Balance Test for 40k RTD - First Turn
In that case, blast him with all we've got! Hard!
After Giving the others a chance to open fire, the banshee will charge the space marine, while shooting her pistol
WAAAAAAAAAGH! Lez stomp sum 'umies ! Aka charge the marine
Get in cover behind something, then telekinetically push the marine's weapon away from us to keep him from being able to aim straight.
The Guardsmen spring into action, their solemn sergeant snapping quick orders through the vox. They're all young and inexperienced, but know better than to show their fear. They take up positions at the windows and doorways, their weapons clicking faintly as safeties are removed. [Tactic:
Focus Fire][Leadership:6-1+1=6] The sergeant gives the last orders and settles in beside them, holding his laspistol aloft.
The Novamarine abruptly turns, his helmet snapping towards the storefronts. The Guardsmen inside stare back in surprise. Is the superhuman's augmented hearing that good? No matter - they're more than ready already. The sergeant prepares to give the order.
[4+1=5] And the Ork in the back lets out a resounding war cry and leaps against the window, which shatters instantly under his bulk. He lands, unharmed, and charges towards the silent Astartes. He repeats the cry of 'WAAAAAAAAAAAAAGHH!' with newfound fervour. Behind him, the Guard sergeant screams orders, all pretense for stealth and subtlety gone. 'Blast him with all we've got! Hard!'
[1+1+2-1=3] And the firestorm is unleashed. The Plasma Gun fires first, lighting up the shadowed street, and the lasguns follow in perfect unison. [Dodges: 2][Total Damage:0+5+26+22+7+82=142]
The Novamarine, pulling his bolter up for the onrushing Ork, barely has time to react for the massive volley. The first shot, a bolt of white-hot plasma, finds its mark perfectly, burning through ceramite and flesh and sending the massive Marine reeling back. He's in the worst possible position when the las-shots begin impacting against his armor. The thick ceramite of his armor cracks wide open from the concentrated fire. Whether by luck or superhuman reflexes, two of the carefully-aimed shots flash past much to the dismay of their owners. The Marine slams his foot back, regaining his footing, but he has no time to return fire. The Ork, swinging the choppa wildly, begins his attack.
[2+1=3][Dodge:6+1=6] The Marine moves faster than such a heavily-armoured being should be capable of, whipping out a Combat Blade from his belt and stepping to the right. The Ork's first blow finds only air. He tries in vain to stop his momentum and staggers. [6+3=6][Dodge:4-1=3] The silent Novamarine slashes down almost nonchalantly, drawing deep across the Shoota Boy's exposed back. [Damage:12+62-30=44] The greenskin lets out a cry of dismay, his legs giving out under him. He lands on his face with a thud.
[4+1=5] 'For the Emp...' the Marine starts, the first words he's spoken all night. He's interrupted by a howl that shakes his very being, the psi-amplified shriek of the Howling Banshee driving into his mind and paralyzing him with something very much resembling fear. The graceful Eldar warrior appears from the shadows, gliding across the broken tiles of the street with unnatural speed.
[Dodge:5-1-1=3] The Astartes breaks out his stupor, but not quickly enough. He forces his body to turn away, trying to avoid the shimmering Power Sword in the Banshee's hand. [Damage:32-21=11] The force-field around the weapon slices through the superhuman's shoulder like paper. The Eldar moves away, knowing what's coming next.
[3] The scrawny, unassuming youth staring out through the store window closes his eyes, and lets the Warp come to him. [Focus:2] He's untrained, and it shows. He grasps at the Marine's mind like a dying man grasping to a rope, but in vain. His focus breaks, and the psychic energies contained within him turn on their owner.
[Control:3] Young and arrogant, the cultist psyker has no idea of his limits. When he realizes he can no longer control the telekinetic surge forming inside him, it's too late. The psychic backlash drives back into his mind and he screams, falling to his knees. With that, the energy is released.
[Power:1+2=3] The psyker's lack of concentration now proves his downfall - what feels like the fist of an angry god slams into him, scattering his weapon and belongings and [Damage:37] shatters every bone in his unprotected body and flings his corpse back against the nearest shelf with such force it goes straight through, throwing shards of plasteel and wood everywhere.
The rest of his band turn to look, distracted by the noise and lack of psychic attack, but the Marine has no such trouble. [3+3=6] Seeing the Eldar fighter as the nearest threat, he spins around, his Bolter awakening with a roar. [Dodge:6-1+2=6] The Banshee dodges each shot with ease, the high-explosive shots digging into the surrounding buildings and the fountain instead.
The Guardsmen inside reload, the Orks stands up behind the Marine, the Banshee veers for another attack - but the Marine isn't here alone, and the rest of his squad is bound to arrive soon.
EnemiesAt the fountain, facing towards wolfchild, Close RangeBrother ColaanHP: 47/200
Equipment: Bolter
[5/6], Combat Blade, Frag Grenade (1/1)
Known Perks: Fearless,
Superhuman,
Angel of DeathFaction: Adeptus Astartes
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Test SubjectsHidden inside the stores, In CoverSergeant LawatooshortHP: 20/20
Equipment: Laspistol
[2/3], Chainsword
Known Perks: Disciplined,
LeaderFaction: Imperial Guard
Imperial Guard Squad4 Guardsmen with Lasguns and Combat Blades,
hidden inside the stores, In Cover. Disciplined.
2 Guardsmen with Lasguns, Combat Blades and 2 Frag Grenades,
hidden inside the stores, In Cover. Disciplined.
1 Guardsman with Plasma Gun and Combat Blade,
hidden inside the stores, In Cover. Disciplined.
In the middle of the streetWolfchildHP: 30/30
Equipment: Shuriken Pistol
[4/4], Power Sword
Known Perks: Melee Specialist,
Banshee MaskFaction: Craftworld Eldar
Near the fountainEmoBiatchHP: 36/80
Equipment: Big Shoota
[10/10], Slugga
[5/5], Choppa
Known Perks: Ork Physique,
Propa' OrkyFaction: Orks
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Uhh, damn, sorry scriver. Psychic abilities might need some tweaking. Imperial Psykers would've gotten bonuses to Focus and Control, but oh well. If you want to, you can get back in on the next phase of testing.
That 82 damage from the plasma gun (plus the bonus from a critical hit) sure was nice. The lasguns got pretty lucky too (20 is max damage for them, so the two which exceed that were from critical hits).
Overall, I think the Marine is pretty much as he should be and weapons seem alright. I think I'm going to drop that Howling Banshee +2 Dodge bonus to +1 only, though. And maybe increase the damage of Power Weapons (though that hit had a 30% damage penalty due to the Dodge result of 3).
This looks pretty messy, though. I wanted to make it more like a narrative, but should I cut it into invididual segments for easier reading?