Whales, thanks for the great game. Though my character at 9 or 10 days now is having it too easy, I'm starting to get bored, it was more fun when he was at death's door continually XD
Spamming my wishlist/suggestions:-
Firstly - containers! I'd like to be able to find/craft "crates" which hold 24 cans of drink, maybe 12 tequila bottles etc. To keep it simple to code, when picking up or carrying a crate, it would count as only a single object, but when on the ground a new key would allow you to take items from the crate. I thought 24 would be a good number because it could use the letters a-x, or maybe make it a max. 52 limit and piggy-back it on the existing inventory system?
How about rags coming from clothes too, either deliberately or as a result of "damaged" clothes in battle or from failed repair attempts? Maybe they can even be stitched together to make "sack" objects?
As well as character creation options, it would be great to have world-creation options too, even if they were in an ini file. One thing i think would make the game a little harder is to be able to create a "No CBMs" (any maybe "No mutagen") world, my char has a bunch of CBMs and they seem to make the game too easy, I just don't need most of the equipment anymore, which is no fun.
Also and improved notes system would be nice (colorization and symbol selection). And
please put in a "debug mode" toggle control. I accidentally hit 'z' and revealed the map. There is no undo feature for this
A toggle control for debug mode would be easier than undo map reveal, this will also prevent accidentally spawned NPCs.
btw: the auto-save doesn't synchronize very well between character and map. Sometimes I clear out a shop, then it crashes, I load the auto-save and my character is back outside from before looting, but the doors are open and anything I picked up etc is gone. This is quite demoralizing. Can you maybe have an option or code to save the character whenever the map tile data is saved?