We were waiting on Barbar, but he's not going to be with us for a little bit, so I'm possessing him and we're moving on.
Lemme roll up the turn.Scriver: Turn via PM.
(Search Party) Choobakka, Sonerohi, and Askot: Turn via PM (Bone Spear, Bone Axe, Hatchet,
Darvi: Build more shelter (2).
It takes all afternoon, and you use up all of the rest of the large branches, the rope, and a couple of the bowstrings, as well as one of the logs you split down the middle as best you can for supports, but you build another lean-to. It looks pretty much just like the other one, mud roof and all. It faces the fire so as to capture heat, and you dig up and flatten the earth inside as best you can. It isn't the best shelter in the world, but it'll keep wind, rain and most bugs out.
Strife and Burnt Pies: Tend to noobs (9+15!).
The two of you head over to the new folks, and begin cleaning their wounds with the first aid kit. Strife shows BP how to clean and dress light wounds and make small talk at the same time. He also teaches her that superglue is just as good as stitches, if you ever manage to get your hands on any. You learn that bdthemag, AoD, and Barbar were all at the picnic, all have the same ticket, and were all on the same plane. You look to introduce them to the rest of the group, but the only one left at camp besides all present is Darvi, who is busy building another lean-to. The rest of them started freaking out about Scriver not coming back yet and went to go find him. The camp is eerily quiet for the rest of the afternoon, aside from Darvi occasionally hacking at a piece of wood with the chainsaw.
Burnt Pies gains some knowledge in Medicine!
Bdthemag, AoD, and Barbarossa: Rest
You get tended to by the military fellow and the girl of the group. The rest of the guys, except apparently a builder, discuss loudly about whether or not one of the "tribe" will be okay, and then arm up and go off to find him. The builder fellow busies himself all afternoon making another shelter aside from the one you're in, ignoring you. He seems lost in thought. Either way, you are happy to be alive, bandaged up, fed and warm.
Shelter: 2 lean-tos (enough for 6 people to comfortably rest in the same turn.)
Cache: longbow (strung, with backup as handle), 2 loose bowstrings, 2 thin bone knives, 3 bone spears, 5 bone needles, 25 bone arrows, 5 small cans labeled "Sterno", small rusty metal box [100 rusty nails], 9 logs, very old weatherworn military issue boots (no laces), bright orange waterproof backpack, sharp steel ka-bar knife, manual chainsaw, first aid kit [15/20] , waterproof matches[20] , LED Flashlight, rusty ka-bar knife, rusty spade, wooden spade, fist sized lump of magnetite, 15 basalt pebbles, 3 fist-sized pieces of basalt, firewood and tinder (2 days), 6 small half shells, 3 pieces of lobster shell, 2 lobster claws, drying deer hide, 6 large deer bones, 1 deer skull w/antlers, 25 small deer bones, 4 deer hooves, 4 extra wooden tool shafts, and 9 lengths of drying deer sinew.
Food: 5 MREs, 1 cooked lobster, 2 whole racks of cooked deer ribs, raw deer liver, 2 raw deer kidneys, raw deer heart, 2 raw deer sweetbreads, 69 well done chunks of deer meat.
Health Effects: +0.3 bdthemag, AoD and Barbar.
Mood Effects:
Hunger Effects:
There is a very light breeze, and no rain. It is starting to get a little bit colder. It is almost evening on day 3.
Items with folks out: 1 Bone Spear, 1 Bone Axe, Aztec Sword, Rusty Hatchet, 20 bone fishing lures/hooks (1 strung), 4 fishing lines