Attack a parcel of the McKinley's land and attempt to capture slaves for profit, with the remaining regiment.
[?] You pick out a relatively weak, undefended position near the McKinley border where there are several small villages you can try and raid for the extra manpower. In fact, when you enter the village it looks like most of the villagers are all hiding in their homes for fear! If this raid is anything like the previous one, it should be a cakewalk.
The village is quiet. Far too quiet, even for one where everyone is hiding under their beds. Abandoned? No...
One of the warriors, Jock Ackbar, catches sight of the first javelin, shortly before it impales him.
"It's a tra-"
McJohnston: 1 Heavy Berserkers
McKinley: 4 Heavy Ambushers, 2 Ambushers, 1 Ambush Tactician
Tactics: Scores of McKinley warriors spring out of hiding all around your troops as they reach the centre of the 'abandoned' village. It swiftly becomes apparent that they are encircling your position, probably trying to
capture your men. [Req 3, Roll 3] By now, though, it is far too late for your men to do anything about it except fight for their lives.
Fight: 5+1+3 vs 2+8+2+1+2 -
Absolute Defeat (Heavy Berserkers Captured)
It isn't a battle. It starts out as a slaughter and would have turned into a rout if the survivors had not capitulated and surrendered. You are fortunately not present, but only Jormund and a couple of other men escape being captured by the McKinleys and return to tell you the tale.
Before winter ends the McKinleys rampage across your newly conquered territory, taking back [4]
4 parcels of land from you. Once Spring arrives you will have a chance to raise new armies and try to fight against the encroaching storm, but the McKinleys have taught you a very vicious and lasting lesson in the dangers of overexpansion.
Back in his room at the palace, mask looks over the general appearance drawn on a poster.
"This is no good without a name. Jon!"
"Yes sir?"
Search for more witnesses. Try the surviving guards. I will ask the higher ups for a name.
Jon searches again for more details about this man, making sure to ask the guard. Mask will ask the guards and interrogators for a name to this man.
[3] Jon makes a few further inquiries with the guard and with the Ministry of Internal Affairs. The most likely name they can put to the man is one "Sir Joseph", a hereditary knight of no land or status. His whereabouts remain unknown, but if he is the man in question this is hardly surprising.
Renard looks at the crew then says "If thats what you want then tonight we will be stealing supplies from ships, or stealing a cargo ship. Harold I want you to take some men,a dn set it up so when we leave we can set the port on fire behind us to cover our escape, and Jack prepare the rest to fend off the guards, and liad the supplies onto this ship. Tonight we loot as much as possible,a dn ameka break for Suul there we sell it, and I pay you guys your cut then we head further south, and set up the base to get a constant flow of money coming in, and finnally we will begin looting the trade routes,a dn milking the ships for all they got." He stands up,a dn begans chatting with the crew on how to pull it all off.
Send Harold, and some men to set the port to light on fire when we flee if they sense they might get caught screw it, and have Jack,a dn teh rest of the men look around, and see which ships have supplies on them. Once we know loot those for all they got, adn move them onto ours. (Night Attack)
[6] One advantage of the
Nalia is its high speed - high enough that by the time your men have stalked through half the merchant ships stuck in port and robbed them blind, you are able to escape without any of the Mirish fleet catching you. You steal [3]
3 Ducats from the port, which will be deducted from next year's tax revenue.