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Author Topic: Could someone explain... The thread where we muse over what causes certain wtfs.  (Read 474818 times)

gestahl

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4290 on: September 23, 2015, 10:40:16 pm »

Also because they are too drunk and its your problem.

Why don't cats enslave kobolds the same way they have dwarves?
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Cultural assimilation through conquest.
Sure, got a few unburied corpses lying around

Daris

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4291 on: September 24, 2015, 12:23:50 am »

Could someone explain why I have rats, hamsters, lizards, and other vermin spawning on magma crab parts I accidentally threw in the trash pit, which is covered 7/7 by magma, with 4/7 magma over that?
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GiantCaveMushroom

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Re: Could someone explain... The thread where we muse over what causes certain w
« Reply #4292 on: September 24, 2015, 01:17:38 am »

wrong thread
Also because they are too drunk and its your problem.

Why don't cats enslave kobolds the same way they have dwarves?

Because the cats consider the kobolds to be less worthy of being a slave than a dwarf. Even cats have standards.

Why are cats unable to become the monarch of a civilization?
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DAPARROT

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4293 on: September 24, 2015, 09:55:31 am »

They already are, but they don't want you to know

How did cats get mind control powers?
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dillonsup

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4294 on: September 24, 2015, 10:48:52 pm »

Because of genetics

How Does a dwarf get stuck on water?
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Bumber

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4295 on: September 24, 2015, 11:50:40 pm »

Because of genetics

How Does a dwarf get stuck on water?
Usually tree trickery.

How do trees grow so fast?
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

XArgon

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4296 on: September 25, 2015, 02:46:23 am »

How do trees grow so fast?
An elf did it.

How the dwarves mine so fast? (dumb question)
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Dzlan

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4297 on: September 25, 2015, 03:49:17 am »

Armok bestowed the spell of haste onto all pickaxes made by the dwarves

Why do marksdwarves like to run at the enemy instead of shoot when possible?
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Dozebôm Lolumzalìs

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4298 on: September 25, 2015, 02:56:46 pm »

Because they're not sure whether they're melee soldiers or not, and if they did run out of ammo, they should start bashing, which means bashing is acceptable, which means you'd let them, which means LET'S BASH NOW!

Why, why, why are minecart tracks so insane and hard to set up?
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
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NESgamer190

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4299 on: September 29, 2015, 03:34:04 pm »

Mayhaps mine cart tracks are actually eldritch wormholes of some sort?

Why are there dwarves that love giant versions of the vermin they detest, like a giant bark scorpion is loved, but not the normal variant?
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Button

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4300 on: September 29, 2015, 05:12:19 pm »

Mayhaps mine cart tracks are actually eldritch wormholes of some sort?

Why are there dwarves that love giant versions of the vermin they detest, like a giant bark scorpion is loved, but not the normal variant?

Giant bark scorpions aren't going to hide in their shoes.

Why won't the elves invade? We're at war since worldgen, it's been nearly 15 years since I embarked, and I'm right next to them on the world map :(.
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GiantCaveMushroom

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Re: Could someone explain... The thread where we muse over what causes certain w
« Reply #4301 on: September 29, 2015, 11:20:34 pm »

The elves either didn't notice that there's a fortress right next to them or they're really scared since they noticed there's somehow a fortress right next to them.

Why do the goblins send a force of 5200 to attack a civilization across a huge desert and only send a pitiful force of 40 to attack the fortress right next to their home?
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Bumber

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Re: Could someone explain... The thread where we muse over what causes certain w
« Reply #4302 on: September 30, 2015, 02:08:12 am »

The elves either didn't notice that there's a fortress right next to them or they're really scared since they noticed there's somehow a fortress right next to them.

Why do the goblins send a force of 5200 to attack a civilization across a huge desert and only send a pitiful force of 40 to attack the fortress right next to their home?
They're worried they'll be warped by the insanity that occurs in certain overseer-run forts. Even goblins have standards.

Where do excess (non-historical) site populations hide when player adventurers come around? How do tens of thousands of people fit there when the player isn't around?
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Atarlost

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Re: Could someone explain... The thread where we muse over what causes certain w
« Reply #4303 on: September 30, 2015, 01:10:39 pm »

Where do excess (non-historical) site populations hide when player adventurers come around? How do tens of thousands of people fit there when the player isn't around?

They're swapped to disk to keep framerates acceptable.  When the player isn't around they don't need to be actually simulated in any detail and can safely exist. 

Why do my goblins always appear at the same map edge?
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Dozebôm Lolumzalìs

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Re: Could someone explain... The thread where we muse over what causes certain wtfs.
« Reply #4304 on: September 30, 2015, 04:05:43 pm »

Because that's the direction they're coming from!  You don't think they'd be so intelligent to come at you from different angles each time, now, do you?  You greatly overestimate their thought powers.

Why does this thread exist?
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Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!
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