Turn 1 -Maisa looked around. Venice was so different from Jerusalem! She had never seen so much water in one city before. She felt that perhaps acting naturally would aid her here, and so she looked around, taking in the sights as she stayed at street level. She would stay moving, but hopefully she wouldn't attract any attention to herself... just another traveler looking around the city as she made her way east.
[6] You walk down the street, adn along the way you find a bottle of medicine on the ground. After picking it up you walk into the tavern you were told to go to, and find [2] that six men are having a fist fight in the middle of the room, adn the rest are just sitting there minding their own buisness. You notice a man sitting in a dark corner who has a eagle emblem on the table, so that must be your contact.
Jacob looked around. "What to do... what to do..." he mumbled to himself. "Oh yeah...". He grabbed the ladder and climbed up on the roof. He liked rooves. No-one could ask awkward questions of him while he was up there.
[3] You climb up to the top of the roof, and see [2] four guards are patrolling on the buildings to the left,a dn the right of you, and there is also one guard just ahead of you who happens to be turned in the opposite direction. Your surrondings are two ledges up one to your left, and one just up ahead to the right of the guard, a rooftop garden to the left of the guard, and a fence overgrown with vines leading from where you are over to the garden.
[Spotting Rolls]
[6][5][4][4]
[4]
None of the guards notice you, and you remain hidden.
Hakam didn't like the water...but he had a job to do. Best get to the Silver...what ever it was.
[4] You head to the tavern with Maisa on foot while some of the others head on over the rooftops. Once you arrive you notice the fight in the middle of the room, and the eagle emblem laying beside the man in the corner.
Nicholas looked up at Jacob. "Ladders? Who needs ladders?" He climbed up the crates to the rooftops.
[3] You climb up to the rooftops using the crates, [3] and barely manage to hide within the second floor of a house as a guard walks by, [2] but he notices movement, adn begins to move to open the door. How will you escape this?
Alerio looked around at the other assassins starting to climb to the buildings, "Now why the hell would they do that? Much more easier to move through the crowd." Alerio then moves his way through the crowd, heading to the east.
[2] You start to walk through the street, but two thugs pull you into a side alley a little ways down, and tell you " Hand over all your stuff, and we won't hurt ya understood?" the one on your left looks frail, and weak, but the one on your right is holding a long knife, and looks preety tough.
Strife distances himself from his companions and heads in the direction of the inn, seeing the sights and taking the area in.
"No reason to keep everyone together at this point. Worst case, one of us messing up will create enough of a disturbance for the others to slink off."
[4] You head to the inn, and arrive just after Maisa, and Hakam you also see the same thigns they do, but you also notice [3] that there is a group of twelve soldiers over in the corner who look like they might start trouble since they are so drunk.
Is there anything I should know? I honestly haven't played Assassin's Creed.
Name: Jacob
Gender: Male
Bio: More of a fighter or brute than an actual assassin.
Traits:
HP+
Lightning bruser (look at tvtropes) (+1 to surprise-related rolls due to being much faster than he looks; +2 to anything needing strength)
Look at me not trying to kill you! (-1 to any attempted verbal evasion/lying due to sheer stupidity)
Equipment:
Shoddy crossbow
Shoddy club
Cheap clock
Assassin's blade
Leather armor
Status:
HP: 25/25
Hand(s): Shoddy Crossbow
Left Belt Pouch: Cheap Clock
Right Belt Pouch: Nothing
Belt Slots: Assassin's blade
Clothing: Leather armor
lol. I'm good at calling ahead of time apparently. :3
Name: Maisa bint-Haytham al-Miṣrī
Gender: Female
Bio: Originally from Egypt, Maisa's family was called to Jerusalem when she was a young girl. Her father, and his father before him as far back as the order was founded, had been assassins. Being the only child of Haytham and Malika, Maisa was encouraged to follow in his footsteps and join Altair's reformed order of assassins. She felt she had a great advantage over the brothers of her order due to her gender; almost no one would suspect a woman of being an effective warrior on the battlefield. She trained her hardest to become an assassin and uphold her father's honor, and now it seems that day will come...
Traits: Shadow Walker (+2 to stealth but -1 to damage dealt to enemies), Precision Accuracy (+1 to using Crossbow), Parkour Expert (+1 to Movement),
Equipment: Rusty Longsword & Shoddy Crossbow, Smoke Bombs & Worn Assassin's Blade, Mid-Class Clothing
Status:
Hp: 20/20
Main Hand: Rusty Longsword
Off-Hand: Worn Assassin's Blade
Left Belt Pouch: Smoke Bombs
Right Belt Pouch: Nothing
Belt Slots: Shoddy Crossbow
Inventory:
Watery Medicine - Restores 5 HP
Name: Alerio
Gender: Male
Bio: A new assassin who prefers heavy weapons over the non-effective small weapons.
Traits: Brawler- +1 accuracy bonus to hand to hand fighting rolls. Heavy Weapons Specialist- +1 to accuracy when using Heavy Weapons. Tough- Gets a -1 to damage taken when using armor.
Equipment: Rusty War Axe, Shoddy Club, Leather Armor, Cheap Clock.
Status:
Hp: 20/20
Main Hand: Nothing
Off-Hand: Nothing
Left Belt Pouch: Nothing
Right Belt Pouch: Nothing
Belt Slots: Nothing
Name: Nicholas Dumont
Gender: M
Bio: Nicholas always wanted to help people. He tried to become a doctor, but he wasn't smart enough. He tried to become a priest, but he didn't agree with some church doctrine. He tried to become a soldier, and help take the holy land, and that's where he found out about the Templars. On the battlefield, he saw a soldier on his side kill their leader. The soldier was promoted. Nicholas was chased by some men in armor. Templars. He was found by the assassins, and decided to train with them.
Traits:
Soldier: +1 to direct fights (not assassinations)
Helpful: +1 to helping someone at a task
Skinny: +1 to climbing
Equipment:
Rusty Knife
Rusty Shortsword
Leather Armor
Cheap Clock
Status:
Hp: 20/20
Main Hand: Rusty Shortsword
Off-Hand: Rusty Knife
Left Belt Pouch: Cheap Clock
Right Belt Pouch: Nothing
Belt Slots: Nothing
Name: Strife
Gender: Male
Bio: Walked into the Assassin's main base of operations a few months ago, somehow. Wouldn't say how he came to know so much about them, but he's been a good student, if one with a lot of preconceived notions. With such a shortage of troops, he's been allowed in, if not granted with much trust.
Traits:
Expert Fighter: +2 to stand-up fights (not assassinations)
Very tough: +2 to defense rolls
Compelling: +1 to information gathering
Culture Lost: -1 to background knowledge checks
Stranger in a Strange land: -2 to stealth checks when being searched for in crowds
Equipment:
Rusty Shortsword
Rusty Spear
Smoke Bomb
Cheap Cloak
Leather Armor
Name: Al Hakam
Gender: Male
Bio: A young, but trusted hand of the order, his nickname is Judge. He's served as the orders "face" in certain social circles when the need arises-many people high up know him and count him as a friend covertly, even if they have never seen his true face, nor know his name. He's an expert fencer and, but suffers badly when forced to engage multiple enemies, a product of his relative inexperience.
Traits:
Duelist: +2 when fighting against a single enemy
Lawman: +2 Diplomacy
Contortionist: +1 when moving, sneaking and hiding in tight spaces.
Reckless: -1 Defense Rolls
Easily Overwhelmed: -1 to defense rolls when outnumbered by more than 3
Status:
Hp: 20/20
Main Hand: Rusty Longsword
Off-Hand: Rusty Knife
Left Belt Pouch: Smoke Bomb
Right Belt Pouch: Nothing
Belt Slots: Nothing