Turn 18Location: Forest of Piranha Plants (various)
Time: Midnight
Weather: Frosty
Light: Black
XXOXX
XXOOO
OOXXX
XXXXX
XOOOX
Grand Pipe Room (Oomph)
Horrible Hallway
Basement Entrance
Underground Fountain
Grand Hallway (Fuzz, Red)
Turn IntroIt's midnight, the time when monsters come out to play and terrorize the denizens of the world. Cities and towns have methods of fending off angry creatures, but it's been harder since Bowser's army has joined the legions of the night. What will Red and Fuzz encounter that poses a challenge to both of them? What will Oomph find down the hallway? Will Bradley find the key he needs to progress? And how will Taric deal with a new, unexpected game changer?
Turn ResultsTaric: Equip the starlance. Head to the east and hit the question block.You equip the starlance, and gain the ability
Sacrificial Star. You have a feeling this will prove useful, even though realistically it only has one use right now. Come to think of it, though, you have no idea how Super Mode works! But it must be really great if it requires such a high price.
You head to the east, back to the Center of Misfortune, where the Piranha Walker corpse was. You begin to walk b-- wait.
Suddenly, you see something blocking your way to the east, the only visible exit. Or, it
was visible. Now the trail has been completely swallowed by some pitch black entity, with tendrils that wave around slowly. It's like some kind of living darkness.
You don't notice any other pathways, but realize there's nothing stopping you from attempting to make your own at this point.Red: Try to get around the statue.You walk to the west to find Fuzz attempting to look around the statue. You move him to the side, and ask him where Oomph is. He says he's on the other side. You ask how he got there. He says he doesn't know. He "really doesn't know". Regardless, you attempt to squeeze past the crack between the wall and the giant pipe.
You just can't do it! It's too small, and you are pretty skinny if you say so yourself. There seems to be no visible way to get around it.Then you remember you have wings now.
You have successfully herped and derped simultaneously. You have invented a new word for this action.
Only like 3 of the people in this topic will get the reference and two of them aren't even players.
Bradley: Hit the question block.You realize it's pretty unlikely the question block contains a green key. You'll probably end up having to go back through the pipe again to find it, no matter how much you want to stay away from the scary hound monster. Anyway, while you're here, you hit the question block. Out of it pops
an interesting item that you've never seen before: a
Smithy's Mini-anvil! Oomph: To the lava room!You walk to the north (or was it west?). In a moment or two, you're standing at the entrance to a very large room consisting of a straight platform that holds on it a massive green pipe. Around the platform is a pit of lava.
You get the feeling that not only is the room really empty, but someone else you know has been here before. You have no idea how you would get to the top of the pipe. You guess you could pole vault again but if you screwed up you'd be roasted in the lava. Or you could head back and see what that other room was.
Suddenly, as you're about to do some more looking around, you notice that two of the fireballs that have been dancing in and out of the lava are actually Podoboos!
They land on the platform in front of you, and start to float towards you, slowly.Fuzz: Climb over the pipe.You attempt to climb up the pipe, but just slide down it. That's not going to work. You suddenly devise a devious plan, though,
consisting of Red carrying you over the pipe like Monic and Pails from the ever-loathed Kega Nemesis game! Of course, he might not be strong enough, but it certainly is worth a shot.
...or maybe not. Just as the invisible clock ticking in the back of your head tells you it's midnight, the stone Piranha Plant cracks open, revealing a living, angry piranha plant! What will you do in this situation? It's up to you and Red to defeat it!
Turn OutroThe tables are set: everyone is in danger, except for the one most scared of it. Will they overcome their challenges or face their inevitable demise?
Additionally, I am proposing a change to how attack rolls work, instead of the somewhat silly "subtract 2" rule. I will take a vote on this, please vote "Whoo-hoo!" or "Boo-hoo!" before the next turn:
Attack rolls and defense rollsPlayer listRace: Koopa (Yellow)
Bio: A defecting spearman from bowser's army.
HP: 5/10MP: 5/5Other stats:Armor Value +1
Slashing +0
Piercing +2
Crushing +0
Active skills/spells:Shell CoverSacrificial StarPassive skills/spells:Thick Shell IDouble jumpEquipment:200 Gold
Vine MaulBronze armor (worn)
Bronze spearHigh Cape (worn)
Starlance (wielded)
Name: Red
Race: Koopa Paratroopa (Red)
Bio: A swordsmen who got fed up with Bowser and left the army.
HP: 10/10 MP: 5/5Other stats:Armor Value +1
Slashing +1
Piercing +0
Crushing +0
Active skills/spells:Shell CoverPassive skills/spells:Air FightingFlyingShine the WayThick Shell IEquipment:200 Gold
Bronzelight (worn)
Bronze Shortsword (wielded)
Red key Name: Bradley Oliver Oakes
Race: Boo
Bio: A rather cowardly ghost even by Boo standards. However, he's always admired the story of Mario and Luigi, and when he learned they were captured, he decided to take a stand for once in his life and try to rescue them!
HP: 10/10MP: 3/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +0
Active skills/spells:Darkness IFire IIce ILightning IPassive skills/spells:FlyingChronic ShynessEquipment:Spellbook of the Elements (bound)
Iron Club (wielded)
Red mushroom x3
Smithy's Mini-anvil Name: Oomph
Race: Koopa (Green)
Bio: A former football player who kicked out of the bowser leagues for falling in a pit chasing after Mario.
HP: 10/10MP: 4/5Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Shell CoverHeal I (2 natural 6's from upgrade)
Passive skills/spells:Thick Shell ISpookEquipment:Bronze Shortsword Haunting Club (wielded)Spellbook of Healing (bound)
Name: Fuzz
Race: Human
Bio: A blacksmith recruited by the Mushroom Kingdom, he is tall and well built, with black hair and grey eyes.
HP: 10/10MP: 0/0Other stats:Armor Value +0
Slashing +0
Piercing +0
Crushing +1
Active skills/spells:Fireball IPower StrikePassive skills/spells:Quick LearnerEquipment:400 Gold
Steel maul. (wielded)
Yeah, I've been planning to make midnights "Danger times" when enemies are much more likely to appear. For once, the flavor text makes a small difference! I will be splitting the next turn three ways: the two battles, and the out of battle results. Similar to the team system but a little more fluid and easy to manage.