Its not so much the waiting, I know Iituem's busy and all - it's mostly the logistics happening. The problem i have is that there's a lot of information gathering actions i'd like to take and i dont know if iituem has ideas already or not for the replies to the actions i want to take. *shrugs* Like i said, no biggie. I'm an IT nerd, so i've been watching the 'math' of this game for a while and it gets skewed rather quickly. It's good that the seasonal system was set up though, it does help.
Action is here
Post multiple intel gathering actions if you need to, and I don't mind if you make them conditional. It takes me a while to do turns, and I am rather busy right now. I have a one man play to do in less than a week and a half and I'm very, very nervous because I don't have all my lines learnt. Taking time away from this game is becoming
absolutely vital for me professionally, so things have actually heated up at a downright terrible time for me.
In other words, don't hold back intel-type actions too much. I also answered your question in the OOC thread to save time: 2 warships in Miring, 3 in Preston. Merchant ship looting is delaying whilst I do the merchant PC's action, because they tie together.
Spaghetti7+ Transmutation as an ability is acceptable. Telekinesis is acceptable. Limited mind manip is acceptable, but for game balance/sanity reasons you can't force it to work on players. NPCs (including the NPC servants of PCs) are fair game.
+ The gods aren't a power source because they are ineffable (see below) but demon-leaching is an acceptable power source. You summon a demon and then drain its power to work your spells.
+ Cost for transmutation is acceptable - having to reverse the change basically means that you need both of the material types you'll be changing on hand. So if you want to turn lead into gold you need an equal amount of gold to exchange for lead. On the other hand, this does mean you could turn a stone wall into a dirt wall by exchanging its place with that of the nearby soil, or turn it into water by switching its place with the moat. A more cunning example might be to sculpt a statue out of soft clay and then transmute it with some handy gold bullion. Trying to do a transmutation with air would be very difficult because although the limitation is by
volume, it is very hard to concentrate on a specific bit of air. So try to exchange a brick wall with air might well end up with you being showered with brick dust. Or with bricks. Or just have a brick wall fall on you. Or just not work. Best to stick to solid or liquid materials.
+ Consequences, barring the note about the ineffability of the gods, are acceptable. Things going wrong will likely include the demons attacking you from within or you failing to bind them correctly for the power drain (and thus escaping into the world).
+ Ditto for social costs, though this is more due to the deleterious effects of demons escaping into the world.
Because of the quality of your intro passage, I'm willing to accept your character. Remember that things can always go horribly wrong when you use magic, chiefly because its effects (ill or provident) tend to be greater than mundane ones. My advice to you (and to any mage character) is to be a character first and a mage second. Stick to mundane methods where they are available because of the lower risk, but as Locanil's storm has proven magic can be employed very successfully in specific situations.
Divine InterventionThe gods, such as they are, are ineffable. In other words, if divine intervention happens it happens within the dice roll and as such is out of my hands. It is as likely as it is in the Real World, which is to say that it might be happening but the effects are so subtle and so good at masquerading as chance that
you will never know.
Gods aren't important. Religions are important, and those don't need magic to support them. (And if they do, then it's the sort of magic wizards draw on.) You might find the occasional Holy Grail type artefact whose powers are ascribed to divinity, but it's plausible it could have been created by a wizard. Or not. Once again,
you will never know.