Turn 52Location: The Center (Aqua Resort)
Time: Almost Midnight
Weather: Shadowy
Light: Very little
Turn ActionsBlooper 1: More ink!Noticing how Oomph's beehive barrier was gone, the first - and leftmost, from Oomph's perspective - Blooper shot another burst of ink at the green Koopa from
one of his tentacles. The attack was a direct hit, and Oomph's face was covered in ink! He took 4 damage, but brushed it off. He had
plenty of HP to spare.Blooper 2: Notice Zach approaching. Target him.The second Blooper noticed Zach running towards it. It swam backwards and shot out more ink,
intercepting Zach and breaking his stride. Zach's shades were knocked off for the umpteenth time, and as he reached around to find where they landed, he realized his eyes were burning and he could barely see. Rats. Ink must have gotten in them.
Bradley: You know what to do.Bradley floated above and behind the Bloopers. As he watched the battle rage on below, he waved his dagger around and
called lightning to the material plane. The water the Bloopers were in flashed with the crack of electricity for a brief moment, and they both took 8 damage. The Bloopers seemed dazed, and couldn't tell it was Bradley who had injured him.
He took advantage of their small sight radius and floated over to one of the white suits. He'd never seen anything like it: the top of it - along with the knee sections - were tipped with green accessories that jutted out. Other than that, it was complete white. Except...
Bradley noticed the face area was tinted grey. He couldn't tell whether that was intentional or just dust, so he floated closer to wipe it off, and through the grey section he was horrified to see the
shape of a Human skull.Oomph: Use drain on one of the bloopers!Oomph wave around club and
drain Blooper One. Oomph feel magic again! Should probably be worried about effects of dark magic, but too busy fighting.
Joe: Hit the squid.Joe hopped to Oomph's side and easily dispatched the first Blooper with his greatsword.
Ochita: Jump and Power Attack Blooper 1!Ochita, feeling truly alive once more, took a running jump towards the water
and pierced the other Blooper's head! The Blooper, along with its nearly identical comrade, sank into the water. The battle was won, and Ochita finished his jump by falling into the water, splashing Joe and Oomph. The water was only about three feet deep, but his robe was soaked.
Zach: Never mind.Zach prepared his assault again despite being blinded, but
managed to see Ochita and Joe finished off the Bloopers. No need to attack, it appeared.
Player ListName: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 15/15MP: 7/10Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFireflash IIFrostflash IISparkflash IIPassive skills/spells:FlyingChronic ShynessIce AffinityEquipment:Advanced Spellbook of FlashesRed mushroom x1
Small Golden KeyShyguy Mask (worn)
Frostknife (wielded)
The Origin Story Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 7/15
MP: 10/10
Other stats:
Armor Value +1
Damage Reduction: +4
Slashing -1
Piercing -1
Crushing +0
Active skills/spells:
Shell Cover
Power Strike I
Cure All II
Protect II (two 6's until upgrade!)
Drain II (Cooldown - 3 turns left)
Passive skills/spells:
Thick Shell I
Enfeebling
Equipment:
Koopaball Club (wielded)
Iron Armor (worn)
Forest Flower
Red mushroom
White Wizard's Handbook (bound)
Name: Zachary Jones
Race: Human
Bio: Used to be an ancient histories teacher and part time archaeologist and has never been shy of going out into the world to find artefacts and forgotten cultures. When the call for heroes came, naturally he answered as he saw it as his chance to explore the world!
HP: 3/10 (Blinded: -2 to all attack rolls, three turns left.)MP: 0/0Other stats:Armor Value +1
Damage Reduction: +0
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Fireball IPower Strike I (Cooldown - 1 turns lefts)
Passive skills/spells:Quick LearnerSelective LightEquipment:100 coins
Refined Bronze Sword (wielded)
Flickering Torch (held in off-hand)
Bronze Armor (worn)
Name: Joe
Race: Toad
Bio: Having been kicked out of the military for excessive violence against a superior officer, Joe sees this as an opportunity to worm his way back into the military system.
HP: 6/10MP: 0/0Other stats:Armor Value +1
Damage Reduction: +0
Slashing +1
Piercing +1
Crushing +1
Active skills/spells:Empowered Attack Passive skills/spells:Thick skinUncanny strengthKingdom TrainingShort and SquatSlash StunEquipment:Bronze Greatsword (wielded)
Name: Ochita
Race: Human
Bio: He's just a normal human, who decided to try his best. Still kind of young, but he has courage.
HP: 10/10MP: 0/0Other stats:Armor Value +1
Damage Reduction: +0
Slashing +0
Piercing +1
Crushing +0
Active skills/spells:Fireball IPower Strike IPassive skills/spells:Quick LearnerLingering ShadowsEquipment:400 coins
Iron Lance (wielded)
Flowing Robes (worn)
Turn OutroThe rest of the team joined Bradley in examining the white, full-body suit behind the Bloopers. What was it doing here? Why was there a dead Human in it? And why were Bloopers guarding a seemingly unused section of the Center?
Time would only tell. For now, an exit lead north, probably made by the same shadow creature.
It's almost midnight, so I do not recommend you stay here. If you're wondering why, read the start of Chapter II in Luigi Quest. Probably best to get a move on before you end up like Dasmund.
Also, now you get to see the power of Tier II offensive spells. The cost is decent, but Bradley has two more castings left. He should probably save it for when really necessary, as I'm not going to be liberal with save points.