((Firelordsky, I guess it's not that hard to assassinate the leaders of a peasant uprising, but...))
I did take a long time to get this out. I started writing, then got distracted, got distracted again, and then forgot to do it. You can't say I didn't eventually get there, though.
Being a professional, hand in my cavalry sabre to the barman (keep the axe, in case the barman doesn't want to give it back) and retrieve it afterwards. Introduce myself to the professional gamblers as Roderigo il Bastardo - even if the name means nothing to them, perhaps one day it will.
Gamble straight with the professionals, no cheating but playing skillfully, exchanging a few stories about our experiences on the road and at the tables. As ever, use the jewels as a medium of exchange and play for as much money as I can milk them of without things getting ugly - they will certainly be doing the same.
Gather a little information about the happenings in Epicea and anything I should be on the lookout for, whether it be to take advantage of or to avoid.
Assuming nothing goes pear-shaped, head on the road towards the Carreran/Lencilian border, keeping an eye out for anything I might have been warned about.
[5] You give the bartender the sabre in a very convincing manner, you can't be completely certain, but you think that this man can be trusted. You introduce yourself [3] with a flourish, but no one notices your name and they simply wait for you to sit down. [5] Somehow, they don't notice your gigantic axe, so you'll be at an advantage in the opening round of combat, if (when) it comes down to it.
[1] They don't seem too willing to put up large amounts of cash in fact, they probably won't allow themselves to lose more than 6. They're all skilled gamblers, [2] so playing skillfully won't help, but [5] at least they have to common sense not to cheat as well.
4 v.s 1 You win the first few rounds quite handily.
4 v.s 4 The next rounds go by without incident, with you winning some, and them winning some.
5 v.s 6 Alas, the last three rounds go off in their favor, but not by as much as you had them in the beginning.
In the end, you come off slightly better off then when you started, and when the dust settles and your opponents try to write off their losses, you've come up with 2 florins in [6] florins. It's always nice to have liquid assets, and [4] they let you leave peacefully, but they're not happy to have one of their rare losses.
[5] You gather some nice information about the land, but the information you got [1] was that the authorities have heard of your murderous ways. Perhaps it wasn't murder, but you know how the police are. [3] They start to send police your way, but they do it with the sclerotic motion that countries do in a time when policing has by no means caught on giving you a good chance to get away.
You ride your stallion towards the Carrera-Lencil border [3], and you get most of the way there, but on the way, your stallion loses a horseshoe, [2] and can only go at a walking pace until you find someone to put new horseshoes on. [6] And the police seem to be chasing the wrong person, a Rodrigo il Rasterido, incompetent fools. There is a lot of them around though. [3] You find a small run-down inn on the border ((that used to be in Lencil)), and there are a group of three playing cards, [2] but once again, they look quite skilled.
I'm getting Bard's done, just give me some time.
7f
20f in assorted loot
1 black stallion (Bonaventura)
Rough Clothes
Travel Clothes (worn)
Fine Clothes
Short-handled axe (concealed under clothing)
Cavalry sabre
Bonus to axe rolls.