Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 7

Author Topic: Containment  (Read 5729 times)

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Containment
« Reply #15 on: June 28, 2011, 05:10:15 pm »

Hour Three

The emergency broadcast is cast, but everyone seems to ignore it for more news. In the attempt to make a funcuioning safe zone, you accidentally let in an infected. The entire safe zone is overrun with zombies within the hour. The milita has been formed, with 55 members. The military denies your request for the fact that the weapons you currently have seems perfectly fine for the situation. The army base gives you their assets.

20% of general population infected.
70% of general population uninfected.
Most infested area: Times Square.
Spoiler (click to show/hide)

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Containment
« Reply #16 on: June 28, 2011, 05:12:04 pm »

Start employing the use of controlled fires. A small group of people will lure the zombies towards them, then they light a match and make a wall of fire. The zombies will walk right through it getting severly burnt.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Containment
« Reply #17 on: June 28, 2011, 05:13:59 pm »

An open space? Naaaaah. In the hospital, if the door falls, you can just shut the corridor. If the corridor falls, you can shut the stairs. If the stairs falls, you can shut yourself in the highest floor. In an open space, if the barricades are destroyed, everyone dies.
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Containment
« Reply #18 on: June 28, 2011, 05:14:47 pm »

An open space? Naaaaah. In the hospital, if the door falls, you can just shut the corridor. If the corridor falls, you can shut the stairs. If the stairs falls, you can shut yourself in the highest floor. In an open space, if the barricades are destroyed, everyone dies.
Open spaces allow the group to see everything around them, and besides hospitals are the worst place to go.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

shadenight123

  • Bay Watcher
  • Death. To all. Except my dwarves.
    • View Profile
    • My Twitter
Re: Containment
« Reply #19 on: June 28, 2011, 05:16:06 pm »

An open space? Naaaaah. In the hospital, if the door falls, you can just shut the corridor. If the corridor falls, you can shut the stairs. If the stairs falls, you can shut yourself in the highest floor. In an open space, if the barricades are destroyed, everyone dies.

if the highest floor falls, they all die.

Employ sistematical annihilation of human beings.
kill any living being who is between the zombie and the humans. leaving an "empty zone" to stop infection.
Use all helicopters with fire on sight order. they must aim to create fire and be napalm equipped.
Make it the second vietnam, but slaughter them all.
Logged
“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Containment
« Reply #20 on: June 28, 2011, 05:17:19 pm »

An open space? Naaaaah. In the hospital, if the door falls, you can just shut the corridor. If the corridor falls, you can shut the stairs. If the stairs falls, you can shut yourself in the highest floor. In an open space, if the barricades are destroyed, everyone dies.

if the highest floor falls, they all die.

Employ sistematical annihilation of human beings.
kill any living being who is between the zombie and the humans. leaving an "empty zone" to stop infection.
Use all helicopters with fire on sight order. they must aim to create fire and be napalm equipped.
Make it the second vietnam, but slaughter them all.
And the public will just love that, what if they fight back?
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

shadenight123

  • Bay Watcher
  • Death. To all. Except my dwarves.
    • View Profile
    • My Twitter
Re: Containment
« Reply #21 on: June 28, 2011, 05:20:35 pm »

An open space? Naaaaah. In the hospital, if the door falls, you can just shut the corridor. If the corridor falls, you can shut the stairs. If the stairs falls, you can shut yourself in the highest floor. In an open space, if the barricades are destroyed, everyone dies.

if the highest floor falls, they all die.

Employ sistematical annihilation of human beings.
kill any living being who is between the zombie and the humans. leaving an "empty zone" to stop infection.
Use all helicopters with fire on sight order. they must aim to create fire and be napalm equipped.
Make it the second vietnam, but slaughter them all.
And the public will just love that, what if they fight back?

acquire control of public news and destroy camera equipment for safety measure. trasmit fake news to command post stating that infected are too many. nearly overrunning the population. Control information. proceed to extermination of near to infected humans and infected. Dead bodies don't distinguish between dead zombie and dead human.
Ask for napalm and phospore grenades. use them in conjunction with shermans fire tanks (which must be urgently required).
give a really worse situation than it is. to obtain more.
Logged
“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Containment
« Reply #22 on: June 28, 2011, 05:22:42 pm »

An open space? Naaaaah. In the hospital, if the door falls, you can just shut the corridor. If the corridor falls, you can shut the stairs. If the stairs falls, you can shut yourself in the highest floor. In an open space, if the barricades are destroyed, everyone dies.

if the highest floor falls, they all die.

Employ sistematical annihilation of human beings.
kill any living being who is between the zombie and the humans. leaving an "empty zone" to stop infection.
Use all helicopters with fire on sight order. they must aim to create fire and be napalm equipped.
Make it the second vietnam, but slaughter them all.
And the public will just love that, what if they fight back?

acquire control of public news and destroy camera equipment for safety measure. trasmit fake news to command post stating that infected are too many. nearly overrunning the population. Control information. proceed to extermination of near to infected humans and infected. Dead bodies don't distinguish between dead zombie and dead human.
Ask for napalm and phospore grenades. use them in conjunction with shermans fire tanks (which must be urgently required).
give a really worse situation than it is. to obtain more.
You know in real life they wouldn't allow this right? :P
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Knave

  • Bay Watcher
    • View Profile
Re: Containment
« Reply #23 on: June 28, 2011, 05:23:25 pm »

Start employing the use of controlled fires. A small group of people will lure the zombies towards them, then they light a match and make a wall of fire. The zombies will walk right through it getting severly burnt.

I like this plan, even though i imagine it will consume the city in fire. :)
Logged

Zangi

  • Bay Watcher
    • View Profile
Re: Containment
« Reply #24 on: June 28, 2011, 05:23:48 pm »

Close off the overrun safe zone, back-up exits made unusable and the gate will be closed.  At least we've contained some zeds...
I don't know what sort of weapons you got...  but if possible, attract zeds to center of the overrun safe zone and bomb it, making sure not to damage the barricades.

Try to form another safe zone, noone on foot gets in after its done.  Have 20 soldiers sweep and purge the safe zone, multiple times.  The detectable dying/infected are escorted out/shot.  Only the choppers can get in and out.  Their discretion to bring in survivors and 'troops' if we have a way to detect infection.... Our choppers probably need refueling soon....  in a safe place.

(What happened to the tanks?)
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

shadenight123

  • Bay Watcher
  • Death. To all. Except my dwarves.
    • View Profile
    • My Twitter
Re: Containment
« Reply #25 on: June 28, 2011, 05:24:25 pm »

An open space? Naaaaah. In the hospital, if the door falls, you can just shut the corridor. If the corridor falls, you can shut the stairs. If the stairs falls, you can shut yourself in the highest floor. In an open space, if the barricades are destroyed, everyone dies.

if the highest floor falls, they all die.

Employ sistematical annihilation of human beings.
kill any living being who is between the zombie and the humans. leaving an "empty zone" to stop infection.
Use all helicopters with fire on sight order. they must aim to create fire and be napalm equipped.
Make it the second vietnam, but slaughter them all.
And the public will just love that, what if they fight back?

acquire control of public news and destroy camera equipment for safety measure. trasmit fake news to command post stating that infected are too many. nearly overrunning the population. Control information. proceed to extermination of near to infected humans and infected. Dead bodies don't distinguish between dead zombie and dead human.
Ask for napalm and phospore grenades. use them in conjunction with shermans fire tanks (which must be urgently required).
give a really worse situation than it is. to obtain more.
You know in real life they wouldn't allow this right? :P

heck, in real life they would do even worse. and here we are in the bay12. were it's normal to plan genocide.
so...it's perfectly reasonable >.> XD
Logged
“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Containment
« Reply #26 on: June 28, 2011, 05:27:15 pm »

Close off the overrun safe zone, back-up exits made unusable and the gate will be closed.  At least we've contained some zeds...
I don't know what sort of weapons you got...  but if possible, attract zeds to center of the overrun safe zone and bomb it, making sure not to damage the barricades.

Try to form another safe zone, noone on foot gets in after its done.  Have 20 soldiers sweep and purge the safe zone, multiple times.  The detectable dying/infected are escorted out/shot.  Only the choppers can get in and out.  Their discretion to bring in survivors and 'troops' if we have a way to detect infection.... Our choppers probably need refueling soon....  in a safe place.

(What happened to the tanks?)

(Ignore that. Post coming soon, kay?)

Zangi

  • Bay Watcher
    • View Profile
Re: Containment
« Reply #27 on: June 28, 2011, 05:52:53 pm »

Well, I'm hoping the times square/zed hunting patrols are still being done, considering it.  Same numbers -casualties as before?
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Shootandrun

  • Bay Watcher
  • Silence is the answer.
    • View Profile
Re: Containment
« Reply #28 on: June 28, 2011, 05:57:18 pm »

heck, in real life they would do even worse. and here we are in the bay12. were it's normal to plan genocide.
so...it's perfectly reasonable >.> XD
But our main force is built of police officers and militians. You think they are going to shoot down civilians?

I think with the massive numbers of zombies in times squares, no zone is gonna be safe until we secure this one. Maybe we could dynamite the metros under that place, causing it to collapse on itself?
Logged

shadenight123

  • Bay Watcher
  • Death. To all. Except my dwarves.
    • View Profile
    • My Twitter
Re: Containment
« Reply #29 on: June 28, 2011, 06:00:39 pm »

heck, in real life they would do even worse. and here we are in the bay12. were it's normal to plan genocide.
so...it's perfectly reasonable >.> XD
But our main force is built of police officers and militians. You think they are going to shoot down civilians?

I think with the massive numbers of zombies in times squares, no zone is gonna be safe until we secure this one. Maybe we could dynamite the metros under that place, causing it to collapse on itself?

that's why killing orders are given to soldiers and helicopters.
policeman and militamen are worthless and usually end up being the first victims because they see family friend zombified and DO NOT shoot.
give harsh orders to soldiers, heck, they'll do it.
use militiamen as lure and bait. giving them a suicide-hope mission to reach the square infected, because there lies a "cure". they'll bring with them all the rest.
then begin mass extermination like planned.
Logged
“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.
Pages: 1 [2] 3 4 ... 7