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Author Topic: Mushroom Kingdom Wars RTD: So long, a-bowser!  (Read 220730 times)

Darvi

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #285 on: July 23, 2011, 03:14:07 pm »

Try and figure out what that riddle means.

While I usually GM like a pansy, attempting to have me solve your riddle for you generally results in an auto-fail.
Do not fear, Darvi is here!

And he solved the riddle minutes before you even posted.
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Taricus

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #286 on: July 23, 2011, 03:33:10 pm »

Head back to where I came in.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

FuzzyZergling

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #287 on: July 23, 2011, 06:25:53 pm »

Look to the left and right.
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freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #288 on: July 24, 2011, 09:58:41 pm »

Come on Ochita we miss you.

In the meantime!

Spoiler: The Troop (click to show/hide)
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SeriousConcentrate

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #289 on: July 24, 2011, 10:06:54 pm »

That new avatar is amazing, freeform. :3
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Ochita

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #290 on: July 24, 2011, 10:09:42 pm »

Magic missile Fireball at the darkness! And then Look around for anything.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #291 on: July 24, 2011, 10:20:04 pm »

That new avatar is amazing, freeform. :3

Oh why thank you. I drew it myself! I think it's an improvement on the old one.

Anyway, I will pull together an update when I can. Unfortunately I'm going on vacation for the next 3 days (a legitimate vacation, not a "vacation from my RTD"), but if I have internet access I will get the update up during that time.
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SeriousConcentrate

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #292 on: July 24, 2011, 10:24:45 pm »

Well, it got a chuckle out of me when I saw it. ^^ Have fun on your vacation.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #293 on: July 24, 2011, 10:34:03 pm »

Thanks for the heads up!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

applesauce machine

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #294 on: July 25, 2011, 10:31:13 pm »

Spoiler: Koopas (version 1) (click to show/hide)
Spoiler: Koopas (version 2) (click to show/hide)
Spoiler: ...tion image. (click to show/hide)
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THE GOVERNMENT IS PUTTING BIBLES IN THE WATER SUPPLY.
Sigtext x 20 and avatar gallery

freeformschooler

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Re: Mushroom Kingdom Wars RTD: Turn 14, unnerving discoveries and reunions!
« Reply #295 on: July 27, 2011, 12:46:33 pm »

applesauce is overthinking koopas. Here, like this:

Spoiler: Kooporial! (click to show/hide)

Oh and here are a couple relevant things I did while I was gone.

Spoiler: Paper Taric (click to show/hide)
Spoiler: Six Sided Box of Fate (click to show/hide)

BTW: Back from my vacation, expect update soonigh!
« Last Edit: July 27, 2011, 12:50:37 pm by freeformschooler »
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freeformschooler

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Turn 15

Location: Forest of Piranha Plants (various)
Time: Night
Weather: Cold
Light: Not much



Turn Intro

Taric finds himself knee-deep at what is either a trap, a treasure, or both. How will he escape?
Ochita nearly walks into a horrible black mess, and attempts to fight it.
Bradley ends up taking one too many wrong turns while attempting to get back to his friends.
Lastly, Red, Oomph and Fuzz are reunited... sort of.
How will this turn end?

Turn Results

Taric: Get out of there!

You head for the way you came in. However, you bump into some sort of invisible wall! You run your hands over it. It's some kind of magical forcefield -- a beehive barrier. Looking back to the spear, you notice the numbers on the ground have all turned from 3 to 2. It's some kind of countdown. You're in a trap! You start banging on the barrier rapidly, but to no avail.

Spoiler: It's a trap! (click to show/hide)

Red: Wait it out.

You wait on the ledge, terrified of falling. Your hands and legs start shaking, and your natural non-winged fear of heights kicks in. You know your friends will help you out, but it's still scary. You do your best to stay on the ledge...

...but a section of it collapses. The section you were sitting on! You go plummeting several dozen feet in what feels like two feet a second. You may be a koopa, but there's no helping you now. You're done for. Your shell will be broken, and you'll be dead!

Spoiler: Into the Abyss (click to show/hide)

Saying your prayers, you feel a warm light around you. Is it Bronzelight, trying to comfort you? No. It's magic -- raw, unbridled, uncontrolled magic, attempting to save your life. You feel your spine rearranging itself very painfully. Then, all of the sudden...

Spoiler: Scarlet Wingspan (click to show/hide)

...you find that you have become a Koopa Paratroopa.

Ochita: Fireball! At the darkness.

You wave your arms and say the magic words (but not really, as your fireball is not strictly magical), and then launch a fireball at the pitch black darkness. As you prepare to take a closer look inside, you find that not only has your fireball fizzled out before you could throw it, but the darkness has also swallowed the tiny flame you did produce completely! Clearly, it's not any regular sort of darkness. It's almost as if it's erased part of the area from existence itself.

Spoiler: Enveloping the Flame (click to show/hide)

Bradley: TURN BACK.

You head back towards the area near the pipe where you friends were last at. You hope they haven't moved! It takes you a minute or so to float back, screaming and wailing into the artificial night. And yet, you end up at the right place.

And then you see it. Floating just above the brick floor, instead of your friends, you find the most horrible abomination you've ever seen. It's like some sort of giant, pitch-black hound, with waving tendrils of darkness. It walks towards you, growling menacingly.


Oomph: Drink from the fountain.

This is just too much. Red? Growing wings? You need to have a drink, so you head over to the bizarrely placed fountain and lap up a little water. BLECH! It tastes disgusting, like pickled mud! You lose 2 MP. You tell Fuzz and Red not to try it.

Fuzz: Look to the left and right.

Though you're now teamed up with Red, you're still missing Bradley. What's his problem with you, anyway? You look to the left and right, but can't see much for the darness. So you scout out a bit both ways.

To the left (west?) is a hallway with grand architecture. It looks like it's probably empty. You can't tell where it leads. To the east is a dead end with some coins floating in the air.

Turn Outro

Everything changes. Even people. Thus was Red's discovery. As for the rest of the gang, their underground and aboveground scouting efforts have led them into clearly dangerous territory. Will they weasel their way out and flee, or will they figure out how to progress, and if they can at all?

Player list

Spoiler: Taric (Taricus) (click to show/hide)

Spoiler: Red (Darvi) (click to show/hide)

Spoiler: Ochita (Ochita) (click to show/hide)


Spoiler: Oomph (Dwarmin) (click to show/hide)

Spoiler: Fuzz (FuzzyZergling) (click to show/hide)




Spoiler: OOC (click to show/hide)
« Last Edit: July 28, 2011, 03:26:01 pm by freeformschooler »
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Dwarmin

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"Pickled Mud...mom used to make that for dinner every night..

Look! Coins! Oomphs is always eventually right!"

Goes east and grabs the coins, then turns the other way to the Hallway
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Taricus

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...Yeah, I'm going to need a hint with this one...
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

freeformschooler

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...Yeah, I'm going to need a hint with this one...

Try thinking out of the box: What's in a word?

Yeah, that's the only hint you're getting.
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