Turn 35
Krath:Extend my Mind Shield to Sheltering Leaves and go for the head!
Ironyowl:Assault with chains, mind blast away.
Zako:Try to pin the thing's tail down with my sword!
Taricus: Throw the normal round shield at the lizard
SeriousConcentrate: hit it with a Mystical Flash to the side; after he tried that it would be disabling strikes to the head, as much as possible, to stop it from attacking
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Round 1
(Initiative: Blade Singer 5+3=8, Sheltering Leaves 7+4=11, War Wind 4+8=12, Pressing Tide 3+8=11 , Molten Heart 4+8=12 VS Yaz 6+8=14)
(Pressing Tide Mind Blast attack, 7, pass, Yaz resist Mind Blast Technique, Charisma roll=6, fail-loses -1 str and agi)
Yaz uses Hypnosis! @_@
Pressing Tide resist Hypnosis, Charisma roll=3, pass
Sheltering Leaves resist Hypnosis, Charisma roll=5-3(mind shielded by Blade Singer)=2, pass
Molten Heart resist Hypnosis, Charisma roll=6-4=2, pass
Blade Singer resist Hypnosis, Charisma roll=8-1=7, fail, - 2 agility
(Yaz str roll 2, hit) (Random melee target 1d4=4, Sheltering Leaves)
(Damage 7-2+3=8) (Sheltering Leaves agi defense roll 3, pass-2 damage negated.)
(Yaz gains blinding speed! Str roll 6+1=7, miss) (Random melee target 1d4=2, Pressing Tide)
(War Wind agi roll 7, miss) (Projectile save? 1d4=2, no)
(Molten Heart str roll 8, miss)
(Pressing Tide str roll 10, miss)(Pressing Tide str roll 5, miss)
(Sheltering Leaves str roll 10, miss)
(Blade Singer str roll 9, miss)
Round 2
(Initiative: Blade Singer 5-2+4=7, Sheltering Leaves 7+9=16, War Wind 4+10=14, Pressing Tide 3+8=11 , Molten Heart 4+10=14 VS Yaz 6+2-1=7)
(Pressing Tide Mind Blast attack, 5, pass, Yaz resist Mind Blast Technique, Charisma roll=9, fail-loses -1 str and agi)
Yaz uses Hypnosis!
Pressing Tide resist Hypnosis, Charisma roll=1, pass
Sheltering Leaves resist Hypnosis, Charisma roll=7-3(mind shielded by Blade Singer)=4, pass
Molten Heart resist Hypnosis, Charisma roll=5-4=1, pass
Blade Singer resist Hypnosis, Charisma roll=7-1=6, fail, - 2 agility
(Sheltering Leaves str roll 6, miss)
(War Wind str roll 5, miss)
(Molten Heart str roll 7, miss)
(Pressing Tide str roll 1, hit, crit 1d4=3) (Damage 3+3=6) (Yaz agi defense roll 5, fail.)
(Pressing Tide str roll 3, hit) (Damage 3-3=0, minimum 1)
(Blade Singer str roll 6,hit) (Damage 6-6+6=6) (Yaz agi defense roll 4, pass, 3 damage negated.)
(Yaz str roll 5+1=6, miss)
Round 1
The Kai charge the Yaz from all sides-predictably, it casts it's gaze on all of them. Most of the Kai resist-Molten Heart and Pressing Tide are well trained to resist mental damage, and Sheltering Leaves feel his mind being defended by Blade Singer...who himself stumbles under it's gaze, unable to defend himself while defending the Elf.
The Yaz strikes out with lightning speed. Sheltering Leaves charges his Mystical Flash, but it draws the creatures attention-he is caught with a swing of the creatures massive tail and smashed into the wall!
War Wind tosses his shield at the beast-it was never meant to be a projectile weapon, but it nevertheless flies true and fast. The Yaz spots it, though, and catches it in the air like a dog with a flying disc-it quickly crushes the shield in it's coils and tosses it back to War Wind as a unrecognizable metal ball, almost as if mocking him!
Blade Singer, Pressing Tide and Molten Heart all charge at the same time. The Yaz deflects their blows with it's armored hide, forces them back with ferocious snapping, or makes them retreat under it's terrible gaze. Pressing Tide manages to begin mind blasting the beast though-it's nothing more than a simple beast, really.
Round shield destroyed
Sheltering Leaves, -6 HP
Blade Singer, -2 agility (mental damage)
Round 2
The Yaz realizes it's gaze is not having the intended effect-Molten Heart and Pressing Tide remain strong, and Sheltering Leaves resists with the help from Blade Singer.
Having not disposed of its foes with trickery, it turns back to deal with the other Kai, only to find Pressing Tide has intelligently positioned himself behind it. Pressing Tide loops his chains around the snakes neck like a garrote, and uses his weight to dig the sharpened links in it's flesh, all the while using his Mindblast. Sheltering Leaves tries to stand up where he was crushed, but stumbles on the way. Molten Heart tries to circle around, but the creatures thrashing knocks him down and winds him.
War Wind knows he would fall quick to the snakes gaze, and is not eager to engage in melee, so he stays at a distance.
Eventually, it bucks and tosses Pressing Tide, where he lands a few feet away, nimbly.
Hissing, it turns on Blade Singer, rearing up and staring him directly in the face. Before the man can avert his gaze, the Yaz begins swaying back and forth...and Blade Singer freezes in place! He can feel himself slowing down-he feels the need to...sleep. Rest.
As the creature slides forward to ensnare him, Blade Singer lashes out with twin blades weakly-cutting deep gouges in the creatures hood. It raises it's body to crush him, but the crafty Human throws himself to the side. He's not sure how much longer he can last like this.
The creature is bleeding gouts of brown blood from its neck, but the Yaz seems to have gotten it's wind back. It prepares to use it's blinding speed again!
Yaz, -10 HP
Blade Singer, -2 agility (mental damage)
*Enemy*3/27 HP
Status
Mind Blasted (Pressing Tide), -2 strength and agility
Weapon: Quick Bite, +3 damage
Armor: Tough Hide, +3 defense
Strength: 7-2=5
Endurance: 7
Agility: 6-2=4
Intelligence: 1
Charisma: 3
Traits:
Hypnotizing Glare-Anyone fighting in melee has a chance of losing -2 agility a round, Charisma save negating, can use mind shield. This is considered mental damage.
Crushing Grip-This creature gains +2 damage on grapple attempts.
Blinding Speed-This creature can attack another random target if it passes it's attack roll, up to three attacks per turn in all, at a -1 to hit and damage for each further attack. Penalties gained remain for one further round, and Blinding Speed cannot be used two rounds in a row.
Blade Singer(Krath)
Str: 5+1=6 End: 3
Agi: 5-4=1 Int: 3
Cha: 5 HP: 7/13
Status
Mental Damage, -4 Agility
Equipment
-Worn and equipped-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Dual Sabers, +6 damage, -1 defense
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
-Stowed-
Perfumed letter From the Queen of Esteros (unread)
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3 Int: 3
Cha: 9 HP: 13/13
Equipment
-Worn and equipped-
Chains, +0 damage, two attacks a turn
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
1x Torches, provides ten turns of light (unlit)
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 12/14
Equipment
-Worn and equipped-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.)
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Smithing Tools, allows crafting
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (0 Poultices left, heals 5 hitpoints)
Disciplines:Kai weaponsmith, Mind shield
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 9/17
Light Source: *Lit Torch (5 rounds remaining)*
Equipment
-Worn and equipped-
Iron Longsword, +3 to damage
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Spidersilk vest, +4 HP
Green Kai Cloak, worn, +2 to sneaking
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
-stowed-
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It may have unknown powers.)
Smithing Tools, allows crafting
Food Rations for 3 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Prayer Book, A book of prayers to the Gods Kai and Ishtar
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Abilities: 1/1, Used once todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+2=7 Int: 3
Cha: 5 HP: 6/18
Light Source: *Lit Torch (8 rounds remaining)*
Equipment
-Worn and equipped-
Reinforced Gauntlets/Boots, +1 damage, +1 agility, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
Leather Armor, worn, +2 to defense, dried mud spattered
-Stowed-
Food Rations for 4 days (Came with orange slices, so you can share with Merame)
1xEmpty glass bottle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
Double bladed staff, +2 defense, +2 damage (strapped on back)
2x Torches, provides ten turns of light (unlit)
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
OOC: Stopped the fight, since it will use it's Blinding Speed next turn....which could be very dangerous to those in melee range.