Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 373

Author Topic: DFHack 0.34.11 r3  (Read 1452869 times)

graniteadam

  • Escaped Lunatic
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #315 on: December 01, 2011, 06:34:24 pm »

First, dfhack is awesome.

Second, I've been having fun messing around with writing plugins, but I wanted to try to get something that can add jobs to workshops. I get how to access Buildings, but having trouble figuring out how to affect Jobs. Based on a couple comments in the code ("no jobs for now..."), looks like we don't know where jobs info is kept? Anyone have any insight?

Also been trying to work with Cheat Engine to find job stuff but with no success.
Logged

Ghills

  • Bay Watcher
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #316 on: December 01, 2011, 06:51:51 pm »

Dwarf Foreman adds jobs to the manager screen, you might be able to figure out something from it.
Logged
I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

LucasUP

  • Bay Watcher
  • Devout Cheeseist
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #317 on: December 04, 2011, 09:02:40 pm »

Heya,

So I'm going about adding this to the Lazy Newb Pack. But one thing, is that it contains a redundant version of Stonesense. I'd rather keep the version accessible from the LNP GUI and delete the version included with DFHack. I can just delete the Stonesense folder, but this crashes the game if you try running it through DFHack. Could you fix that crash (detect when the folder is deleted?) or do you have another suggestion for me?
Logged
OG founder of the Lazy Newb Pack

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #318 on: December 04, 2011, 09:23:39 pm »

This isn't redundant, it's far faster and much improved (though also more buggy. my bad)

To get rid of it, you need to get rid of stonesense.plug.dll from the dfhack folder. but please compare the two before you do.
Logged

LucasUP

  • Bay Watcher
  • Devout Cheeseist
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #319 on: December 04, 2011, 10:21:59 pm »

This isn't redundant, it's far faster and much improved (though also more buggy. my bad)

To get rid of it, you need to get rid of stonesense.plug.dll from the dfhack folder. but please compare the two before you do.

Oh, okay. It wasn't initially clear it was actually an improved (or officially supported) version. Will all/future Stonesense development eventually be merged with DFHack?

My problem is that it's not obvious to your average Newb that you can run Stonesense or how to do it. Its sort of hidden amongst the list/commands of all the other plugins.
What I'll do is include both versions for now. Its only a few extra MB. I'll just make a note of it and tell people how to run it.
Logged
OG founder of the Lazy Newb Pack

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #320 on: December 04, 2011, 10:27:29 pm »

This isn't redundant, it's far faster and much improved (though also more buggy. my bad)

To get rid of it, you need to get rid of stonesense.plug.dll from the dfhack folder. but please compare the two before you do.

Oh, okay. It wasn't initially clear it was actually an improved (or officially supported) version. Will all/future Stonesense development eventually be merged with DFHack?

My problem is that it's not obvious to your average Newb that you can run Stonesense or how to do it. Its sort of hidden amongst the list/commands of all the other plugins.
What I'll do is include both versions for now. Its only a few extra MB. I'll just make a note of it and tell people how to run it.
hmm isn't it just typing in Stonesense would work? I haven't try due to fears of it killing Dfusion on my new pc.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

LucasUP

  • Bay Watcher
  • Devout Cheeseist
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #321 on: December 04, 2011, 10:46:01 pm »

Yeah, you type "stonesense" or "ssense". I wasn't asking how, just noting that it's less obvious you can do it. I think its EASIER to do once you know though.
Logged
OG founder of the Lazy Newb Pack

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #322 on: December 04, 2011, 10:51:02 pm »

The other stonesense branch is officially dead, buried, and unsupported.

This is the only branch that will be updated to future versions.
Logged

LucasUP

  • Bay Watcher
  • Devout Cheeseist
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #323 on: December 05, 2011, 08:06:36 am »

The other stonesense branch is officially dead, buried, and unsupported.

This is the only branch that will be updated to future versions.
Its cool to see projects combine. Can I suggest that the OP of this thread and of the old StoneSense should be more explanatory of this merge and new direction? There was no way I could know this from the StoneSense thread without digging way into it.
Logged
OG founder of the Lazy Newb Pack

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #324 on: December 05, 2011, 02:28:58 pm »

I'll try to get in contact with Jonask and tell him to log on and change the OP.
Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #325 on: December 06, 2011, 01:29:36 am »

I'll try to get in contact with Jonask and tell him to log on and change the OP.
Done.
Logged

Warmist

  • Bay Watcher
  • Master of unfinished jobs
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #326 on: December 07, 2011, 04:18:10 pm »

peterix: i was about to make something like graphics module :) Really cool.

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #327 on: December 10, 2011, 06:45:38 am »

Logged
Finis sanctificat media.

danaris

  • Bay Watcher
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #328 on: December 10, 2011, 09:25:09 am »

Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: DFHack 0.31.25 r8 (current)
« Reply #329 on: December 10, 2011, 09:30:12 am »

0.31.25 r8:
Windows version (with Stonesense and DFusion)
Is there somewhere a compiled version of this?

That is the compiled version.
The strange thing there are no .exe, only .lua .xml .dll.
How do i launch it?
Logged
Finis sanctificat media.
Pages: 1 ... 20 21 [22] 23 24 ... 373