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Author Topic: Roll to be a Merc: Turn 1 (Waiting list open) It begins with the giving of bases  (Read 6079 times)

Riccto

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Wolfchild I notice you dont have a end stat.  ???
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TolyK

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Adwarf: I think I finished my sheet, can you edit the turn post please?
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

adwarf

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huh, air or heavy weapon... hm...
I choose the special air vehicle blueprint, chopper time or whatnot :P

Wasp - The Wasp is a lightly armored heavily modified Ford Truck turned into a helicopter. Three Rinmager are attached to this vehicle which has the ability to drive on land, and fly. [Three Position Mounted Rinmager (CS - 50/50, D - 4, A - MG)] [Fuel - 500/500] [Carrying Capacity - 0/5, Three Gunners, One Drive, and One Passenger]
Needed Material -
Ford Truck
Enlarged Fuel Tank
Main Rotor
2 Stabilizing Rotors
3 Rinmager
Only TolyK can make this unless someone else gets the blueprint
(I know its quite odd its meant to be)

Wolverine - The Wolverine is a heavy-duty prototype experimental weapon. It boasts a very large magazine, and the gun utilizes a grenade launcher. R(CS - 100/100, D - 5, A - R) GL(CS - 1/1, D - 8(0), A - Frag, Smoke, and Flashbang)
Needed Materials -
5 Scrap Metal
AK-47
Rinmager
Heavy Duty Spring
Riccto only

Hellcat - The Hellcat is a fast-attack vehicle it is a heavily modified Humvee that hosts a .50 Cal MG, and two position mounted Rinmager. It also has a special defense system for when you are ingaged with multiple hostiles, and have no escape route. [.50 Cal MG (CS - 100/100, D - 6, A - MG) 2 Position Mounted Rinmager (CS - 50/50, D - 4, A - MG), and A.I.D.M. ( Produces massive smoke screen, but is one shot use)] [Fuel - 500/500] [Carrying Capacity - 0/4 3 Gunners, and 1 Driver]
Needed Materials -
Humvee
2 Rinmager
5 Smoke Grenades
5 Scrap Metal
Motorbike Engine
wolfchild only


and yep TolyK just took me a bit to make these.
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TolyK

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Wasp - The Wasp is a lightly armored heavily modified Ford Truck turned into a helicopter. Three Rinmager are attached to this vehicle which has the ability to drive on land, and fly. [Three Position Mounted Rinmager (CS - 50/50, D - 4, A - MG)] [Fuel - 500/500] [Carrying Capacity - 0/5, Three Gunners, One Drive, and One Passenger]
Needed Material -
Ford Truck (check!)
Enlarged Fuel Tank
Main Rotor
2 Stabilizing Rotors
3 Rinmager
:o
hell yeah!
I have a shopping list  :P
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

adwarf

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They may seem weird, but each is very useful, and it gives you a reason to put your hard earned attribute points into int. to get these wierd yet powerful vehicles, and weapons.
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adwarf

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Re: Roll to be a Merc: Turn 0 [Soon] ( Full! Waiting list open )
« Reply #65 on: June 05, 2011, 03:41:39 am »

Look for some good paying work. Get everything stashed up and inside as well.
You put everything inside, and go out, and ask around for work. You find several jobs, but most are delivery missions, and you aren't a smuggler so only about three jobs are left, and the first one is a mission from the blackmarket the want you to assassinate an AA V.I.P, the second was also from the blackmarket they want you to capture, and hold a oil rig just outside of town it seems some bandits stole it from them, and the last one is from the PRF they want you to ambush a caravan with some of their men over in Saint's Valley. So which one is it the assassination mission which has the largest reward, the capture mission that supplies you with some weapons, or the PRF mission which will let you gain allies quickly?

Move a majority of supplies into the basement, holding onto an AK and 2 clips for it, along with a bulletproof vest.  These I will equip, then drive into town, looking for recruits.
You move all your eauipment into the base that you can, and then drive into town to find some recrutis. Once you arrive there you find [5] three men willing to join your team. The first was a small thin man named Zack who specialized in explosives, and support roles, the sceond one was young lady named Veronica who specialized in stealth, and sniping, and the third one a man named Ray specialized in piloting jetss, and repairing them. Which will you hire though keep in mind that each takes a pay from the mission pay.

Show him that i'm his boss, once that is settled have a look arroudhn the base more then go canvas the place for jobs
You show him your the Company symobl, adn his eyes grow wide,a dn he says " Sorry boss, so sorry. Why don't you come in, and I can show you the place? " as he scurried up the ladder his fear showing. You follow him up, adn you see about thirty houses built up in the trees, so that they are invisible to anyone, but those right in the city. You search each one, adn find [5] that most of them have cots, and hammocks crammed into them, adn that two of them sem to have been built to be armories. The next thing you notice is [4] that there are about six sniper posts built into the sides of trees around the base so that anyone who trys to get in would get shot before even finding one of the doors. It is good base, but it seems limited in the fact that it would be hard to prepare a helicopter to launch up here.

Load the gear into a short tunnel that we name the storage room and take a vest, a Spaz, two boxes of shells, 3 Smoke grenades and knife. Then head into town with Ghost and look for some good work
You laod all the gear inside, grab some yourself, and head out to town to find some work. Once you get there you find [4] two jobs are avaliable to you. The first from the blackmarket they want you to go assassinate an AA V.I.P. just outside of town who has holed up in an old fort, and the second comes from one of the towns rich people they want you to escort a convoy to a nearby town, but rumors are going around that the AA are planning to attack it. Which will you choose?

My turn:
Park the truck near the entrance. Take equipment to secret armory, sort it into equipment packs (listed above). Take "Frontline" pack. Arm the front door with 4 pipes (i.e. armor it up) and do the same to my own room (except with only 3 pipes).
You park the truck near the front entrance, adn move the gear inside, and down to the secret armory. After that you grab your gear, and some pipe, and [3] go upstairs, and use them to reinforce the door ( WIll last five turns against someone trying to break in ), and you [1] try to do the same to your room, but end up smashing your finger (-1 HP)

Brian nodded. "Let's move that boulder and get the vehicle indoors. A room close to the front can serve as the garage." Once that was accomplished, he took a seat on the tailgate and sorted through what he had brought with him, electing to grab the shotgun and its ammo, as well as a vest, the pistol + ammo, and the knife. "Mole, is it? I'm Wall, your new boss. First thing's first, can you give the rundown of Haven? Any other mercs in town, jobs that need doing?" he asked as he passed the man an AK with 200 rounds and a bullet-proof vest of his own.
You push the boulder out of the way, adn pull the car inside into the first room which was a large empty dome shaped room. You ask mole about some jobs, and he [4] says that he knows of two jobs from teh blackmarket, and both involve them helping hold some blackmarket dealers property, and that there are several merc outfits here in town that he doesn't know much about.

Spoiler: Wolfkin Warriors (click to show/hide)

Spoiler: S.O.C. (click to show/hide)

Spoiler: Weird Co. (click to show/hide)

Spoiler: Fre's Fighter (click to show/hide)

Spoiler: Red Dot Mercs (click to show/hide)

Spoiler: A.I.M. (click to show/hide)
I will have to finish this later I am going to bed now sorry I just can't stay awake anymore.
« Last Edit: June 05, 2011, 07:23:00 pm by adwarf »
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TolyK

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lol, ok.
g'night!
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just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Taricus

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Take the oil rig job.
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Frelock

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Very nice.

Hire Zack and Veronica, and tell Ray that I don't need a jet pilot right now, but if I do, I know who to call.  Then go around the city looking for jobs.

Oh, and I'll take a Special Heavy Weapon Blueprint, please.
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wolfchild

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Go into town and find a job
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SeriousConcentrate

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Brian nodded. "All right. Let's go see about the dealers. Lead the way." He shouldered his weapon, checked to make sure his vest was tight and his pistol's safety on, then followed Mole.
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TolyK

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Go to town, get some work.
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

adwarf

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Ravager - The Ravager is a modified BAR it has an increased mag size, higher rate or fire, and a one shot grenade launcher attached to it. Good for pinning troops down while causing some serious damage. (CS - 150, D - 5, A - MG) GL(CS - 1, D - 8, A - FG)
Needed Materials -
5 Scrap Metal
Iron Pipe
BAR
Raptor
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Riccto

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I Take the assasination contract waiting until nightfall until making a move
« Last Edit: June 07, 2011, 07:30:15 am by Riccto »
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