Scriver: Explore east.
Darvi and Burnt Pies: Cook (14!+13=27).
The two of you set about cooking everything you can get your hands on. The racks of ribs fit nicely on the spit when tied together, and you roast those for almost the whole morning. Ah, if only you had some barbecue sauce. The rest of the meat that you can cook goes on sharp sticks and gets hung over the fire from the edge, like fishing poles. Over the hours, you cook up all of the meat, moving in tandem like some whirlwind kitchen dervishes. With instruction from Burnt Pies, Darvi continues cooking while she goes and rests. The only thing that doesn’t get prepared is the organ meat (due to indecision), but that can wait for a moment. While Darvi is cooking the meat, Pies finishes off the rest of the berries and settles in to sleep.
Darvi feels as if he knows more about the kitchen! He has gained in Cooking skill!
Choobakka: Make a weapon (12, MacGuyver).
You spend a while searching for the ideal weapon, but find that you don’t have the tools to make such a thing. So, doing something you swear you saw on TV once, you pick up a hefty, fairly straight large branch, and begin studding it with sharp basalt rocks. After you hammer them in as best you can, you sharpen them to make a sort of contiguous edge, but it winds up looking more like a sawblade than a sword. It will, however, work as a pseudo-training sword/mace. You test it out on a tree, and you leave a nasty gash down the side of the trunk, ripping a large swath of bark away. That will do nicely.
Sonerohi: Make shafts for pointy bits (6).
You head out with Askot to the patch of rock on the other side of the clearing to make some wooden shafts. As an afterthought, you grab the chainsaw and get to work on some fallen, dried branches. It takes all afternoon, but you have shafts for everything that didn’t have one, including a couple extra. Askot doesn’t say a whole lot over the morning, but starts churning out arrowheads like there’s no tomorrow.
Askot: String Bow. Make basalt arrowheads and wooden arrow shafts (28!).
You quickly and deftly string up the bow, give it a little twang, and can’t help but smile. After that, you lead Sonerohi over to the large, flat piece of basalt on the other side of the spring, and the two of you get to work on arrows and shafts. You get into a groove, quickly outpacing him. After you’ve completed about 30 arrowheads, you get up to stretch. You come across two things of great importance, pine sap and feathers. Inspiration strikes as you cut the feathers lengthwise and notch the back ends of the arrow shafts. You glue your fletchings in place using the sap, and give one a test fire. It flies true and sticks into a tree a few rows back into the woods. You set about fletching the arrow shafts that you and Sonerohi make for the rest of the morning.
You have a new crafting skill, Fletching! Furthermore, you have gained in competence in overall Crafting!
Strife: Check uniform. Gather firewood (3).
You inspect your BDU’s suspiciously, and it seems that those suspicious have reason to be in your head. The clothes themselves fit perfectly, but everything else about them is very strange. They are a strange, pixelated version of what looks to be woodland camouflage, not the urban or desert types that you should have been outfitted with. Your nameplate has been replaced by the word “Strife26”, followed by the string: “ 50° 39' 56.3544” -164° 49' 12.3558" ”. Your rank patch is a conglomeration of images sewn into the shape of a SpecialistE4 badge. It contains several images, most strikingly a tank and a red cross, along with dog tags, a flaming torch, and a rifle standing up against a pair of boots with a helmet on top of the barrel. You wind up lost in thought for the rest of the morning over this puzzling turn of events. You manage to scrape enough tinder and firewood together for another day’s worth of cooking, and the weather is nice, so there’s that.
Cache: 5 foot long braided cord, longbow (strung, with backup as handle), 4 loose bowstrings, 2 thin bone knives, 4 bone spears, 1 bone axe, 5 bone needles, 25 bone arrows, 5 small cans labeled "Sterno", 12 large branches, small rusty metal box [100 rusty nails], 10 logs, very old weatherworn military issue boots (no laces), rusty hatchet, bright orange waterproof backpack, sharp steel ka-bar knife, barbed chain, first aid kit [18/20] , waterproof matches[20] , LED Flashlight, rusty ka-bar knife, rusty spade, wooden spade, fist sized lump of magnetite, 15 basalt pebbles, 3 fist-sized pieces of basalt, firewood and tinder (2 days), 20 bone fishing lures/hooks (1 strung), 4 fishing lines, 6 small half shells, 3 pieces of lobster shell, 2 lobster claws, drying deer hide, 6 large deer bones, 1 deer skull w/antlers, 25 small deer bones, 4 deer hooves, 4 extra wooden tool shafts, and 9 lengths of drying deer sinew.
Food: 5 MREs, 1 cooked lobster, 2 whole racks of cooked deer ribs, raw deer liver, 2 raw deer kidneys, raw deer heart, 2 raw deer sweetbreads, 72 well done chunks of deer meat.
Health Effects:
Mood Effects: +0.1 Everyone (weather), Askot +0.3.
Hunger Effects: Scriver +0.2
There is no wind or rain. It is pleasantly sunny, but chilly. It is almost 50F. It is almost noon on day 3.
Scriver has not returned to camp yet. Three more people drag themselves into the camp. They are freezing cold, shivering, and have cuts and bruises on their faces, arms and legs. They are in much worse shape than Strife was when he showed up. They have their clothes, but nothing else. One is fairly large and burly, one is tall and weedy, and the other is an average looking fellow who is already attempting to spout one liners about being alive.