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Author Topic: Roll to be a Merc: Turn 1 (Waiting list open) It begins with the giving of bases  (Read 6153 times)

adwarf

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Spoiler: Background Story (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: City Info (click to show/hide)

Spoiler: Known Gear (click to show/hide)

Spoiler: Psyconics (click to show/hide)

Spoiler: Signup Sheet (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Leveling (click to show/hide)

I will be accepting six players, and as you can most likely tell you will be the leader's of a Mercenary Company. You will take jobs from factions listed above, and several hidden ones as well. Now lets get started.
« Last Edit: June 05, 2011, 01:22:07 am by adwarf »
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adwarf

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Re: Roll to be a Merc: Signups ( Six slots )
« Reply #1 on: June 02, 2011, 11:49:25 am »

Spoiler: Mission Types (click to show/hide)

Spoiler: Notoriety (click to show/hide)

Spoiler: Support (click to show/hide)

« Last Edit: June 05, 2011, 02:02:45 am by adwarf »
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Frelock

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Re: Roll to be a Merc: Signups ( Five slots left )
« Reply #2 on: June 02, 2011, 12:25:22 pm »

Merc Company Name: Fre's Fighters
Location: Rivet
Merc Company Starting Equipment:
1 Ford Truck [No Weapons Attached] [Fuel-250/250] [Capacity- 0/6] Cost - $1250
1 RPG launcher ( CS - 1/1, D - 20, A - RPG ) Cost - $1250 ( Effective against Armored Vehicles )
4 AK-47 ( CS - 30/30, D - 4, A - 5.56 Rounds ) Cost - $1200
4 Bullet-Proof Vests Cost - $1000
2 RPG's Cost - $200
3 Box of Rifle Ammo (100) Cost - $90
Remaining Cash - $10

Commander Name: Frelock Denisovich
Previous Occupation: Mechanic
Skills:
Efficient Builder - You can make items with less materials ( - 1 to all required materials )
Psychic Power - You unlock the Psyconic Skill Tree Cost - 2 Skill points
Hardy - You gain 10 HP

Stats:
Hp - 23/23
Carrying Capacity - 0/100 Lbs
Endurance - 3
Agility - 10
Strength - 2
Intelligence - 10
« Last Edit: June 02, 2011, 06:38:41 pm by Frelock »
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All generalizations are false....including this one.

adwarf

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Re: Roll to be a Merc: Signups ( Five slots left )
« Reply #3 on: June 02, 2011, 01:46:14 pm »

Your in, adn I will work out the weight for each item, as you carry them.
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TolyK

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Re: Roll to be a Merc: Signups ( Five slots left )
« Reply #4 on: June 02, 2011, 02:37:54 pm »

Practically done editing.


Spoiler: Unit (click to show/hide)

Spoiler: Commander (click to show/hide)
« Last Edit: June 05, 2011, 01:59:52 am by TolyK »
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Taricus

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Re: Roll to be a Merc: Signups ( Four slots left )
« Reply #5 on: June 02, 2011, 03:11:04 pm »

Reserving a spot.

Spoiler: A.I.M (click to show/hide)

Spoiler: Dack Onasi (click to show/hide)
« Last Edit: June 02, 2011, 06:33:38 pm by Taricus »
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

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Re: Roll to be a Merc: Signups ( Four slots left )
« Reply #6 on: June 02, 2011, 03:17:38 pm »

Sorry guys I forgot to add Sniper Rifles.

Here they are

Sniper Rifles
Mosin Nagant (CS -5/5, D - 7, A - .SR) Cost - $450
M24 (CS - 8/8, D - 6, A - SR ) Cost - $400

Ammunition
Box of Sniper Rifle Ammo (30) Cost - $75
« Last Edit: June 02, 2011, 03:42:58 pm by adwarf »
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Taricus

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Re: Roll to be a Merc: Signups ( Three slots left )
« Reply #7 on: June 02, 2011, 03:23:57 pm »

Just a suggestion here, you could just classify most ammos as generic like sniper rifle ammo, AR ammo, MG ammo and such (With pistols and SMGs using the same munitions)
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

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Re: Roll to be a Merc: Signups ( Three slots left )
« Reply #8 on: June 02, 2011, 03:42:25 pm »

Ya that would be better doing so now.

EDIT:
Are you not going to get any skills Taricus, and is the truck the only thing your buying ?
« Last Edit: June 02, 2011, 06:20:41 pm by adwarf »
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wolfchild

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Re: Roll to be a Merc: Signups ( Three slots left )
« Reply #9 on: June 02, 2011, 06:27:04 pm »

Merc Company: Wolfkin Warriors
City: Logost
Equipment: Truck(1250), 3 Bullet-Proof Vests (2000), 3 Combat Knives (2075), Bar (2575), 2 Rinmager (3225), 2 Cases of MG Ammo (3475), 4 boxes of rifle rounds - (3595), 3 bits of c4 (3895), 6 Flashbangs (4435), 3 'Raptor 9mm pistols (4735), 3 Boxes of Pistol Rounds (4780), 1 more case of mg rounds (4925), 2 more boxes or rifle ammo (4985)
Remaining cash $15

Commander Name: Evan Wolfkin
Previous occupation: Data-Miner
Skills: Pshycic, Quick Reflexes, Efficient Builder
Stats: Str: 5, Agi: 10, Int: 10

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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

adwarf

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Re: Roll to be a Merc: Signups ( Three slots left )
« Reply #10 on: June 02, 2011, 06:32:10 pm »

That is four now we just need two more, and we will start.
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Taricus

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Re: Roll to be a Merc: Signups ( Two slots left )
« Reply #11 on: June 02, 2011, 06:34:01 pm »

Edited the rest of my stats in.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

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Re: Roll to be a Merc: Signups ( Two slots left )
« Reply #12 on: June 02, 2011, 06:39:44 pm »

I have a feeling that you guys are going to use alot of bullets.
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Riccto

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Re: Roll to be a Merc: Signups ( Two slots left )
« Reply #13 on: June 02, 2011, 06:41:17 pm »

Reserve for a bit.
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Raggle Fraggle

adwarf

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Re: Roll to be a Merc: Signups ( Two slots left )
« Reply #14 on: June 02, 2011, 07:18:39 pm »

Now just one more person, and I will begin.
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