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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1318583 times)

teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1440 on: July 10, 2011, 12:37:48 pm »

i have played my firts good game ( 10 days) and have died at level -1 of Lab...but with animal empath is too easy....  :O)
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Sergius

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1441 on: July 10, 2011, 12:48:48 pm »

There should be some sort of cheap light that you can use at night instead of a flashlight, like a candle or something, with a really short distance but long fuse. Mostly so you can read at night...

EDIT: Specially because even sleeping doesn't take too long, if you go to sleep right after the sun goes down you'll be up and fresh by midnight :P
« Last Edit: July 10, 2011, 01:07:41 pm by Sergius »
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1442 on: July 10, 2011, 05:03:31 pm »

What is it about this game that makes me a pyromaniac D:
Every time I loot a building I seem to pile crap up by the door and set the place on fire. It's a bit... unnerving O.O

In other news, I love this game so much, and would it ever be possible to make filling containers from sources such as toilets and gas pumps easier by allowing you to (a)pply an empty bottle to them?
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*Hugs*

teoleo

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1443 on: July 10, 2011, 05:39:59 pm »

Call with the Two-way radio is useful??
What is the radio tower??
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monkey

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1444 on: July 10, 2011, 06:34:43 pm »

Well, I'm not sure if I want to prompt the player for a password when they save; it'd just be a huge annoyance to local players.  I'll consider options here.

you could add it to the character creation screen, and then when said char is loaded, check for a blank password and prompt for it if it is not.
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1445 on: July 10, 2011, 11:16:24 pm »

There should be some sort of cheap light that you can use at night instead of a flashlight, like a candle or something, with a really short distance but long fuse. Mostly so you can read at night...

EDIT: Specially because even sleeping doesn't take too long, if you go to sleep right after the sun goes down you'll be up and fresh by midnight :P

BEESWAX + STRING = CANDLE (YAY)
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knightawesome

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1446 on: July 10, 2011, 11:42:08 pm »

is there a pryomanic trait? it would be fun to have morale boosts by setting stuff on fire :P
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fred1248

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1447 on: July 10, 2011, 11:49:28 pm »

is there a pryomanic trait? it would be fun to have morale boosts by setting stuff on fire :P

or you get heavily stressed if you don't burn stuff up for some time
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How do you deliberately crutch a dwarf who seems to have no urge to go to the hospital and be diagnosed with "walklessness?"
Break his other leg.

Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1448 on: July 11, 2011, 01:01:15 am »

um, there is something weird on mine. everytime there is an NPC apart from the dog nearby it does this weird thing were i have to click through a bunch of text.

EDIT: it comes up with
1st: NPC Ariana Peterson: target = -1, danger=0
2nd: address_needs Undecided
3rd: address_player Follow player
4th: Ariana Peterson chose action Follow player

Every single action i do this follows. I can't play this if it is going to keep doing this, how do i fix it?
« Last Edit: July 11, 2011, 01:07:05 am by Gamerlord »
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1449 on: July 11, 2011, 01:16:20 am »

Hold space down til the messages stop.

Then type '~' to disable the messages.

NPCs are bugged. try not to hit 'G' (shift-g) whatever you do, that's the debug code to spawn an NPC.
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Gamerlord

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1450 on: July 11, 2011, 01:20:51 am »

k, thanks

EDIT: how do I make the window larger?

Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1451 on: July 11, 2011, 01:40:02 am »

Unfortunately that's a limit of the current rendering library.

You could try reducing the screen resolution while you play.

Right-click the icon or exe for the game, select properties, then under 'compatibility' select "Run in 640x480 mode". You'll need to slightly move the window when it loads up though (try double clicking on the title-bar), but it should be near full-screen. The screen will go back to normal once you exit the game.
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Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1452 on: July 11, 2011, 04:23:05 am »

This game is awesome.

I've got the shakes, and I don't know why.  Does the * teleport do that to you?  I've sorta been avoiding death with it.

Spitters surrounded me with acid, so I took out my rifle and shot them.  Turns out, they had two necromancer friends, and huge horde of other undead as well.  And then I ran into a Tank after I cheesed my way through that fight...

Anyway, yeah, these shakes have devastated my my rock-throwing and shooting accuracy.  Will it go away on it's own, or do I have to find some new drugs?

Tilla

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1453 on: July 11, 2011, 04:26:04 am »

Our boy Plump Helmet Punk did an hour long playsession on his youtubes for those foolish enough not to subscribe. http://www.youtube.com/watch?v=PJCCjIRjCcw
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Reelyanoob

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #1454 on: July 11, 2011, 04:30:30 am »

Anyway, yeah, these shakes have devastated my my rock-throwing and shooting accuracy.  Will it go away on it's own, or do I have to find some new drugs?

That sounds like some bad reaction to drugs themselves. Try detox?? If you use the '@' screen the bottom middle will list any drug withdrawal effects.
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