to play with! Especially if the can craft Dwarf Hide Tunics... I believe it was called a kheitan or something similar?

Also I come bearing a gift of greenskins!

Spoiler (click to show/hide)

I'm going to add Black Orcs as a rarer caste with good leadership, discipline, and focus thus making them ideal leaders and master crafters...
They also come with innate skills in armor and weapons meaning they will also be valued for being valuable soldiers.

I want to make sure I'm on the right track so far before I begin implementing the BO's and then move onto the entity file.

@Deathsword
How are the night Gob's coming? Would it be okay to include your goblins with the orcs to make them a proper Orcs and Goblins entity once you are done?

*PS: For Greenskin equipment there will be Choppas!
« Last Edit: November 10, 2011, 11:14:50 pm by Black_Legion »
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SDood

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Re: fans and modders requested for a Warhammer TC - V0.4
« Reply #196 on: November 10, 2011, 11:26:41 pm »

Great job Black_Legion greenskins are looking good going to be awesome when they are done.Yes i have Khaitan robes in the v0.1 release which can be made from any leather.

Shintaro Fago

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Re: fans and modders requested for a Warhammer TC - V0.4
« Reply #197 on: November 11, 2011, 03:55:53 am »

SDood is the man this mod needs. Keep up the good work

also, bretonnian castle:
Spoiler (click to show/hide)

Further testing proved I will have to add peasant-exclusive weapons and stuff.
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mpedroso

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Re: fans and modders requested for a Warhammer TC - V0.4
« Reply #198 on: November 11, 2011, 04:38:11 am »

guys, just here to say THANK YOU for such an amazing mod!
New to the whole DF thing and a big fan of WHF, so you guys made my day! Don't know if I could help, but I would if I could.
All I have is knowledge of the fluff :(

But, again:

THANK YOU! you guys rock!

May the light of Sigmar shine upon you all (even on those ungodly Chaos things that keep attacking my fortresses)
(edit: some typos - I may left some, I'm sorry)
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Krantz86

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Re: fans and modders requested for a Warhammer TC - V0.4
« Reply #199 on: November 11, 2011, 11:20:01 am »

reading your post just made me finally think a name for the mod
 

                               


what do you think guys, approved?

PS: releasing new version soon NORSE added, small change to dwarves and adventurer (File Format insted KMOD KMOD_ADVENTURER and dwarfish files are now _DWARF)
and if they start working:
Rifles - Working fine Added
Throwing axes Chainfists - TEST FAILED: UNBALANCED Kraka Draka fans will have to wait
(more or less an axe with chain wrapped aroud the user's wrist you can SMASH or SPIN THE AXE in hth)

random artifact: raw adamantine axe
Spoiler (click to show/hide)
« Last Edit: November 11, 2011, 04:42:01 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

SDood

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Re: fans and modders requested for a Warhammer TC - V0.4
« Reply #200 on: November 11, 2011, 03:41:58 pm »

Thanks guys.

I have been calling this mod Warhammer Fortress since i first started playing it so the name change is fine with me.

I released version 0.2 of the Dark Elves here YAY!! http://dffd.wimbli.com/file.php?id=5139
I made a lot of changes to it compared to 0.1 so im fairly happy with it.

Features
-A playable Warhammer Dark elf race
-8 custom castes including the Naggaroth Black Guard,the fearsome Witch elves of Khaine,the gruesome Druchii Executioners,the Druchii corsair pirates,follower of Khaine disciples and the swift and silent Druchii Shades.
-Three custom creatures,the highborn favored Cold ones,the destructive War Hydra,and the tormenting Druchii harpy.
-Druchii weapons and armor

Changelog:
0.2 added more castes and creatures.stat and balance changes.Many other misc changes.

I also released version 0.3 of the Norse race here http://dffd.wimbli.com/file.php?id=5147

Changelog:
0.3 balanced stats and other misc changes.

I also released a bugfix for mrtspence's Forces of Chaos mod.There was an error with the female Khorne Champion caste that would make them be called nothings instead of their proper name.

Now i have to get back and finish The Empire..Will be out next week.

« Last Edit: November 11, 2011, 07:21:41 pm by SDood »
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Krantz86

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Re: fans and modders requested for a Warhammer TC - V0.5
« Reply #201 on: November 11, 2011, 04:32:25 pm »

OK new version got out remember that i changed "dwarf's" file structure to a standard remove my old mod files if updating or even better use a clean DF "install"

EDIT: abovementioned updates included

EDIT2: i'm going to test how it is to swap Kobolds with Orcs

EDIT3: i'm trying to make a new race, savage orks not very competitive but full of bone and stone weapons
« Last Edit: November 11, 2011, 06:16:44 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

SDood

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #202 on: November 11, 2011, 06:39:11 pm »

Thanks for the release Krantz.And i love the idea of having Savage Orks in to replace Kobolds,good luck with it!
« Last Edit: November 11, 2011, 11:09:06 pm by SDood »
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Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #203 on: November 11, 2011, 08:29:02 pm »

my bad i entirely forgot to substitute the old Entity_dwarven (work in  progress) with the entity_dwarf

Spoiler (click to show/hide)

i had removed the rifles (you can build them only in the guild's workshop) and the absolutely unbalanced throwing axes, i'll fix it asap, tell me if you find more bugs

EDIT: uploaded the fixed version, please test again
« Last Edit: November 11, 2011, 08:31:33 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

SDood

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #204 on: November 11, 2011, 11:20:40 pm »

Tested the new upload and get no errors from the dwarves except duplicate objects but that isn't a big deal that was from the earlier one to.

Duplicate Object: building Guild_W
Duplicate Object: building RUNECRAFT_W

The optional plant file gives me these three errors:

GRASS_WHEAT_CAVE: Could not locate material template BREAD_TEMPLATE
GRASS_LONGLAND: Could not locate material template BREAD_TEMPLATE
VINE_WHIP: Could not locate material template BREAD_TEMPLATE

Other than that those are the only errors from the errorlog.Looking forward to trying the runecrafts and engineers guild,sounds awesome.

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #205 on: November 13, 2011, 02:18:44 pm »

i need someone to test the Savage ork's alpha, anyone interested?
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Karakzon

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #206 on: November 13, 2011, 02:53:40 pm »

just to ask:
could you update the front page to include a full file/list of the dl links for each civ of this mod when done?
ide love to test this all out, but like alot of people, im inherintly lazy so wouldnt want to peice together the mod from everyones posts.

bit of a bad statement considering i love your work, but it would be apreciated if you could acomidate the lazy perveiwer of these fourms.
Best regards, and with best wishes, Karakzon.
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I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #207 on: November 13, 2011, 04:13:58 pm »

the main file merges everyone's mods, when someone post an update i'll always include it in the main release
so to install the FULL races just download it and place all the .txt files in your raws folder

EDIT:cleared in the main page
« Last Edit: November 13, 2011, 04:43:00 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Karakzon

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #208 on: November 13, 2011, 04:31:40 pm »

ah thanks.
sorry ^^
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I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!

SDood

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #209 on: November 13, 2011, 06:55:23 pm »

i need someone to test the Savage ork's alpha, anyone interested?

Sure upload it and i'll give it a look.
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