[ Fre's Fighters ]
When you arrive in Rivet at your new base the first thing you see is [2] a low stone wall with a wooden gate. From what you see even though the wall is low someone would need a ladder to climb over, so adding some security there would be a really good idea. Next as you walk through the gate you see [2] a large rundown mansion the windows were mostly broken, and the door was about to fall off its hinges, but it would make a good base, and with some money thrown into it might become a really good stronghold. Next as you walked inside you saw [1] ten rooms each was void of furniture except the living room which had a shabby couch, and a broken recliner. Checking out the hallway [6] you notice a that the back walls wallpaper had a rip in the shape of a square about the height of a man, and the width of three. Walking up to it [8] you realize that if you push on a one of the molding pieces on the ceilings molding it slides open revealing a stairways down into the secret basement. You decided to come back later, and went up stairs. [4] The rest of the mansion seemed to be in good shape, and even had beds, tables, chairs, and couches. It would make a fine base, and your supplies were outside hidden in your truck, so now what are you going to do ?
[ Red Dot Mercs ]
When you arrive in Haven at your new base the first thing you see is [4] a high stone wall with a iron gate. It was a well defended position, and would prove useful if anyone attacked you here. After that you went through the gate you look at [2] the large rundown mansion, and it seemed the windows were mostly broken, and the door was about to fall off its hinges, but it would make a good base, and with some money thrown into it might become a really good stronghold. Next you walke inside, adn examined the first floor of it [5] a well furnished set of rooms, and it seemed that it was also well kept, adn very little damage shown. Checking out the hallway [3] you see a wooden hatch at the back of the hallway, and when you open it up [6] you see a dirt wall after a flight of stairs, as if they hadn't finished the cellar, but as you are about to leave you notice a small piece of dirt has a very unnoticable square shaped crack around it, and as you go over to it, and pus it slightly the dirt wall slids open, and reveals [1] a completely empty armory. That would be a great day to store stuff later you thought as you headed upstairs to check the rest. [3] The rest of the mansion seemed like an average house with beds, chairs, tables, and things like that. Now what do you do ?
[ A.I.M. ]
When you arrive in Renard at your new base the first thing you see is [4] a high stone wall with a iron gate. It was a well defended position, and would prove useful if anyone attacked you here. After that you went through the gate you look at [2] the large rundown mansion, and it seemed the windows were mostly broken, and the door was about to fall off its hinges, but it would make a good base, and with some money thrown into it might become a really good stronghold. Next you walke inside, adn examined the first floor of it [5] a well furnished set of rooms, and it seemed that it was also well kept, adn very little damage shown. [3] The rest of the mansion seemed like an average house with beds, chairs, tables, and things like that. When you reached the top floor you noticed [4] two hidden doors one led to [4] a tower that over looked your lands, adn the other lead to [4] a hidden room about the size of 1/4 the mansions floor. Checking it out the room is filled with [1] a bunch of old computers, several larges screens displayign Pristannia, and a massive tower with about seven terabytes of RAM. This would be a great place to plan operations from you thought. Now what do you do ?
[ Wolfkin Warriors ]
When you arrive at your base you see [6] a several rectangles in several trees that are a little bigger than humans, and as you go over, adn tap on one it pops open, and you see [3] a small man hanging off of a ladder. He is pointing a [2] 'Raptor' at your head, and says " Why are you here this is Wolfkin Warriors Territory? "
[ S.O.C. ]
When you arrive at your base it seems to be hidden just outside of town, as all the free space that might have been good for a merc company base was already bought. Looking around you notice [2] a small tunnel blocked by a boulder, and as you approach [2] the boulder jumps forward , and a man holding a [4] BAR stands in front of you, and says " Welcome boss to our new base it isn't anything, but a bunch of tunnels, and large dug out rooms, but if we put some money in to it this place will be amazing. By the way they call me Mole, and my speciality is infiltration, and suppresion. Now come on boss take a seat inside, adn I will move the gear in. " you do as he says, because he shows you a slip of paper from the man who sold you the base.
[ Weird Co. ]
When you arrive in Hizuma, and look at your base looking around you notice that [4] your base is an abandoned mine hidden by a small shed with a secret door in the back. You only know this, because the man who sold you the base told you, and he said someone will be there he will be an ally, and one of your men, so there is no need to look around, and indeed you see a [5] young man with a scared face, and a [4] M24 slung across his back, and a [4] Desert Eagle strapped to his waist. He looks up, adn says " Hi boss they call me Ghost, and my Specialties are Stealth, Assaination, and Sniping. There ain't much here, but it will do now lets go get that gear, and move it in here.
Merc Company: Wolfkin Warriors
City: Logost
Equipment: Truck(1250), 3 Bullet-Proof Vests (2000), 3 Combat Knives (2075), Bar (2575), 2 Rinmager (3225), 2 Cases of MG Ammo (3475), 4 boxes of rifle rounds - (3595), 3 bits of c4 (3895), 6 Flashbangs (4435), 3 'Raptor 9mm pistols (4735), 3 Boxes of Pistol Rounds (4780), 1 more case of mg rounds (4925), 2 more boxes or rifle ammo (4985)
Remaining cash $15
Mercs:
1 Unknown
Commander Name: Evan Wolfkin
Previous occupation: Data-Miner
Skills: Pshycic, Quick Reflexes, Efficient Builder
Stats: Str: 5, Agi: 10, Int: 10
Merc Company Name: Strategic Operations Consulting
Location: Haven
Merc Company Starting Equipment:
Elephant Shotgun + 100 shells ($600; 4,400 left)
5 AK-47 + 1000 bullets ($1,300; 3,100 left)
6 Bulletproof Vests ($1,500; 1,600 left)
1 Ford Truck [No Weapons Attached] [Fuel-250/250] [Capacity- 0/6] ($1,250; 350 left)
1 Raptor 9mm Pistol + 500 bullets ($250, leaving $100 in my accounts)
Mercs:
Mole -
Status:
Hp: 20/20
Skills: Master Suppresor ( When using a full-auto weapon all enemies within a certain range ( known to the GM only will not disclose ) are immediately suppresed, and lose 5 morale each turn, and suffer from a -1 to all rolls )
Equipment:
BAR
1 Case MG Ammo
Combat Knife
Commander Name: Brian Wall
Previous Occupation: Soldier
Skills: Quick Reflexes, Hardy, Strong Back, Strongwilled
Stats:
Hp - 29/29
Carrying Capacity - 0/230 Lbs
Endurance 9
Agility 5
Strength 10
Intelligence 1
Merc Company Name: Weird Co.
Location: Hizuma
Merc Company Starting Equipment:
5x Bullet Proof Vest- 1250
Ford Truck [No Weapons Attached] [Fuel-250/250] [Capacity- 0/6] Cost - $1250
4 AK-47 ( CS - 30/30, D - 4, A - 5.56 Rounds )-1500
Box of Rifle Ammo (100) x 5 -150
Smoke Grenades x 10 -250
Combat Knife ( D - 3 )x 5- Cost 125
Spaz-12 Guage ( CS - 5/5, D - 6, A - S) Cost - $350
Box of Shotgun Shells (25) x 5- 125
Mercs:
Ghost -
Status:
HP: 15/15
Skills: Hawk Eye - Unique Skill ( Ghost gains a plus 2 to aiming, stealth, and hit rolls when using sniper rifles )
Assassin ( All attacks against an unaware for are fatal when using close range combat )
Equipment:
M24
Raptor
1 Box of Sniper Rifle Ammo
2 Boxes of Pistol Ammo
Combat Knife
Commander Name: Helmut Zemo
Previous Occupation: Military Psychic
Skills: Psychic Power -2 pts.
Quick Reflexes
Strong Willed
Stats:
Hp - 10/10
Carrying Capacity - 0/80 Lbs
Endurance -3
Agility -5
Strength - 2
Intelligence -15
Merc Company Name: Fre's Fighters
Location: Rivet
Merc Company Starting Equipment:
1 Ford Truck [No Weapons Attached] [Fuel-250/250] [Capacity- 0/6] Cost - $1250
1 RPG launcher ( CS - 1/1, D - 20, A - RPG ) Cost - $1250 ( Effective against Armored Vehicles )
4 AK-47 ( CS - 30/30, D - 4, A - 5.56 Rounds ) Cost - $1200
4 Bullet-Proof Vests Cost - $1000
2 RPG's Cost - $200
3 Box of Rifle Ammo (100) Cost - $90
Remaining Cash - $10
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Commander Name: Frelock Denisovich
Previous Occupation: Mechanic
Skills:
Efficient Builder - You can make items with less materials ( - 1 to all required materials )
Psychic Power - You unlock the Psyconic Skill Tree Cost - 2 Skill points
Hardy - You gain 10 HP
Stats:
Hp - 23/23
Carrying Capacity - 0/100 Lbs
Endurance - 3
Agility - 10
Strength - 2
Intelligence - 10
TolyK -
Merc Company Name: Red Dot Mercs "The Red Dot's on the enemy!"
Location: Haven
Merc Company Starting Equipment:
Ford Truck [Fuel - 250/250] [Carrying Capacity - 0/6]
RPG (launcher)
RPG (ammo) x4
Red-dot sight
BAR
MG round case x2 (500 rounds)
Red-dot sight
Uzi x2
Pistol ammo x10 (500 rounds)
Red-dot sight x2
M24
Sniper ammo x2
Combat knife x2
Lead pipe x10
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Commander Name: Nowan Ilfideme
Previous Occupation: Modern weapons designer and tester
Skills:
Hardy (+10 HP)
Quick reflexes (+1 to dodging, evasion, hit rolls)
Brilliant (+1 to inventing)
Genius mechanic (+1 to improving things)
Stats:
Hp - 20/20
Carrying Capacity - 60/60
Endurance - 0
Agility - 10 (+2 to hitting, evasion, blocking, +1 to theivish stuff)
Strength - 5 (+1 to bashing down doors)
Intelligence - 10 (+2 to inventing, secret blueprint)
Merc Company Name: Association of international mercenaries.
Location: Renard
Merc Company Starting Equipment:
1 Truck.
3 AK-47s
6 boxes of rifle munitions.
4 Kevlar vests.
1 BAR.
1 box of MG ammo
Commander Name: Dack Onasi
Previous Occupation: SAS Trooper
Skills: Hardy, Strong back, Quick reflexes, Sneaky
Stats:
Hp - 10/10
Carrying Capacity - 0/80 Lbs
Endurance - 6
Agility - 8
Strength - 5
Intelligence - 6