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Author Topic: Roll To Survive the War of Mutations Turn 7 Year:3  (Read 26475 times)

Taricus

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Re: Roll To Survive the War of Mutations Turn 25
« Reply #255 on: July 12, 2011, 08:51:03 am »

Switch "X" for tear gas then.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Toaster

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Re: Roll To Survive the War of Mutations Turn 26
« Reply #256 on: July 12, 2011, 08:55:13 am »

"Thanks, stranger!"

Grab a gun and run.   Shoot anyone that gets in my way, but just keep running.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

SeriousConcentrate

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Re: Roll To Survive the War of Mutations Turn 26
« Reply #257 on: July 12, 2011, 09:16:31 am »

Andrea was in shock. Already dead? What the hell was going on here anymore? She felt very lost and confused, not to mention saddened by what apparently has transpired...

Action: Go to Dad and try to save him at least. If that can't happen, or if it succeeds, then head back to Taric's house to check on Jessie and return her bear to her.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Riccto

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Re: Roll To Survive the War of Mutations Turn 26
« Reply #258 on: July 12, 2011, 09:17:14 pm »

Plink those dogs from a safe distance
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kilakan

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Re: Roll To Survive the War of Mutations Turn 26
« Reply #259 on: July 14, 2011, 05:50:52 pm »

Turn 27:Like trying to Put a hat on a shark You get Bit
Plink those dogs from a safe distance
(2+2=4)  You shoot one, but then the others run off. (3) You go to turn around when something larger starts coming down the street.  You turn and lean out the window it seems an enormously large dog is coming back, with the other four.  The large one gets onto the lawn and the sac of flesh under it's jaw busts open, 3 smaller dogs roll out and then begin eating the one you shot.  The sac under the large ones head deflates until it is about fist sized, but then as you watch it seems to begin throbbing and getting bigger almost immediately.  (1)  You are too shocked to attempt to shoot any of them.

Andrea was in shock. Already dead? What the hell was going on here anymore? She felt very lost and confused, not to mention saddened by what apparently has transpired...

Action: Go to Dad and try to save him at least. If that can't happen, or if it succeeds, then head back to Taric's house to check on Jessie and return her bear to her.
(2)  You cough through the smoke of the burning house and attempt to find your father (1) you can not find any sign of him, which could be good or bad.  (2)  you barely manage to find your way to the door and roll over on the lawn to catch your breath.  (4)  You get up and walk back to Taric's house, but stop a few blocks short, there seems to be 8 things of various sizes on his front lawn, all eating something.  You sneak a bit closer and see that they appear to be a pack of dogs with bloated tumors on their legs, necks and stomachs.

"Thanks, stranger!"

Grab a gun and run.   Shoot anyone that gets in my way, but just keep running.
(3)  You can't find any weapons but your own quickly and just boot it for the door.  (5) You manage to get out quickly and keep running for a good long distance, there is no way that any of them could be following you.  (2)  You find yourself in a back road, with a sewer plant around you, it is directly beside the river, and fenced in.  The smell is horrible but then something strikes you odd, you can hear the sound of something running, and there is lights in one of the sewer plants windows.

Somehow attach an gas grenade to the old man then pull the pin and run!
(5) Using your amazing supply of small bits of twine you tie the grenade to the old man as he and Alan fight (1) you go to pull the pin but he bites your hand just as you grab the pin  (defense roll=1 damage roll=6) with a sicking slurp he rips your left hand clean off, though the pin is gone from the grenade. (3)  You half stagger half run away, pain addling you and blood-loss already setting in.

oh fuck you old man if you want a duel...
------------------------------
bite him as i stab him, i jump on him

(attack=5, defence=3) You bite him in the arm, he seems surprised by this but quickly knocks you off.  The bite doesn't seem to be healing though and is smoking lightly. (attack=6 defense=2)You tackle him to the ground and stab him in the gut. (5,5) You and him struggle and roll, but he gets a bite in and your face is sprayed with blood.... wait it's not your blood.  (6,5) You manage to twist the knife a bite and get up on top of him.  (5,1) when he reaches down to pull the knife out you bite him in the neck, hot blood flows over your teeth and you feel a weird draining sensation from your neck, you rip away and the bites turns green, then blue and then liquify.  (6)Despite not having a throat he seems unphased and kicks you off  (5) Something explodes on the back of his neck and the old mans head rolls off, landing in your lap still trying to bite you.  (4) The wind carries the gas away.


Time:9:20AM day 2

Weather:Bright, clean, clear

Environment:Taric's House:Door Barricaded.  All Windows barricaded, Chain fence fixed, and lightly reinforced.  Shed is fine.  Nearby Houses have been largely stripped of usable wood, you'd need to use a sledge hammer to make anything loose enough to use.  Top Front Windows made into Sniper's Pillboxes.  3 Usable Vehicles sit across the road.

Group Inventory(aka what's laying around Taric's house):
Make-shift gasoline fireplace, burned out
Wheel Barrel (lets you move 4 large items)
Chainsaw (1/1L gas)
Gas can (8/10L)
Portable Power Generator (5/5L gas)
-4 Mustard gas grenades
-4 Smoke Grenades
-2 Red X canisters.
2 10 MM 12 shot pistols
8 12 round 10mm clips
-3 sets of car keys
-Large Box with "food" written on it
Case of 1L bottled water, 12 bottles
Rationx2 200g, medium nutrition
bear Stake x5
Canned foodx3

Status:
Taric: Outside Hunting Store
Not Hungry
Not thirsty
Very Tired
Gas mask
Left Hand GONE!
Bleeding badly

Steve: Convenience Store, being held up
Not Hungry
Not thirsty
Not Tired
Gas mask

Andrea:Outside Taric's House
Not Tired
Slightly Hungry
Slightly thirsty
Gas mask

Henry:Taric's House
Slightly Hungry
Moderately Thirsty
Not Tired
Gas Mask

Jessie:Taric's House
Not Hungry
Not Thirsty
Fine
Apparently Telekinetic, only mildly, unaware of power.
Gas Mask
Has 'pet' Lizardman

Alan-Outside Hunting Store
Slightly Hungry
Slightly Thirsty
Very Tired

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Taricus

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Re: Roll To Survive the War of Mutations Turn 26
« Reply #260 on: July 14, 2011, 05:58:24 pm »

"Oh fuck..." Patch up the left stup of an arm and get moving!
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We sided with the holocaust for a fucking +1 roll

kilakan

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Re: Roll To Survive the War of Mutations Turn 27
« Reply #261 on: July 14, 2011, 06:00:44 pm »

um general direction or just run until you face-plant into a wall?  ((I do have an entire map of the rtd game world, you guys just don't get it right now because that would be game breaking))
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Taricus

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Re: Roll To Survive the War of Mutations Turn 27
« Reply #262 on: July 14, 2011, 06:02:44 pm »

To the hunting store!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ahra

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Re: Roll To Survive the War of Mutations Turn 27
« Reply #263 on: July 14, 2011, 06:04:38 pm »

ough bleah he tastes like shit...(punts the head away) hey, listen (tell him about that ""Deal"" as i use those tools on the man)

mutation evolution?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

kilakan

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Re: Roll To Survive the War of Mutations Turn 27
« Reply #264 on: July 14, 2011, 06:06:32 pm »

Not yet you failed the 'actually gain anything from this use' hidden roll, you were just really close to actually taking the next step.
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Ahra

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Re: Roll To Survive the War of Mutations Turn 27
« Reply #265 on: July 14, 2011, 06:24:41 pm »

just wondered since his neck... ya know became colored goo?
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

kilakan

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Re: Roll To Survive the War of Mutations Turn 27
« Reply #266 on: July 14, 2011, 06:29:18 pm »

Ya you have to grow a new pair of something before that will happen regularily, and trust me I will always tell you if you gain a mutation level.  Now whether or not you choose to use that is up to you 'glares at Taric'.  Naw just kidding but I will tell you when that happens.  It's sort of like Serious creating the flame gyser before the mutation level, as of know when something like that happens it's just gonna be immensely draining and really random.
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SeriousConcentrate

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Re: Roll To Survive the War of Mutations Turn 27
« Reply #267 on: July 14, 2011, 06:30:33 pm »

Andrea shied away from the dogs. She wasn't about to take on eight wild animals alone! And for right now it seemed like the house was secure, so her friends would be safe. Or at least Jessie and Henry would; Steve, Taric, and Alan might still be outside. She decided to go look for them, feeling a little extra firepower would be handy when they tried to get back in.

Action: Go find my allies; up to you which ones I run into. ^^
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Toaster

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Re: Roll To Survive the War of Mutations Turn 27
« Reply #268 on: July 14, 2011, 09:13:29 pm »

Great... more company.  At least I can try to get an idea of who is out there...

Scan the area for surface thoughts.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Riccto

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Re: Roll To Survive the War of Mutations Turn 27
« Reply #269 on: July 15, 2011, 07:47:00 am »

Get ahold of yourself man! Go shoot the Dogs and possibly stab any if the get close enough
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