Err, oops. Another one of those times I neglected the RTD far too long. Sorry!
Also on an unrelated note, I changed the description for the bladed tail. Back whenever many months ago that I added it, I didn't actually look up what "switchblade" meant like an idiot. Originally, I had thought of it as just a blade stuck out. But the definition of "switchblade" conflicts with that. And, personally, I don't really like that. So I'm changing it because my opinions are all that matters obviously. There will be no functional changes, but no more using it like a pocket knife. Not like anyone used it like a pocket knife anyway. Well, except for Tiruin this turn. But he doesn't matter.
Speaking of bladed tails, one thing I've noticed is that there's a large preference to the bladed tail and none or almost none for the mace or standard tail. I really, really should have emphasized that body creation should have been decently focused on roleplaying rather than power. That's alright, I'll make sure that bladed tails dull a lot.
...Okay, I'm done rambling.
Also, as 6/10 players are now less than teen, I'll be removing Godly Protection at Child now, not Teen.
Now, that's about everything. Time for the actual turn.
"You have... wait... erm, nevermind ill just take a nap over there" hope i feel better when i wake up
You go to sleep, still poisoned.
[1+2][1+2][4+2][5+2]
Damage: [3][5][4
+1][4] ((Wow, you're freaking lucky.))
Your soul nearly leaves your nearly dead body as your body struggles to recover from the poison. You wake up feeling horrible and weak, and very faint. You don't think you can sleep anymore.
-17 HP.
-3 Toughness.
Anthramarux stood very quiet-this wasn't too much different than the hiding game...though the stakes were a bit higher.
Action: Slip off the Human form ring. Roar as loud as possible to distract the assassin from my movements (and wake up the rest of the camp), and then tear my way out of the tent, preferably through the roof-use my claws intelligently to slice a thin seam that I can burst through. Avoid getting in range of that knife.
You slip off the human form ring, making you expand, and thus are slightly visible for a few seconds. [Ass Int:5] The assassin capitalizes on this and strikes while you're still expanding. [Ass Agi:4+1][Agi:6-1+1] You narrowly avoid a cut as the blade runs off the top of your scales. You roar as loud as possible and smash through the top of the tent and fly up slightly. The entire camp wakes up at your roaring, and the assassin vanishes in a cloud of flaming smoke.
Suddenly, arrows, bolts, and sling bullets fill the sky. Oh right, there were a bunch of those things where your head was when you were sleeping.
[? Agi:3+1] | [? Agi:5+1] | [?2 Agi:4+1] | [?2 Agi:5+1] | [?3 Agi:3+1] | [?3 Agi:3+1] <Oh my, the minimum result is 4. Wow.
[Agi:2-1+1] | [Agi:5-1+1] | [Agi:2-1+1] | [Agi:1-1+1] | [Agi:1-1+1] | [Agi:3-1+1] <You definitely should have gotten better agility.
Hit diff 2, hit diff 1, hit diff 3, hit diff 5!, hit diff 3, hit diff 1.
You are overwhelmed by the storm of arrows, bolts, and bullets. You fail to avoid many.
[3/1d4][1/1d4][3+20%/2d2][2+100%/2d2][1+20%/1d4][4/1d4] Total: 17 points of damage.
An arrow strikes your front left leg, while another scrapes your poor tail. One of the bolts smashes into your ribs again, cracking several, and another scrapes scales and flesh off between your nose and your eyes. One of the bullets glances off of your chest after bruising a kidney, while another smashes your back right leg, breaking bone and bruising flesh before flying off down to the ground at still lethal speeds.
And just like that, you loose the refreshing good new-morning feeling. Instead, it is replaced by pure pain partially covered by adrenaline. Fortunately none of the arrows, bolts, or bullets were poisoned.
You look around for your attackers, but all you find, again, are flaming clouds of smoke.
Merysta trotted right on through the featureless room. Her mother must have been planning ahead. Surely there were tons of riches in the surrounding countryside, just waiting to be collected and placed in these empty rooms! For now, though, she wanted something that was actually interesting. Imagination and dreaming about the future could only do so much.
[6][6][3]: You walk down a hall and come across another blank room. Though this time there's intense shimmering and the sound of energy coming from the back of the room.
> Unsheath tail blade then turn around 360 degrees to try to look at my tail, which I realized that I haven't look at earlier. Then sit with my tail on my right.
This creature. It looked very majestic in the light, friendly maybe? Noraiah wasn't sure. If she could only manage to communicate with it somehow...
> Lie prone and look upwards at the creature's...face?
((Way to not take my hint.))
You look at the creature. It appears to be getting annoyed somewhat. It still does not know what to do with you.
The source of the roaring enters the cave. It is similar to the creature in front of you, but more white. Both creatures talk before the new one gets behind you.
Uh oh, you are now trapped between them. There's nowhere to run. What now, blade baby?
"Hm... Earth magic sounds interesting. I believe I would like to observe that one."
"Right." He slowly walks over to a door and knocks. "Wrighti, someone wants to watch you."
"Who wants to watch me?" You hear a male say in response.
"A dragon."
"What's his name?"
The old man looks at you.
Kin thought for a moment. He had this crazy idea that if he could help them dig all the marble he in turn would be 'paid' with precious material. He tried his best charming voice.
*Cough* "Maybe I can help you dig the marble. I'm sure I could do more work in the same span of time three of your best diggers can. And in turn you could 'pay' with some precious material?"
If the man accept, Kin starts working, if he does not Kin flies back towards the city wall cautiously. he does not want to become a pincushion.
[Cha:3][Difficulty:6]: "You? Dig?" He laughs. "How do you plan to dig, with your claws? With a pickaxe? Hah, I would say at best you could do the work of a newbie, kid."
Defeated, you fly back to the city walls. Fortunately, nobody sticks an arrow in you.
Get the goblet out of the cave
You rush the goblet out of the cave.
...Okay?
'Is there anything in there? Do my parents know about it?' thought Jaydenhal.
Jaydenhal would look inside the room from where he was, and then go ask his parents about the room.
You look at the room. You don't find anything else besides what you already knew.
You ask your parents what the room is. They tell you that they don't know, which is strange because the room is not far from the entrance.
Fly in place.
You flap your wings in place. Flapflapflapflapflapflapflap.
Be a babby again.
Born in: 17, Kingdom of Rannia.
[5]: The last couple... somethings have been strange. The usual extremely loud rambling has been quiet recently. Actually, they've gone completely. Instead, they are replaced by low... singing? This you've got to see. You decide to punch through your shell with your large horns. You fly out and roll down several steps, landing on a soft carpet on a stone floor. Your vision is blurry, and the room very dark, so you have no idea what is going on visually.
Something picks you up. You struggle slightly before it pets you and calms you down. You struggle to view what is holding you. What catches your attention are two gray-green circles with black circles that look at you. Other than that, you have no idea what is touching you.
You are put down on a stone block. The thing with the green circles sings in a low voice, and suddenly, you are hit with energies and you feel... Good! Very good! You have been 'divinely' blessed!
The creature with the green circles walks over to you and up to your face. Your vision is still blurry and it is still dark, but from here you can tell that those circles are eyes, and there are more like that creature behind him. Several dozen.
+5 Strength, agility, intelligence, and toughness.
((On another note, do not expect the cult to last long. It's heresy in a country that was part of a highly religious militant country, this country also dislikes dragons, and is also close friends with another militant country that HATES dragons (Rihosis) so... yeah, it's going to have people
all over it's ass))
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 52
+5=58. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 72. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 39/39.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 29/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
HP: 45/45.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 1/32.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Child.
Strength: 70. Recent: 0.
Agility: 53. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 80. Recent: -3.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
HP: 16/16.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 45. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 75. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 30. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 40.
HP: 18/18.
Male.
Mother: Horon.
Father: Lothe.
Age: Child.
Strength: 50. Recent: 0.
Agility: 67. Recent: 0.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Items:
Unknown ring.
HP: 22/22.
Female.
Mother: Gwairen.
Father: Calgare.
Age: Child.
Strength: 50. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 50.
HP: 6/6.
Female.
Mother: Isara.
Father: Valore.
Age: Baby.
Strength: 35. Recent: 0.
Agility: 80. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 30. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Godly Protection: Take half damage (round down) from other players until Child.
HP: 11/11.
Male.
Mother: Molia.
Father: Ra.
Age: Baby.
Strength: 55. Recent: +5.
Agility: 55. Recent: +5.
Intelligence: 55. Recent: +5.
Toughness: 55. Recent: +5.
Charisma: 90. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Godly Protection: Take half damage (round down) from other players until Child.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
White d: Tiruin
Light blue D: KineseN
Light gold d: Draignean
Bright red d: SeriousConcentrate
Bright cyan d: Wolfchild
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Cyan d: Jetex1911
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Pink: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Light Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.