Woah! Laptop has been repaired so I'm back, baby!
Trees, thank you SO much for the typo fixes, those have been staring me in the face on my to-do list and I've been lacking the will to fix those forever
. I'm crediting you on my next update, whenever that comes around! Can you pm me a link/post one to the changed RAWS so I can fully fix all the errors and put out an update, or is the stuff in your post way back on page 12 (or whatever it was) all we have?
I love how this is coming along. Very pleased to see all these new races!
I seem to have lost a lot of steam on my Lizardmen update and, as I didn't keep a to-do list, I am not exactly sure what my next step for that is.
That being said, I have all the basic casts (Saurus, Skink, Slann) done but with a ton of tweaking needed (I fear armour may not work too well at the moment as Slann are quite big--may make Slann smaller but just have huge weight variance, which I think should ensure success).
I think my next step is to properly add in the pet animals: I have kroxigor and seem to have frames for razordons, salamanders, stegadons, and carnosaurs.
I have a custom system of reactions set up to create the lizardmen's fabled obsinite metal, and was going to make it so that lizardmen could only make bone armour (as that's all they seem to wear--but sometimes with gold decorations).
I am also thinking of creating a new body template and tissue template to make lizardmen have incredibly thick scales, as they count as wearing heavy armour in the tabletop when buff naked!
Seem like the right direction to you guys?
I have only 2 more papers due in the next while before my finals, so I might have time to actually sit down and get most of this done!