I have a valid excuse this time, I swear! I was kidnapped by CK2! I swear! Why are you looking at me with -100 relations? Why is there a plot to ki-GACK!
Tarran died a natural death at age 15.Anthrmarux looked back. How did they follow her so fast?
No matter. Time for the hunter to turn into the hunted!
Action: Double back-observe my pursuers.
If feasible, strike them from the air and send them tumbling down with acid and/or claws.
I define feasible as in, if they have a Persian style arrow storm waiting for me or not.
Otherwise, just head into the temple.
You double back, towards the reloading assassin. Just as you start flying over, he ducks into the snow with his cloak, which is white, face first. Must be cold. [Int:1+2]: Despite his position previously being known, you fail to spot him, even if you have likely looked at him several times while searching. You decide to run back into the temple after a minute or so, right as a bolt hits the door. He ducks back down again before you can spot him. You do, however, spot the dozen or so men coming up, some wielding melee weapons, some wielding bows and crossbows, and some with no weapons. Ahah, you don't think your chances of beating these guys is high. Also, they're all wearing white cloaks too.
-1 Int.
(I must've accidentally ninja'd you with my edit. I'll just restate the action.)
Her curiosity was not sated in the least, but she decided she should still be wary. She tiptoed into the room and crept toward the back slowly, trying to find the origin of the sound.
You slowly go into the room.
Around halfway, your nose feels fuzzy...
[Agi:1]: You're caught completely unaware as an explosion of force explodes on the tip of your nose, sending you flying into a wall at dangerous speeds. [4 out of 2d4] You smack against the wall nearly head first, giving you a very mighty headache.
-4 HP.
"Hm, as you wish," he said, taking a position near the back of the room. "I was not aware mages were also... physically inclined."
"Huh? Nah, most of us mages typically aren't 'physically inclined'. I just like exercising."
You enter the room. It appears bare bones, with dirt floors, a metal roof, and stone walls. Also, you now notice the door was made out of metal. On the ground are several pebbles, and at the end of the room a straw dummy shaped like a human. It looks fairly ripped apart.
The mage lifts up a pebble without effort, and throws it at the target without touching it [Mage Int:3+1] hitting the arm at a moderate speed. Not enough to rip through the straw, though.
[Int:1]: Argh! you fail to pay any attention to what he did. Or maybe you just can't learn just by watching... Or maybe you're just stupider than you thought... Or maybe you should stop thinking about what's wrong. Yeah, that sounds like a better idea.
-1 Intelligence.
oh flipping great, get. the. nope. away from it, serch for food that wont pound me into the ground (rabbits, an flipping deer? Just no fangs)
Initiative: Lion first, you second.
The lion lunges before you can act. [Lion Agi:6][Agi:5] And as you start flying away it's claw smacks you into the ground. Since you were all but dead, this kills you instantly before you know that you're going to die and before you even hit the ground. Your soul leaves your now dead body.
Unfortunately, you have not really attracted the attention of any of the gods. Nobody comes for your soul, and eventually, your soul is wiped and sent back into the world, to continue this circle of life.
Well, you should have gone out with a little more than 1 HP, no matter how non-dangerous you expect anything to be. And you got unlucky, managing not only to fail on a 1/2 chance to run away, but a 21/36 chance to run away after that. Oh well, thanks for playing.
You are dead. Do you want your possessions identified? Y/NSound. Noise? No, music, perhaps.
Noraiah poked her head out from behind her wing and listened. Their words did not make any sense, but sounded musical in a way, to her own ears.
Still, they were big creatures, not like that blue humanoid she saw earlier with the tasty and fuzzy hair. She leaned over to the left slightly and could see the faint light of the cave mouth in the distance.
Now if she could just find who sired her from here...where was her egg?
Try to sneak out, slowly while keeping an eye on the two.
While those two are distracted, you slowly tip toe out of the cave. They appear to continue talking to another.
Kin tried to go closer very cautiously. If he could touch the wall and there was no one stopping him then he would be free to enter with no danger to himself he concluded.
Of course, making noises to draw attention to him were smarter than stealthily entering a town. Smaller beings tended to be quite aggressive when Kin sneaked up on them, so that was what he decided to do. Making more noises while cautiously approaching the wall in an attempt to enter the city.
You enter the city, making noises by scratching and tapping the walls.
You attract the attention of two human and two dwarven guards standing guard directly past the gate. They look at you in a way that makes you think that they think you're a little nutters.
(I've been away from home without access to a computer for a week or two. I should have said, however.)
Cevitil sighs in frustration, but then his mind happens upon an idea. This is a party by humans for humans, so why not disguise thyself as a human?
Cevitil sniffs/looks/investigates around for a wizard specializing in illusions and shape-shifting magicks. If he finds one, inquire to it about turning into a human
You look around for a mage specializing in illusion magics.
Well, at least you think about looking around for mages specializing in illusion magics. You then realize that it's kind of hard when everyone is densely compacted and all wearing fancy clothes for today, so you decide that just looking around in the crowd won't work, you need a better way to find a mage.
Ka had a deep and abiding desire to EAT THE MEAT! And possibly a finger, maybe two, but only if they don't mind. Some faint stirring of ancestral memory told him that it was impolite to dismember those who gave you food.
After consuming the meat, Ka would definitely have to preen some, and then see if this creature was in a playful mood.
You nab the meat out of the creature's hand, and eat it surprisingly quickly. You then attempt to somehow see if the creature is in a playful mood. You decide to wave your hands in the air again.
The creature stands very still, looking at you as if trying to understand what you're asking of it, but failing to do so.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 52
+5=58. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 72. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 39/39.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 29/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 95. Recent: -1.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
HP: 45/45.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 46. Recent: -1.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: As dead as dead.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Child.
Strength: 70. Recent: 0.
Agility: 53. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 80. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
HP: 16/16.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 45. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 75. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 30. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 40.
HP: 18/18.
Male.
Mother: Horon.
Father: Lothe.
Age: Child.
Strength: 50. Recent: 0.
Agility: 67. Recent: 0.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Items:
Unknown ring.
HP: 18/22.
Female.
Mother: Gwairen.
Father: Calgare.
Age: Child.
Strength: 50. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 50.
HP: 6/6.
Female.
Mother: Isara.
Father: Valore.
Age: Baby.
Strength: 35. Recent: 0.
Agility: 80. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 30. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Godly Protection: Take half damage (round down) from other players until Child.
HP: 11/11.
Male.
Mother: Molia.
Father: Ra.
Age: Baby.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 90. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Godly Protection: Take half damage (round down) from other players until Child.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
White d: Tiruin
Light blue D: KineseN
Light gold d: Draignean
Bright red d: SeriousConcentrate
Bright cyan d: Wolfchild
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Cyan d: Jetex1911
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Pink: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Light Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.
I'll add Bulldog next turn. If anyone finds a mistake, tell me, because I've been sucked into CK2 and I don't remember anything I needed to do if I needed to do anything.
Also, oh noes Ahra died. This is the first death in ~36 turns omg.