Turn 33
(War Wind agi roll, 10, fail!) (Damage 1d3=3)
(Trembling Peak agi roll, 9, fail!) (Damage 1d3=1)
(Molten Heart agi roll, 9, fail!) (Damage 1d3=3)
(Pressing Tide agi roll, 3, pass!)
(Sheltering Leaves agi roll, 8, fail!) (Damage 1d3=2)
War Wind decides he's tired of waiting, and walks forward along the safe route, pushing past Pressing Tide and stepping onto the next block.
*CLICK*
He thinks this is alot easier than he thought it woul....*CRUNCH*
As soon as his weight settles on the block, the floor of the entire room gives way, slanting at a downward angle toward some unspeakably black pit in the center. War Wind and Pressing Tide are tossed down immediately-War Wind bellowing all the way, and Pressng Tide jumping down with no resistance, as if none of this is really surprising to him
Sheltering Leaves leaps for the door on the far side of the room! He grabs the handle...he feels he's got a good grip! He has time to actually read an inscription on the door, written in flowery golden script, not unlike Elvish
The Trap Master hopes you enjoyed his game!Before the doorknob retracts completely, sending him down as well. Merame leaps down after him, unwilling to allow her friend to die alone. Touching, really.
Trembling Peak and Molten Heart spend a few second scrabbling up the increasingly steep decline on the other side of the room, before they too slip down into darkness...
...
The entire team lands on their heads, except for Pressing Tide, who ducked and rolled like a champ. The ground is sandy and filled with sharp rocks...oh wait, those are bones. Lots of bones. You wonder how many people the Grey Cloaks have disposed down here over the years?
The room is circular, like an arena. Your hearts go cold as the roof retracts back into position, trapping you. A quick search reveals only four exits from the room, one for each cardinal direction-really, whoever designed this place LOVED symmetry-all covered with heavy Iron grates. A token amount of pushing doesn't budge them-in fact, Molten Heart is depressed to find the skeleton of a Dwarf who died with his fingers clutching the gate bars.
All hope is not lost, though...there is a pedestal in the center of the room. A final message, perhaps? A taunt to carry you into the afterlife?
Sheltering Leaves steps up and reads it aloud.
The Trap Master is nothing if not a good sport-you may have failed my game, but I am willing to give you another chance...trial by combat. If you are a Kai, and not a mere brigand, consider yourself lucky. If not, be content to molder.
But, if you are a Kai, you can open the grates with your Kai power of mind over matter. What awaits you? Danger, of course. And salvation! Go forward my friends, and I do hope we get another chance to play a game...or two.Trembling Peak(Riccto)
Str: 5+1=6 End: 6
Agi: 4+1=5 Int: 3
Cha: 3 HP: 15/16
Equipment
-Worn and equipped-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Dwarven Bear Claw Gauntlets, wielded, +2 damage, +2 Str when grappling
-Stowed-
Lucky Flask, 3 shots of Goblin Spit left-increases all damage done and taken by 1d3 for 1d10 rounds
Empty Glass Bottle
Mithril Wand of Sticky Webbing-Does 1d3 agility damage on hit, stuns on hit, agility roll to dodge/Easier to dodge web at longer range, of if it's been used before on the same group or person before *the wand feels only a little warm to the touch*
Slip of tattered paper-see collected lore post on front page
Disciplines:Weapon Mastery/Dwarven Wrestling, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3 Int: 3
Cha: 9 HP: 13/13
Equipment
-Worn and equipped-
Chains, +0 damage, two attacks a turn
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
1x Torches, provides ten turns of light (unlit)
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 7/14
Equipment
-Worn and equipped-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.)
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Smithing Tools, allows crafting
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (1 Poultices left, heals 5 hitpoints)
Disciplines:Kai weaponsmith, Mind shield
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 9/17
Light Source: *Lit Torch (5 rounds remaining)*
Equipment
-Worn and equipped-
Iron Longsword, +3 to damage
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Spidersilk vest, +4 HP
Green Kai Cloak, worn, +2 to sneaking
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
-stowed-
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It may have unknown powers.)
Smithing Tools, allows crafting
Food Rations for 3 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Prayer Book, A book of prayers to the Gods Kai and Ishtar
Round shield +1 defense (strapped on back)
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Abilities: 1/1, Used once todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4 End: 4
Agi: 5 Int: 3
Cha: 5 HP: 12/18
Light Source: *Lit Torch (8 rounds remaining)*
Equipment
-Worn and equipped-
Reinforced Gauntlets/Boots, +1 damage, +1 agility, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
Leather Armor, worn, +2 to defense, dried mud spattered
-Stowed-
Food Rations for 4 days (Came with orange slices, so you can share with Merame)
1xEmpty glass bottle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
Double bladed staff, +2 defense, +2 damage (strapped on back)
2x Torches, provides ten turns of light (unlit)
Abilities
-2/3, used once today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
OOC: Spoiled!
[AA-B] [BA-2] [CA-2] [DA-B]
[AB-3] [BB-4B] [CB-3] [DB-2]
[AC-3B] [BC-5,S,P1][CC-3B] [DC-2,S,P2]
[AD-2B] [BD-4,S] [CD-2B] [DD-2,S]
P=Party Position (1, Pressing Tide/2, Sheltering Leaves)
S=Safe Square?
B=Bomb