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Poll

List of things to do

Add Orc tribes (Smaller than a waaaagh!) - i'm starting to work on this one
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Add chaos dwarves - modder needed
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Add Ogre Tribes - done
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..
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..
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Total Members Voted: 0

Voting closed: March 31, 2012, 09:54:22 am


Pages: 1 ... 13 14 [15] 16 17 ... 41

Author Topic: Warhammer Fortress - a Warhammer Total Conversion - V1.4.1  (Read 109829 times)

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #210 on: November 13, 2011, 07:02:55 pm »

here they are, if they pass the test i'll add them

download link
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

SDood

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #211 on: November 13, 2011, 09:23:59 pm »

here they are, if they pass the test i'll add them

download link

On your entity file under translation you have it set to [TRANSLATION:Dwarfs] so you need to change it to [TRANSLATION:GOBLIN].That's the only problem i have run into so far.

Great job on the Orks Krantz it's nice to have some greenskins in the mod.Though like beastmen they tend to die out from starvation in anything other then very short worldgens.

Black_Legion

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #212 on: November 14, 2011, 12:09:31 am »

I've got the Black Orcs done, only thing left to do now is create me some slag pits and get their entity file done. I'm liking how the Savage Orcs are coming along.

Any word on the night goblin mod? I'd like to include the goblins as a creature in the entity file, specifically as a caste.
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Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #213 on: November 14, 2011, 07:29:58 am »

i'm trying to see how S.O. will work with snotlings included i added the [NO_EAT][NO_DRINK] tags to them, also mrtspence do you mind if i borrow your DEATH_ENERGY for my dwarves? i'm planning to add the Great Ritual Of The Forge wich may cause the death of the performer

EDIT: i forgot, i've obtained the permission of Bdog to implement his useful loading station mod to the Total Conversion
link: for dwarves i'll change the WHEELBARROW to MINECART
« Last Edit: November 14, 2011, 07:37:20 am by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Teneb

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Re: fans and modders requested for a Warhammer TC - V0.4
« Reply #214 on: November 14, 2011, 09:49:32 am »

How are the night Gob's coming? Would it be okay to include your goblins with the orcs to make them a proper Orcs and Goblins entity once you are done?

*PS: For Greenskin equipment there will be Choppas!

I have the creature RAW ready, but I've been unable to work on the other stuff (squigs) since I'm a bit busy trying to get into an university. If you want I could throw the RAWs here.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #215 on: November 14, 2011, 01:36:39 pm »

i tweaked a little the Savage Orks, also i have added Giant Boars to Evil Pets for them to raise, i'll release them soon, should i implement Massive Choppas as "top of art" weapon?
after i finished the upgrade i'll release the Main veriosn update

EDIT: i just got a nice world from v.6 here a pic
Spoiler (click to show/hide)
« Last Edit: November 14, 2011, 01:44:17 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Black_Legion

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Re: fans and modders requested for a Warhammer TC - V0.4
« Reply #216 on: November 14, 2011, 02:03:28 pm »

How are the night Gob's coming? Would it be okay to include your goblins with the orcs to make them a proper Orcs and Goblins entity once you are done?

*PS: For Greenskin equipment there will be Choppas!

I have the creature RAW ready, but I've been unable to work on the other stuff (squigs) since I'm a bit busy trying to get into an university. If you want I could throw the RAWs here.

Sounds good, that hould help me get the entity file for the greenskins done. I just got past the massive hill of projects for my university so I can now have some time to work on a few mods till exams.

i tweaked a little the Savage Orks, also i have added Giant Boars to Evil Pets for them to raise, i'll release them soon, should i implement Massive Choppas as "top of art" weapon?
after i finished the upgrade i'll release the Main veriosn update

EDIT: i just got a nice world from v.6 here a pic
Spoiler (click to show/hide)

Krantz be careful about the spelling of the greenskins. Orc is the green fungoid creature what loves crumpin' things that exists in Warhammer Fantasy. Ork is a green fungoid creature existing in Warhammer 40k which loves more dakka!

Its a subtle but important difference!
Spoiler (click to show/hide)
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Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #217 on: November 14, 2011, 03:42:47 pm »

i did it on pourpose, since normal orcs consider savage orcs to be nuts, I've use a Freakish accent, at least till i find a way to code innate madness

quote "their brain got burned by south's sun"

EDIT: last time I played with greenskins Grimgor had 7A at 7Str and i think was about 2-3 edition ago
« Last Edit: November 14, 2011, 03:47:17 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Teneb

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #218 on: November 14, 2011, 04:33:49 pm »

Spoiler: Night Goblin RAW (click to show/hide)

Spoiler: Incomplete Squig RAW (click to show/hide)
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

SDood

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.5
« Reply #219 on: November 14, 2011, 07:52:46 pm »

Woo!I have released the second version of the Empire and have removed it from placeholder status here http://dffd.wimbli.com/file.php?id=5148.

Features
-Playable Race the Empire of Man
-Eight custom castes including members of the Imperial greatswords,Imperial Knights,War Priests of Sigmar and Bright Wizards
-Custom creature the Mythical Pegasus
-Imperial weapons and armor

Includes new entity_default file which deletes the generic humans as The Empire replaces them.

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.7
« Reply #220 on: November 14, 2011, 08:50:52 pm »

new version out i was about to release 0.6 then Sdood came out with the empire.... so v0.7

as for dwarves, check out the new superweapon, a Super Axe, yet VERY expensive to produce
« Last Edit: November 15, 2011, 09:24:45 am by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

Karakzon

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.7
« Reply #221 on: November 15, 2011, 03:32:46 pm »

new version out i was about to release 0.6 then Sdood came out with the empire.... so v0.7

as for dwarves, check out the new superweapon, a Super Axe, yet VERY expensive to produce

think youde be able to make metiorite iron pockets -star iron- for the all time dwarven super weapons? -Gotreks axe-
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I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!

Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.7
« Reply #222 on: November 15, 2011, 04:51:16 pm »

gotrek's axe was forged by a GOD, i don't think that dwarves can forge something like that, as for meteoric iron i've added gromril(dwarven name for MI), and i'm planning to add it to soil layers (when i figure out how) then everyone will have chances to find meteoric iron while dwarves will have the reaction to refine it in dwarven gromril the most precious substance known in dwarven kingdoms

EDIT:
 *while typing about mining and weapons an idea struck this crazy dwarven fan*
...drills.... goblins....
*puts his hand together forming the "finger pyramid of evil contemplation"*
*open his worn dwarf armybook*
drills.... eheheh
« Last Edit: November 15, 2011, 05:19:19 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.

XxPhogxX

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.7
« Reply #223 on: November 15, 2011, 07:22:32 pm »

I just wanted to thank you guys for making such an awesome mod! I've been having tons of fun with it and its not even done yet!
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Krantz86

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Re: Warhammer Fortress - fans and modders requested for a Warhammer TC - V0.7b
« Reply #224 on: November 15, 2011, 07:56:34 pm »

XxPhogxX, flattery will get you everywhere

EDIT: btw plans for the future
DWARVES
- Weapons: Wrench, Drill, AldGrund(SupHammer) Done,Done;POSTPONED
- Armors: Leather Apron, Miner's Helmet (category: clothes) - ALL DONE
- Name Fixes: Az(for runic axe), Grund(for runic hammer), Klad(Runic plate), "Zulbarak"(for Runic Ironbreaker Armor) - ALL DONE
- New Caste : Engineer
SAVAGE ORKs
-Weapons: scavenged weapons can be turned into Choppas a (axe category mostly blunt weapon) that will require less work than building it from scrap ALL DONE
- Buildings Gork's or maybe Mork's Totem...
-reaction imbue weapons with Gork's or maybe Mork's power
« Last Edit: November 19, 2011, 08:46:40 pm by Krantz86 »
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Re: 1000 sgins that you play Dwarf fortress (way) too much
154. When you get the word "adamantine" on your LA vocab, you quickly cross it out and replace it with "cotton candy" and spend the next 10 minutes in fetal position rocking back and forth in fear. (Yes, I actually did this.)
...Wait. Adamantine is real?...
...155. You are no longer sure what metals are real or fictional.
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