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Turn 14

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Author Topic: You are a Nanite - Turn 13  (Read 20945 times)

Immortal

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Re: You are a Nanite - Turn 12
« Reply #165 on: August 30, 2011, 10:23:01 am »

C'mon magic power source or weapon! or more computing power!
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PyroDesu

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Re: You are a Nanite - Turn 12
« Reply #166 on: August 30, 2011, 02:04:50 pm »

NO MAGIC.

If you want magic, go here: You are a Cryswarm!
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

forsaken1111

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Re: You are a Nanite - Turn 12
« Reply #167 on: August 30, 2011, 02:07:48 pm »

will be updating once I get home in a few hours.
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Aklyon

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Re: You are a Nanite - Turn 12
« Reply #168 on: August 30, 2011, 02:30:50 pm »

Not to toot my own horn, but PryoDesu does have a point, mine is full of magic and stuff. This is more technological.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

The Merchant Of Menace

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Re: You are a Nanite - Turn 12
« Reply #169 on: August 30, 2011, 02:31:20 pm »

It's one of the selling points of the thing :P
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*Hugs*

Roboboy33

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Re: You are a Nanite - Turn 12
« Reply #170 on: August 30, 2011, 03:21:32 pm »

Maybe it'll play Music
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SHUT UP AND ENJOY THE CATS

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Immortal

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Re: You are a Nanite - Turn 12
« Reply #171 on: August 30, 2011, 10:13:08 pm »

NO MAGIC.

If you want magic, go here: You are a Cryswarm!
Over reaction much.. I just mean highly advanced enough to seem magical? Maybe fusion energy? Not the elf druid wizard bullshit magic..
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forsaken1111

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Re: You are a Nanite - Turn 12
« Reply #172 on: August 30, 2011, 10:15:31 pm »

NO MAGIC.

If you want magic, go here: You are a Cryswarm!
Over reaction much.. I just mean highly advanced enough to seem magical? Maybe fusion energy? Not the elf druid wizard bullshit magic..
okay enough of that please. And yes I lied. I will update tomorrow.
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Roboboy33

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Re: You are a Nanite - Turn 12
« Reply #173 on: August 30, 2011, 10:23:22 pm »

Urist stole my update!
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▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

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PyroDesu

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Re: You are a Nanite - Turn 12
« Reply #174 on: August 31, 2011, 05:10:38 am »

NO MAGIC.

If you want magic, go here: You are a Cryswarm!
Over reaction much.. I just mean highly advanced enough to seem magical? Maybe fusion energy? Not the elf druid wizard bullshit magic..

Then, seriously, why did you say magic, and not fusion, or whatever high-tech thing we'll do late-game?
Besides, we only have 1 crappy robot under us right now. I think that problem takes priority.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

forsaken1111

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Re: You are a Nanite - Turn 12
« Reply #175 on: August 31, 2011, 07:11:26 am »

My CPU fan died this morning and I dare not run it with that offline. :(

Good thing I have several PC's.

Code: [Select]
4. Investigate the pyramid structure and try to determine exactly what happened.
Turn 13

-------------

You are momentarily tempted to destroy the strange pyramid but curiosity wins out and you rumble over to examine it closely. You decide to be cautious, however, and run all investigations through the remaining X02. It examines the strange object closely, using its scanners to provide a complete internal and external picture. The thing has a very strange geometry inside, but does not appear to have any specific purpose that you can divine. It does have what looks like a standard connection port on one side, but the port isn't connected to any kind of circuitry that you recognize. The entire thing is made of iron and carbon separated out from the steel of the structural support you are on. Baffled, you instead examine the X02's event logs. You see when the order came to build this thing, just as you were shunted over and your logic array shut down. The databurst came from you apparently, with the correct authentication.

Aha! No wonder it makes no sense. This was a complex construction order and the X02 didn't know how to finish it. By the time it was done with the first part, you had regained control and halted all activity. It seems that the pyramid thing is incomplete, lacking two other components. The second components requires Yttrium of all things, as well as some aluminum. This seems to be some kind of energy emitter which would focus ambient light into a laser. Maybe a communication system or a weapon?

The final component is some kind of power supply you guess, and calls for a quantity of Promethium and some cobalt. Some kind of miniature nuclear pile to power the laser emitter. That means the pyramid is some kind of control interface most likely. Why did you have the X02 build this? You don't even know how to make weapons.... wait. You do. You have an entire datastore on weaponry. Most of it requires macroengineering, but several of them are adapted for nanoscale components. This laser is one of them, and it can be used as a communication tool or a deadly weapon depending on how it is focused. It does require some rare elements though... maybe that is why you didn't think of it before. You run a quick, hopeful scan of the area but detect none of the necessary elements for this weapon system.

You ponder on what to do next...

Code: [Select]
1. Go forth and explore the unknown!
2. Gather copper and steel and begin creating X01 nano-assemblers.
3. Design a better baseline nano-assembler.
4. Design an extended range sensor system.

Spoiler: Status (click to show/hide)
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kaian-a-coel

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Re: You are a Nanite - Turn 13
« Reply #176 on: August 31, 2011, 07:34:07 am »

more workers. with only one X02, we cant go far...
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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NRDL

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Re: You are a Nanite - Turn 13
« Reply #177 on: August 31, 2011, 07:52:55 am »

more workers. with only one X02, we cant go far...

We must rebuild the hive. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Immortal

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Re: You are a Nanite - Turn 13
« Reply #178 on: August 31, 2011, 08:44:47 am »

I assume any amount of time may pass during a turn until our goal is accomplished? If so I suggest let the nanites go until they are at capacity (Limit was 8 I think). Also to cut down on workload recycle dead X02.
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forsaken1111

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Re: You are a Nanite - Turn 13
« Reply #179 on: August 31, 2011, 08:48:27 am »

I assume any amount of time may pass during a turn until our goal is accomplished? If so I suggest let the nanites go until they are at capacity (Limit was 8 I think). Also to cut down on workload recycle dead X02.
Time is relatively meaningless at this stage, and each turn lasts until whatever objective was chosen is achieved or until something interrupts your progress.

And yes, if you decide to stock up on X01 assemblers the remaining X02 will be recycled in favor of an X01 unless you want the X02 to remain for some reason.
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