You can do as many actions in a turn as you want, but if you more than what your country's industry can handle (be realistic here), well... The work is simply slower. I'll handle non-player countries, but you can still support them by giving them troops, weapons... Watch out about metagaming (espacially Australia
) because for now nobody knows anything about what is happening in China. If you start a communist project like Janissary, or something outrageous like Autarch, well... You'll soon have a revolution to deal with.
I'll do a turn for every one except you, Taricus; do you really want to keep going with these two projects? If you do, I'll roll a d6 every turn and the first one or two you'll get will start a revolution.
Turn 2
4 months after Case ZeroMany outbreaks in China are controled and the number of Zs goes down. However, a first outbreak is seen outside of China, started by a civilian fleeing the country. He was not taken by the chinese forces, and managed to cross the border unseen. For now, this outbreak is unnoticed. A few countries close their borders to China, mainly those who have received information. Around the world...
-The labs in Cuba are still under construction
-Body armor researches are slowly advancing
-Program Medieval is slowly started, although your economy will suffer from this new cost
-The USN battle group in China is not shown any of the outbreaks, but is allowed to remain close to the border of Taïwan.
-Most lower scale projects are on their way
What do you do?