In my experience... The statistics don't seem to add up. They seem always less accurate and less powerful than guns with nearly identical statistics. I don't know if this is just weird luck or something is actually up. It's very strange though.
Yeah, I did some comparing and 9mm guns are on the weaker side overall, and could use some
slight tweaking--I'll buff their stats a little. But 9mm is tied for the lowest recoil of all handgun rounds (except .22) and is the best for SMGs. It does respectable damage, is pretty light, and is in plentiful supply.
An improved notes system--can you expound upon that a little? And yes, debug functions are a little messy right now, I'm planning on moving them all to a unified debug menu.
Very briefly, I'd like toggle controls, e.g. '[' and ']' keys which cycle the color of the note, so that instead of just yellow, I can set different color 'X's on the map. I'd use one color for "cleared" squares, one for safehouses, another for "gotta pick this stuff up" etc.
At the moment all the note markers look the same. Colors would be a great start. Taking it a step further but not as critical, is being able to set different letters too.
Cool, I'll set that stuff up at some point soon. I'm thinking about implementing some kind of "history" overlay for the map; showing you your path over the last 24 hours or something, maybe highlighting tiles you haven't visited yet.
Did you know you can search through your notes by pressing / at the map screen? They are prioritized before map tiles, so if you have a note called "my gun stash" and you search for "gun", it'll snap to the note and not the nearest gun store.
Would there be a way for everyday homes to have computers in them. And then computers can just have simple recipes or notes in them. But you have to have comp science to hack them.
Yes, I'm working on overhauling the computer system right now (I know, I know, dragging, stacking, etc. are more important, but they're also less fun to code, so sue me
) so that randomized computers can be generated with access to trivial backstory (if you care about that), unlocking doors, etc.