Look for some good paying work. Get everything stashed up and inside as well.
You put everything inside, and go out, and ask around for work. You find several jobs, but most are delivery missions, and you aren't a smuggler so only about three jobs are left, and the first one is a mission from the blackmarket the want you to assassinate an AA V.I.P, the second was also from the blackmarket they want you to capture, and hold a oil rig just outside of town it seems some bandits stole it from them, and the last one is from the PRF they want you to ambush a caravan with some of their men over in Saint's Valley. So which one is it the assassination mission which has the largest reward, the capture mission that supplies you with some weapons, or the PRF mission which will let you gain allies quickly?
Move a majority of supplies into the basement, holding onto an AK and 2 clips for it, along with a bulletproof vest. These I will equip, then drive into town, looking for recruits.
You move all your eauipment into the base that you can, and then drive into town to find some recrutis. Once you arrive there you find [5] three men willing to join your team. The first was a small thin man named Zack who specialized in explosives, and support roles, the sceond one was young lady named Veronica who specialized in stealth, and sniping, and the third one a man named Ray specialized in piloting jetss, and repairing them. Which will you hire though keep in mind that each takes a pay from the mission pay.
Show him that i'm his boss, once that is settled have a look arroudhn the base more then go canvas the place for jobs
You show him your the Company symobl, adn his eyes grow wide,a dn he says " Sorry boss, so sorry. Why don't you come in, and I can show you the place? " as he scurried up the ladder his fear showing. You follow him up, adn you see about thirty houses built up in the trees, so that they are invisible to anyone, but those right in the city. You search each one, adn find [5] that most of them have cots, and hammocks crammed into them, adn that two of them sem to have been built to be armories. The next thing you notice is [4] that there are about six sniper posts built into the sides of trees around the base so that anyone who trys to get in would get shot before even finding one of the doors. It is good base, but it seems limited in the fact that it would be hard to prepare a helicopter to launch up here.
Load the gear into a short tunnel that we name the storage room and take a vest, a Spaz, two boxes of shells, 3 Smoke grenades and knife. Then head into town with Ghost and look for some good work
You laod all the gear inside, grab some yourself, and head out to town to find some work. Once you get there you find [4] two jobs are avaliable to you. The first from the blackmarket they want you to go assassinate an AA V.I.P. just outside of town who has holed up in an old fort, and the second comes from one of the towns rich people they want you to escort a convoy to a nearby town, but rumors are going around that the AA are planning to attack it. Which will you choose?
My turn:
Park the truck near the entrance. Take equipment to secret armory, sort it into equipment packs (listed above). Take "Frontline" pack. Arm the front door with 4 pipes (i.e. armor it up) and do the same to my own room (except with only 3 pipes).
You park the truck near the front entrance, adn move the gear inside, and down to the secret armory. After that you grab your gear, and some pipe, and [3] go upstairs, and use them to reinforce the door ( WIll last five turns against someone trying to break in ), and you [1] try to do the same to your room, but end up smashing your finger (-1 HP)
Brian nodded. "Let's move that boulder and get the vehicle indoors. A room close to the front can serve as the garage." Once that was accomplished, he took a seat on the tailgate and sorted through what he had brought with him, electing to grab the shotgun and its ammo, as well as a vest, the pistol + ammo, and the knife. "Mole, is it? I'm Wall, your new boss. First thing's first, can you give the rundown of Haven? Any other mercs in town, jobs that need doing?" he asked as he passed the man an AK with 200 rounds and a bullet-proof vest of his own.
You push the boulder out of the way, adn pull the car inside into the first room which was a large empty dome shaped room. You ask mole about some jobs, and he [4] says that he knows of two jobs from teh blackmarket, and both involve them helping hold some blackmarket dealers property, and that there are several merc outfits here in town that he doesn't know much about.
Merc Company: Wolfkin Warriors
City: Logost
Equipment: Truck(1250), 3 Bullet-Proof Vests (2000), 3 Combat Knives (2075), Bar (2575), 2 Rinmager (3225), 2 Cases of MG Ammo (3475), 4 boxes of rifle rounds - (3595), 3 bits of c4 (3895), 6 Flashbangs (4435), 3 'Raptor 9mm pistols (4735), 3 Boxes of Pistol Rounds (4780), 1 more case of mg rounds (4925), 2 more boxes or rifle ammo (4985)
Remaining cash $15
Mercs:
1 Unknown
Commander Name: Evan Wolfkin
Previous occupation: Data-Miner
Skills: Pshycic, Quick Reflexes, Efficient Builder
Stats: Str: 5, Agi: 10, Int: 10
Merc Company Name: Strategic Operations Consulting
Location: Haven
Merc Company Starting Equipment:
Elephant Shotgun + 100 shells ($600; 4,400 left)
5 AK-47 + 1000 bullets ($1,300; 3,100 left)
6 Bulletproof Vests ($1,500; 1,600 left)
1 Ford Truck [No Weapons Attached] [Fuel-250/250] [Capacity- 0/6] ($1,250; 350 left)
1 Raptor 9mm Pistol + 500 bullets ($250, leaving $100 in my accounts)
Mercs:
Mole -
Status:
Hp: 20/20
Skills: Master Suppresor ( When using a full-auto weapon all enemies within a certain range ( known to the GM only will not disclose ) are immediately suppresed, and lose 5 morale each turn, and suffer from a -1 to all rolls )
Equipment:
BAR
1 Case MG Ammo
Combat Knife
Commander Name: Brian Wall
Previous Occupation: Soldier
Skills: Quick Reflexes, Hardy, Strong Back, Strongwilled
Stats:
Hp - 29/29
Carrying Capacity - 0/230 Lbs
Endurance 9
Agility 5
Strength 10
Intelligence 1
Merc Company Name: Weird Co.
Location: Hizuma
Merc Company Starting Equipment:
5x Bullet Proof Vest- 1250
Ford Truck [No Weapons Attached] [Fuel-250/250] [Capacity- 0/6] Cost - $1250
4 AK-47 ( CS - 30/30, D - 4, A - 5.56 Rounds )-1500
Box of Rifle Ammo (100) x 5 -150
Smoke Grenades x 10 -250
Combat Knife ( D - 3 )x 5- Cost 125
Spaz-12 Guage ( CS - 5/5, D - 6, A - S) Cost - $350
Box of Shotgun Shells (25) x 5- 125
Mercs:
Ghost -
Status:
HP: 15/15
Skills: Hawk Eye - Unique Skill ( Ghost gains a plus 2 to aiming, stealth, and hit rolls when using sniper rifles )
Assassin ( All attacks against an unaware for are fatal when using close range combat )
Equipment:
M24
Raptor
1 Box of Sniper Rifle Ammo
2 Boxes of Pistol Ammo
Combat Knife
Commander Name: Helmut Zemo
Previous Occupation: Military Psychic
Skills: Psychic Power -2 pts.
Quick Reflexes
Strong Willed
Stats:
Hp - 10/10
Carrying Capacity - 0/80 Lbs
Endurance -3
Agility -5
Strength - 2
Intelligence -15
Merc Company Name: Fre's Fighters
Location: Rivet
Merc Company Starting Equipment:
1 Ford Truck [No Weapons Attached] [Fuel-250/250] [Capacity- 0/6] Cost - $1250
1 RPG launcher ( CS - 1/1, D - 20, A - RPG ) Cost - $1250 ( Effective against Armored Vehicles )
4 AK-47 ( CS - 30/30, D - 4, A - 5.56 Rounds ) Cost - $1200
4 Bullet-Proof Vests Cost - $1000
2 RPG's Cost - $200
3 Box of Rifle Ammo (100) Cost - $90
Remaining Cash - $10
--------------------------------------------------------------------------------
Commander Name: Frelock Denisovich
Previous Occupation: Mechanic
Skills:
Efficient Builder - You can make items with less materials ( - 1 to all required materials )
Psychic Power - You unlock the Psyconic Skill Tree Cost - 2 Skill points
Hardy - You gain 10 HP
Stats:
Hp - 23/23
Carrying Capacity - 0/100 Lbs
Endurance - 3
Agility - 10
Strength - 2
Intelligence - 10
TolyK -
Merc Company Name: Red Dot Mercs "The Red Dot's on the enemy!"
Location: Haven
Merc Company Starting Equipment:
Ford Truck [Fuel - 250/250] [Carrying Capacity - 0/6]
RPG (launcher)
RPG (ammo) x4
Red-dot sight
BAR
MG round case x2 (500 rounds)
Red-dot sight
Uzi x2
Pistol ammo x10 (500 rounds)
Red-dot sight x2
M24
Sniper ammo x2
Combat knife x2
Lead pipe x10
--------------------------------------------------------------------------------
Commander Name: Nowan Ilfideme
Previous Occupation: Modern weapons designer and tester
Skills:
Hardy (+10 HP)
Quick reflexes (+1 to dodging, evasion, hit rolls)
Brilliant (+1 to inventing)
Genius mechanic (+1 to improving things)
Stats:
Hp - 20/20
Carrying Capacity - 60/60
Endurance - 0
Agility - 10 (+2 to hitting, evasion, blocking, +1 to theivish stuff)
Strength - 5 (+1 to bashing down doors)
Intelligence - 10 (+2 to inventing, secret blueprint)
Merc Company Name: Association of international mercenaries.
Location: Renard
Merc Company Starting Equipment:
1 Truck.
3 AK-47s
6 boxes of rifle munitions.
4 Kevlar vests.
1 BAR.
1 box of MG ammo
Commander Name: Dack Onasi
Previous Occupation: SAS Trooper
Skills: Hardy, Strong back, Quick reflexes, Sneaky
Stats:
Hp - 10/10
Carrying Capacity - 0/80 Lbs
Endurance - 6
Agility - 8
Strength - 5
Intelligence - 6
I will have to finish this later I am going to bed now sorry I just can't stay awake anymore.