Turn 2(Note, I'm not doing any actual math for this turn; Want to get through this turn as quick as possible, will begin using math next turn.)
(Note, please bold all actions.)
(Another Note, write the name of your nation/organisation on top of your post please.)
Nations
Canada
Credits insufficient; 2 labs being constructed. Will be complete by next turn.
Research starred on perfecting nuclear fusion; 70 turns (Are you really sure about this?)
(1) Your ambassadors and envoys are incompetent. They mess up the deals completely.
Stats
- 6 labs
- 8 credits per turn
- 1 troop in Canada
- 1 troop in South America
Credits: 0
Research Projects
Nuclear Fusion: 70 turns
Mongolia
The leader of Mongolia demands that 1 troop be established. Using all the income of this turn, one is raised.
Researchers are also put to work to improve national infrastructure. 1 turns.
Stats
- 2 credits per turn
- 2 troop in Mongolia
Credits: 0
Research Projects
Infrastructure Improvements: 1 turns
Saudi Arabia
The new king of Saudi Arabia, calling himself "Orb", has hired two organisations to deal with the threat of pirates.
(2) A force of pirates have raided yet another town. A credit has been taken to repair damages.
Meanwhile, researchers are trying to increase production of oil. 2 turns
Stats
-2 labs
- 5 credits per turn
- 3 troops in Saudi Arabia
Credits: 4
Research projects
Deeper Oil Wells: 2 turns
Australia
The government of glorious Australia has decreed the construction of several labs, unfortunately only one is able to be bought. Will be complete by next turn.
A new project, entitled "Walker" is set up. Automated factories is the goal of this project. Funding of two credits have been used up on the project. 5 turns.
Stats
- 6 labs
- 6 credits per turn
- 6 troops in Australia
Credits: 0
Research Projects
Project Walker: 5 turns.
Scotland
The new government of Scotland quickly begins research into the beginnings of super soldiers; just in case. 3 credits have been put into the project. 10 turns.
(6) Incredibly, the Ecuadorian government not only allows you to create training grounds on the islands,it offers to construct the base itself. Unfortunately, they want 8 credits or else they spill this to the media. (I've put away your 2 credits for now; might want to think on this)
You also sign a secret deal with the United Kingdom. You both agree to work on Project Sol. 18 turns.
Later on, Grey Guard Industries has offered to help "protect your independence". You have refused there offer.
Stats
- 4 labs
- 5 credits per turn
Credits: 2
Research Projects:
Biogenic Alteration: 10 turns
Project Sol: 18 turns
Japan
The new Prime Minister of Japan, Geen, has ordered the start of a new military project, codenamed REX. The aim of the project is to create mechanical bipeds. 34 turns.
Stats
- 6 labs
- 10 credits per turn
Credits: 10
Research Projects
Project REX :34 turns
United States
President Strife, as his first order, has put researchers to work on improving the efficiency of the civilian economy. 4 turns.
A military version of the project has also been started. 5 turns.
Both of these projects will try to reduce waste and fraud
Stats
- 8 labs
- 10 credits per turn
- 4 troops in US
- 3 troops in Saudi Arabia
-7 troops in South America
Credits: 10
Research Projects
Military Efficiency: 5 turns
Civilian Efficiency: 4 turns
United Kingdom
With the Prime Minister sick of a rare disease, Lord President adwarf (how the hell did the president become temporary leader!?) has stepped up and begun working on several projects.
Security Level: Top Secret
Funding: 2 Credits
Objective: Plan, Create, and begin Manufacturing of A.R.M.s
Description:
Project Dragoon, otherwise known as the A.R.M mission, was made to begin the planning, and development of large humanoid robots to help with national defense, and if need be as a tool of war. All details of this plan are to be kept secret, and the penalty for it being released is life in a top-security prison in an isolation cell. Our brightest scientists who are not on the Sol project will be placed into this one, and we will begin moving forward in the hope that these machines will protect our people.
3rd priority. 34 turns
Security Level: High
Funding: 3 Credits
Objective: Create Orbital Elevator, and Station
Description:
Project Sol's objective is to create a massive Space Station, and Orbital Elevator connecting to Earth, this station would be used to gather massive amounts of solar energy, and supply the UK, and surrounding nations with non- fossil fuel energy. Our hope is that this project will create a large source of power, income, and prosperity for our country. All precautions are to be taken, and every bit of security we can spare will be used to protect this project.
1st priority. 18 turns.
Security Level: Medium
Funding: 1 Credit
Objective: Increase Output of Weapons, Ammo, etc., and begin stockpiling military goods.
Description:
Project Jackal is to begin creating more factories for the creation of military goods, and to begin stockpiling those goods. Also while this is in effect all propaganda for army recruiting will be increased, but we will not force people into the army. This will also outlaw the creation of all nuclear weapons in our countries, and begin pushing the UN to outlaw it as well.
2nd priority. 5 turns.
Stats
- 4 labs
- 6 credits per turn
Credits: 6
Research Projects:
Project Dragoon: 34 turns
Project Sol: 18 turns
Project Jackal: 5 turns
Russia
Russia has always been a state to speak with those considered enemies by the rest of the world, such as this terror group in Somalia.You agree to pressure China. (5) The Chinese ambassadors are confused why you would want them to withdraw troops, but they follow with your demands. They have lessened the flow of troops to Somalia.
Stats
-6 labs
- 9 credits per turn
-8 troops in Russia
Organisations
Al-Shabaab
After some talks with Russian envoys, Chinese troops have been lessened.
It has been decided that aid from Ethiopia and Eritrea will be needed to survive this war.
(1) Ethiopia is unfortunately, unhappy with an Islamic theocracy on its front door. They have rebuffed you, jailed your envoy, and sent in troops to combat you in Somalia.
(4) Eritea on the other hand does decide to give you supplies, in exchange for trade contracts should you achieve dominance in Somalia. 1 troop gained.
Your talks with the Saudi Arabians went perfectly, all that needs to be done now is to deal with the pirates. (1) Your troops aren't the most convincing lot, preaching that the pirates will go to A Very Bad Place for their actions is not a good idea when your doing it in a) their home villages b) when they armed c) when they are in earshot, and d) when they rely on piracy to sustain themselves. They torture your troops, kill them, and send back their heads to you.
Stats
- 1 credits per turn
- 4 troops in Somalia
Credits: 1
Research Projects
Grey Guard Industries
Your negotiations with the Scottish and English governments go no where. However, you do get a contract out of the Arabians.
You ship your your regiments out to Arabia and get them to sail down the gulf in empty freighters. (2+1) While ingenious, these pirates are have something you weren't expecting: RPGs. As soon as you begin firing, they fire back. (1) Fortunately, they have incredibly bad aim and shoot into the ocean or miss your soldiers. Probably new to the industry. (3+1) After a long battle, your troops are able to defeat this batch of pirates, but these were only one band of many. Your not even close to defeating them.
Stats
-1 credits per turn
-2 troops in Norway
Infection
Madagascar authorities are beginning to send in medical assistance to the affected villagers. They have asked for aid from the people of the world.
A case of the disease has been found in Antananarivo.