Soldier. Mercenary. Assassin. Shaman. Cyborg. Sorcerer. Whatever you are, and wherever you came from, you're here now- a jungle you've never seen before. And somehow, you get the feeling you know why. Maybe you've heard stories of something similar. Maybe it's a hunch. Maybe you've done this yourself. Whatever it is, you're here because you're dangerous. Deadly. A force to be reckoned with, back home.
Here? They like deadly game. It's good sport.
They'll be coming soon. Better find any backup you can and get moving- you get the feeling they've been doing this far too long to bite off more than they can chew. And that means you've got a problem.
Character creation is simple: Give a description of your character, and then select two skills to start at +2 in. Your character will start with a set of relevant equipment and special abilities, in addition to the skills. See the spoiler below for possibly skills.
Note that your character will die, horribly, after failing to inflict any damage. While it is entirely possible to escape and even kill whatever's pursuing you, the odds are strongly against it.
The rules for creating a character are sparse and largely common sense:
-Your character must be dangerous in battle. Ideally you'll have a nice trail of bodies to speak for you, but this isn't required. Generally speaking, your character probably shouldn't be the absolute best of the best, but they should probably be decidedly above average.
-Your character must obey basic laws of physics and common sense. They have to physically exist, be capable of being killed in some non-convoluted manner, etc. Use your judgement. Additionally, they must leave behind some sort of trophy on death, or at least something that can be turned into one (anything with bones is probably covered). Crystallizing energy or fossilizing soft tissue isn't out of the question, but try not to make something that's entirely light or vanishes into smoke on death.
-Nothing too gamechanging. Even when balanced out by crippling penalties, overly disruptive abilities won't be allowed. No immobile, defenseless plants that can perfectly read minds within a mile radius.
That's largely it. Otherwise, your character can be just about anyone and anything- there are no restrictions on magic, tech level, species, etc. Also note that all such characters will be equally viable- a stone age kobold brawler will be roughly as powerful as an alien cyborg with nanobot blood.
All creatures have the following statistics:
Melee - Close range, constant combat. Covers grappling and point-blank gun battles.
Firefight - Medium range, variable combat. Covers sword duels and firefights from cover.
Indirect - Long range, sporadic combat. Covers sniper fire and hit and run tactics.
Traps - Preparing hazards beforehand.
Scouting - Searching for creatures.
Skills add a bonus to rolls using them. They cancel out when two individuals with skills face each other, meaning two evenly matched combatants will never roll 7s or 0s against each other.
By default, all skills affect both offensive and defensive uses. Some skills or other conditions may explicitly affect just one or the other.
Skills are increased by rolling natural 6s in relevant situations- each new level takes a new amount of 6s equal to the current bonus (+2 to +3 takes two 6s, for instace). Going from +0 to +1 takes one 6, but it must be for a roll that succeeded. Note that due to high fatality, increasing skills is far harder than it would seem.
Note that different types of combat tend to be mutually exclusive. Characters may make a free roll to attempt to shift between, say, a firefight and a melee, on their turn. Failure generally means they continue fighting at whatever level of engagement they were at, assuming they're able.
I'll take 6 players to start, but that number might go up or down (probably up).
WARNING: This RTD is rather nonstandard, and may be frustrating and pointless to many. Please consider whether being hunted down like an animal, failing miserably to harm your assailant, and then being flayed alive and worn as a cloak is fun to you before joining. There are very, very few easy victories to be had, and greater victories will be very, very rare.
Waiting List:
kilakan