Shadenight, being nominated head of the military, does not rejoice nor flinch, he bows his head about being appointed, and comments:"i will solve the bandits problem in such a way that anyone even thinking about becoming a bandit will tremble in fear and kill himself rather than to go and pillage." with this steel words i have the dragon hearts given to the lord as he comands, and then i have the dragon skins, under the suggestion of an advisor whom i don't recall the name, prepared and used as armour, one for myself, the other for the men i appoint as the best among all those i saw fighting the dragons. They will be called from now on Dragonslayers, and will serve loyally and unto death and beyond the lord and myself. They will be harshly trained and prepared. Not to fight dragons only, but any kind of enemy, especially monstruous but also human.
they must be the best of the best. Good in melee and from far away, strong and skillfull.
it will certainly take it's time, but they will be ready.
and since they will serve with fanatism, they won't even cost much.
and we do have all the prime materials to create dragon weaponry, like dragon bone crossbows and bolts, dragon bone helmets, greaves, breastplates and the like.
The smith will be made to work full hours, and more smithies will be enrolled, taking them from the poor and the outcasts, and making them work as apprentices, until they manage the job. Work on weapons and armours of dragon material will be done only by the best smiths, obviously.
In the meantime, i have patrols routes set.
Two cavalrymen, three swordsmen, two pikemen and three crossbowers form a patrol.
a total of ten units.
At regular intervals they must patrol the towns.
And a militia men must be stationed on top of a wooden tower next to a bell, ready to call the alarm for the bandits, while a messenger must be ready to go and warn the closest military center.
i have stables built at half distance between the castle and the surrounding towns, to have the possibility for cavalrymens to change their horses for fresher ones and reach the battlefield faster. Having enrolled people from the farming zones i ask them if they know of any place where the brigants might have a cave, or a safe place to hide, so as to rat them out.
In case of capturing some brigants, i have them tortured to extract informations about the hideouts. I do not give credit to the first one who speaks, but if more and more singularly taken give me the same location for an hideout, i'll move with the bulk of the army to clean it out.
((depending on the number of towns and how far they are the stables can be build in a way to cover more area or not be built at all. from the earnings we make of 3300, i deduce that if 500 come from a town and 100 from an inn, and 2000 from a castle, we should have castle+inn 2100, then 2 towns+2inns 1200 so, of our total mens:
[300 Spearman/600 Gold] we take 30 of these for patrol
[200 Swordsman/1400 Gold] we take 45 of these
[50 Hobilars(Light cavalary] 350 Gold we take all those who remain and use the other as messengers (unless we do have messengers)
[100 Foot Archers/ 300 Gold] (we take 30 of these)
[1 Medium Ship/ 120 Gold)) (We do not use this.)
so we have 15 patrols patrolling in the following line: Castle-Town1-Town2-Castle (first five patrols. 50 men, but with an interval among them)
the second five patrols (50 men) town 1-town2-castle-town1 and the third five patrols town2-castle-town1-town2. Each single patrol goes one hour of difference from the other one. And the cavalrymen are INSTRUCTED CLEARLY to avoid battling, and while one runs in the direction the patrol came from, the other must run in the opposite one in case of confrontation. (in this way the patrols immediately after and before can be allerted, and can come to aid the attacked patrol))