Turn 20Location: Forest of Piranha Plants (various)
Time: Morning (Very early)
Weather: Coldish
Light: No sun yet
XXOXX
XXOOO
OOXXX
XXXXX
XOOOX
Grand Pipe Room (Oomph, Bradley)
Rat Trap (Taric)
Horrible Hallway
Basement Entrance
Underground Fountain
Grand Hallway (Fuzz, Red)
Turn IntroOur Heroes inch closer to their goal of information from King Piranha... but one of them will fall into a deadly trap. Who will it be?
Out of combat
Turn resultsTaric: DOWN THE PIPE!You run to the green pipe and jump on it, pushing yourself downwards so you're transported to the other side. When you fall out, you fall downwards seven feet!
Thankfully, you hide in your shell mid-air quickly enough to not sustain any damage from hitting the ground. When you pop out of your shell, you get up and look around the room you're in. It's a cubic crystal room, but one of the walls is see-through glass. You can almost see... is that Red flying over there beyond the glass? Hey, it is! Looks like he's attack something, but it's outside your field of vision due to the hallways beyond the glass ending in a horizontal T intersection.
Wait, when did Red grow a pair? Of wings, of course.
In the center of the room, on the floor, is a large, green key with an L shape on its top.
Wait... no, that's way too easy. Why would someone place a large green key for someone to just grab up?
That's when you realize, due to the architecture of the room, and the fact that the only visible exit is the pipe on the ceiling, you're trapped,
and you only have about 2 minutes of breathable air in here. You start banging on the glass wall with your fist.
1:56
Bradley: Lie on the floor and wait to be healed.You lie on the floor with a stereotypically Mushjapanese swirly eyed expression. You recovered from being stunned by the end of last turn, but if you look incapacitated you might be healed! You don't want to be a burden or anything, though, so maybe just this once?
You manage to pull off a perfectly knocked-out look, to the point of being so convinced that you're unconscious that you actually go unconscious for the rest of the turn turn. Oh well.
Oomph: Heal Bradley. Tell the Podoboos a great story about you being the hero of everything ever.You cast Heal I, but are too distracted with coming up with this great story about yourself that you use up most of the (very limited) spare brainpower you would use to cast the spell. Bradley is only healed for 2 points of damage.Anyway, you finally get a great story idea in your head and then tell it to the Podoboos.
Player listRace: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
HP: 5/10MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +2
Crushing +0
Active skills/spells:Shell CoverSacrificial StarPassive skills/spells:Thick Shell IDouble jumpEquipment:200 Gold
Vine MaulBronze armor (worn)
Bronze spearHigh Cape (worn)
Starlance (wielded)
Name: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 7/10 (Knocked out)MP: 3/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Red mushroom x3
Smithy's Mini-anvil Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal I (2 natural 6's from upgrade)
Passive skills/spells:Thick Shell ISpookEquipment:Bronze Shortsword Haunting Club (wielded)Spellbook of Healing (bound)
Straightforward Soldiers (Fuzz, Red)
vs.
Reborn Statue (Piranha Plant)
Fuzz: 5
Red: 5
Piranha Plant: 1
Battle ResultsFuzz: Power Strike! Attack while ON FIRE!You charge the Piranha Plant, wildly swinging to and fro, but can't seem to hit it! You suddenly realize that your accuracy is off because of being on fire! Speaking of the fire, it dissipates, but not before you've taken 2 damage from it. You feel a bit exhausted.
>RED: Charge/tackle the Piranha Plant! See if you can catch it on fire!You decide not to fly this time, but, recovering from a fall to the ground after your head-bump, charge towards the Piranha Plant now that it's reachable! You stick your sword out mid-charge, too, for good measure, attempting to slash the plant as you tackle it. You collide with the plant, and
do no damage, but fall forward behind it, dizzied a bit. You get up quickly, though, as you can see a ball of pain being hurled your way...
Piranha Plant: Spit a fireball at the one in the air!The Piranha Plant, attempting to react now that it's been almost-literally knocked off its high horse, sends a fireball hurling towards Red. Unfortunately Red just charged it and landed on its other side, so its aim is a bit out-of-flame. The fireball hurls towards Red at an amazing speeds, but
Red's armor and shell once again deflect it entirely! Fortunately for Red, though, this time he's not on fire.
Battle CombatantsName: Red
Race: Koopa Paratroopa (Red)
Bio: A swordsmen who got fed up with Bowser and left the army.
HP: 8/10 MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Air FightingFlyingShine the WayThick Shell I (Two 6's from upgrade!)Equipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Red key Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 4/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball I (Cooldown - 1 turn left)Power Strike (Cooldown - 2 turns left)Passive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)
Name: Piranha Plant
Race: Piranha Plant
Bio: The Piranha Plants that hide in warp pipes are about as classic an enemy as you can get. They aren't part of Bowser's army -- they're far too dumb to be taught or ruled over. The only things they're concerned with are shelter, food and self-defense. However, outside forces may make them more aggressive...
HP: 10/10MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Fireball Rain IFireball I (Cooldown - 2 turns left)ChompPassive skills/spells:Slashing Weakness Turn OutroIn the heat of battle, friendships are forged, stories are told, and traps are sprung. Unfortunately, some are less lucky than others. Much, much less lucky. But that's the way of the world.
I got burnt out on pictures after oomph comic.png, so no Fuzz and Red pictures for now. Speaking of those guys, poor folks, they're missing all of the luck!