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Author Topic: DFHack 0.34.11 r3  (Read 1452861 times)

danaris

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Re: DFHack 0.31.25 r8 (current)
« Reply #330 on: December 10, 2011, 09:57:21 am »

0.31.25 r8:
Windows version (with Stonesense and DFusion)
Is there somewhere a compiled version of this?

That is the compiled version.
The strange thing there are no .exe, only .lua .xml .dll.
How do i launch it?

From the first post in the thread:

How to install DFHack:
  • First, get the archive meant for your system. Extract the contents into your DF folder.
  • On Windows, you're ready to use DFHack
  • On Linux, use the 'dfhack' script to run DF with DFHack. If you have stonesense problems, you might have to get your own allegro 5 libraries and delete the ones in stonesense/deplibs.
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splinteredmind

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Re: DFHack 0.31.25 r8 (current)
« Reply #331 on: December 10, 2011, 10:22:18 am »

Just run DwarfFortress.exe

A DFHack terminal window will also appear.
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Grax

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Re: DFHack 0.31.25 r8 (current)
« Reply #332 on: December 10, 2011, 10:26:02 am »

Just run DwarfFortress.exe

A DFHack terminal window will also appear.
Oh, i'm stupid. Sorry.  :D
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Finis sanctificat media.

moisesjns

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Re: DFHack 0.31.25 r8 (current)
« Reply #333 on: December 10, 2011, 09:43:56 pm »

so is there anything on dfhack thats like the hellhole chasm?? i mean i see you made digging a hole, can i make it dig straight to magma? cause i really want magma forges right away and sadly hellhole chasm no work on new versions. you should contact that guy. but yeah is there a fast way to get to magma using dfhack? i know i can make magma but i need to discover it to make magma forges.
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Valience

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Re: DFHack 0.31.25 r8 (current)
« Reply #334 on: December 12, 2011, 02:08:24 am »

Back in ye olde days, there was a "just dig it" or similarly named tool that stopped the game form cancelling designations due to wetness and warmness. Is it possible to add such a toggle-able tool to dfhack? It gets pretty annoying trying to dig out stuff over top of the lava sea when I have to re-designate the darn thing 100+ times.

Apologies if it was asked somewhere in the 23 pages, I admit to not reading all of them.
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Regardless of what I said previously, DF elves don't chop. They merely coax the wood out of a tree in a manner which is probably sexual. So yes, they are terrible, terrible beings.

Samaliel

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Re: DFHack 0.31.25 r8 (current)
« Reply #335 on: December 12, 2011, 02:47:25 am »

Regarding the DF to Minecraft export, I'm encountering some problems. It seems that having a non square embark region creates lots of problems upon conversion: the spawn point gets placed where there's no ground to stand on, there are very weird looking cliffs, open sky magma seas... I never managed to find the entrance of my fort bacK.

Will post some screenies and link a save as soon as I can.
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Rumrusher

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Re: DFHack 0.31.25 r8 (current)
« Reply #336 on: December 12, 2011, 04:36:59 am »

Okay I just updated Dfusion thread with a lever function that pulls any non civ member into a statue if someone flips a switch.
though I haven't tried anything crazy like making it auto tame the wilds or make teleport spots.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Caldfir

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Re: DFHack 0.31.25 r8 (current)
« Reply #337 on: December 12, 2011, 11:28:26 pm »

SWEET MOTHER OF GOD

Stonesense is FLYING.  Brilliant to have dfhack living inside the SDL process now.  Been busy with classes and only getting to see this now.  Dang, this is running great. 
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where is up?

Rumrusher

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Re: DFHack 0.31.25 r8 (current)
« Reply #338 on: December 13, 2011, 01:21:06 am »

So is it possible to lay down a train track of teleportation stones in a line from one fort so that one could if fort is endanger could just flip over to adventure mode and walk over to the Transport station and be warp to a safe place?
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Lothiack Drake

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Re: DFHack 0.31.25 r8 (current)
« Reply #339 on: December 14, 2011, 10:18:23 pm »

This patch modifies the skeleton plugin and some core stuff to make the screen scrollable via middle mouse drag, but it's just to test the propagation of SDL::Event to the plugins.
It works but I don't know if it is the proper way to propagate the events.

@peterix
I would really appreciate it if you reviewed that propagation code as I still learning C/CPP and there might be some problems.

Patch from commit b36e5ac248d8fb972335d351d7acc30691c313ab
Spoiler (click to show/hide)

PS: Is a patch the best way to share this without forking your rep?
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Sudius

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Re: DFHack 0.31.25 r8 (current)
« Reply #340 on: December 15, 2011, 02:01:26 am »

Hopefully someone can help?

I ran DFcleanowned with the arguments -lxX to pick up stuff on the floor and auto-dump anything that was deteriorated.

ALL my dwarves in my 100 year old fort were all wearing items that were deteriorated.  I spent hours setting up a cloth industry and making a full arrangement of items to wear, then I dumped all their old clothes.

No one's wearing any of the new clothing, it's a literal nudist colony now. :(

Any ideas?
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rampaging-poet

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Re: DFHack 0.31.25 r8 (current)
« Reply #341 on: December 15, 2011, 02:14:11 am »

That's a known bug.  Ordinary dwarves don't equip new clothing in this version.  The only known way to get them to wear clothes right now is to put them in the military with the clothes assigned as a uniform.  There's some recent science on the subject in this thread; it's suspected that dwarves maintain some kind of link to their owned clothing even after that clothing is destroyed or no longer marked as owned.
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Lame excuse? 'Having a drink instead' is the dwarfiest reason to not get something done, short of accidentally flooding your home with magma. Or intentionally flooding your home with magma.

Grax

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Re: DFHack 0.31.25 r8 (current)
« Reply #342 on: December 15, 2011, 02:29:00 am »

No one's wearing any of the new clothing, it's a literal nudist colony now. :(

Any ideas?
Save your fort, wait for the full graphic release in 2055, load. PROFIT!
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Finis sanctificat media.

Rumrusher

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Re: DFHack 0.31.25 r8 (current)
« Reply #343 on: December 15, 2011, 05:30:26 am »

So has anyone solve the issue with adventurers body swapping(or switching into adventure mode from fort mode) not being able to retire?
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Artanis00

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Re: DFHack 0.31.25 r8 (current)
« Reply #344 on: December 15, 2011, 06:09:35 am »

No one's wearing any of the new clothing, it's a literal nudist colony now. :(

Any ideas?
Save your fort, wait for the full graphic release in 2055, load. PROFIT!

Be careful what you wish for. You might get a fort full of ugly.
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