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Author Topic: War on Zombies  (Read 17845 times)

Firelordsky

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Re: War on Zombies (Accepting players)
« Reply #60 on: September 03, 2011, 08:49:42 pm »

What? like acting as a mirror for a laser that will try to hit the US?

You will see young one ... you will see for Yoda the UK knows all
Just because they handed your butts on a silver platter in 2 wars doesn't mean you have to destroy them.
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Name: Sir Alexei Robret
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adwarf

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Re: War on Zombies (Accepting players)
« Reply #61 on: September 03, 2011, 08:50:59 pm »

What? like acting as a mirror for a laser that will try to hit the US?

You will see young one ... you will see for Yoda the UK knows all
Just because they handed your butts on a silver platter in 2 wars doesn't mean you have to destroy them.
I wouldn't use it against the US I would only use it to crush those who try to thrust the war into a war, or those who create nuclear weapons.
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Firelordsky

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Re: War on Zombies (Accepting players)
« Reply #62 on: September 03, 2011, 08:54:30 pm »

What? like acting as a mirror for a laser that will try to hit the US?

You will see young one ... you will see for Yoda the UK knows all
Just because they handed your butts on a silver platter in 2 wars doesn't mean you have to destroy them.
I wouldn't use it against the US I would only use it to crush those who try to thrust the war into a war, or those who create nuclear weapons.
lol i was just kidding man. But anyways can i joins the Project SOL
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adwarf

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Re: War on Zombies (Accepting players)
« Reply #63 on: September 03, 2011, 08:56:57 pm »

lol i was just kidding man. But anyways can i joins the Project SOL
Yep you sure can I just need you to send some funds towards the project this turn, or next.
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Firelordsky

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Re: War on Zombies (Accepting players)
« Reply #64 on: September 03, 2011, 08:58:38 pm »

Prob next need some labs first :-\
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micelus

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Re: War on Zombies (Accepting players)
« Reply #65 on: September 03, 2011, 09:01:10 pm »

I have a few questions of my own. I assume labs cost 1 credit each? That means they will pay for themselves by turn 3, if I read the rules correctly.

Also, how does a country "create an army"? Do I say "Create an army of 100 soldiers", and its there the next turn?


Finely, I would think Saudi Arabia would have a higher income due to the oil industry, but that's just my own opinion. I mean, Canada has a higher income?  :o

Each troop cost 2 credits.

A lab costs 4credits. I  really need to clear this up...
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Firelordsky

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Re: War on Zombies (Accepting players)
« Reply #66 on: September 03, 2011, 09:04:49 pm »

oh crap
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adwarf

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Re: War on Zombies (Accepting players)
« Reply #67 on: September 03, 2011, 09:07:11 pm »

Wow I think Income needs to be buffed a bit if labs cost 4 Credits.
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Azkul

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Re: War on Zombies (Accepting players)
« Reply #68 on: September 03, 2011, 09:08:44 pm »

Wow I think Income needs to be buffed a bit if labs cost 4 Credits.

I do believe labs are supposed to be a pretty big investment, and not just every nation building huge amounts of them.
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adwarf

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Re: War on Zombies (Accepting players)
« Reply #69 on: September 03, 2011, 09:11:26 pm »

Wow I think Income needs to be buffed a bit if labs cost 4 Credits.

I do believe labs are supposed to be a pretty big investment, and not just every nation building huge amounts of them.
Oh I thought you devoted them separately to each research, and project rather than the all around boost.
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MrBrown

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Re: War on Zombies (Accepting players)
« Reply #70 on: September 03, 2011, 09:19:54 pm »

Uh, as long as player-to-player interactions don't count as a turn, or a credit or something, I'll do this.
So, The UK's leader 'adwarf' has offered trade negotiations? What are your terms and stuff? Because, just so you know, I would gladly help out with Project Sol, as long as I get to have a favour in return or something. Does that work?
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Firelordsky

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Re: War on Zombies (Accepting players)
« Reply #71 on: September 03, 2011, 09:23:10 pm »

Unfortuitously I cannot trade with adwarf as I'm landlocked and not very good airports.
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adwarf

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Re: War on Zombies (Accepting players)
« Reply #72 on: September 03, 2011, 09:25:25 pm »

Uh, as long as player-to-player interactions don't count as a turn, or a credit or something, I'll do this.
So, The UK's leader 'adwarf' has offered trade negotiations? What are your terms and stuff? Because, just so you know, I would gladly help out with Project Sol, as long as I get to have a favour in return or something. Does that work?

For trade I would just like you to increase trade with the UK while I would do the same hopefully increasing both of our economies as for Project Sol you would get a portion of the energy it generated as well as rights to use it for docking, and launching spaceships, and creating a lab connected to it.
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Orb

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Re: War on Zombies (Accepting players)
« Reply #73 on: September 03, 2011, 09:48:35 pm »

Saudi Arabia

Orb looks at the two men before him

I have a piracy issue, and it needs to be dealt with. I can't, however, back risky uprisings.

I will pay 4 credits to the organization that eliminates the pirate threat.  You two may either band together and split the pay, or work separately. It matters not to me. Doing this job will guarantee future business.
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Azkul

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Re: War on Zombies (Accepting players)
« Reply #74 on: September 03, 2011, 09:58:16 pm »

Send the troops to search the coastal towns in Somalia for pirate groups, execute any men who are even suspected of piracy, justice will triumph!

Also, issue a message stating that pirates shall recieve aforementioned punishment, and state that all Muslims who commit such a cruel crime shall go to Jahannam for eternity!



(I'm assuming the "Horn of Africa pirates" are all from Somalia, as the conditions in Djibouti and Eritrea are not conducive to operating piratical enterprises.)
« Last Edit: September 03, 2011, 10:06:54 pm by Azkul »
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