Turn 37
War Wind goes about extracting a roll of snake skin with skinning knife, while Molten Heart pinches his nose and begins digging through the Yaz's guts. The smell is overpowering, bitter and acidic, but he eventually pulls the item free-it's a small band of stone.
This ring is a band of thick black Onyx, and engraved on the front is the Dwarven rune for Protection, in a Mithril setting, which explains the glint. This is a fairly common possession among Warrior Dwarves-it's a ring of protection. It empowers its user with increased resilience against damage, but they have a short life span, tending to break after repeated use. It's depressing that it couldn't do more to defend it's previous owner, though-little good it did him in the belly of the Yaz. Molten Heart says a quick prayer to it's previous owner, and pockets it.
War Wind extracts a roll of Yaz skin, and rolls it up neatly, storing it in his pack. If it's like other magical scales he's worked with, it'll make an excellent addition to any piece of armor or shield as an additional buffer against attacks. It could also be used in its entirety to make a pair of gloves, boots or a helmet.
Sheltering Leaves voices the idea that they should try the Southern door, and there is no argument.
Blade Singer detects a familiar scent coming from the pocket of his overcoat-a letter? He remembered receiving it from an Imperial envoy who visited him, but he never had a chance to read it, before he wandered into the basement and was taken prisoner. It had the mark of the Queen of Esteros on it, even. He had forgotten about in all the excitement.
Molten Heart,
+1 Dwarven Ring of Protection, provides a passive -3 to all damage suffered while worn, expending a charge every time it is used in this way.
*the ring feels completely cool to the touch*(OOC: It's not equipped on you by default Zako-theres a very real possibilty that it will be destroyed by repeated use, with the ring getting hotter as a clue. However, given enough time, it will always cool back down and be safe to use.)
War Wind
+1 Roll of Yaz Skin, can augment or be made into a cloak, small armor, or shield with +1 defense, +2 bonus HP, +1 elemental resist
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The Kai make their way out of the room, and across the Hall. With no one distracted, this door is easier to open, anyway.
They move forward, and the emerge into an area not of carved dungeon flagstone, but of roughly hewed rock. They see the remnants of the puzzle they were supposed to solve-some annoying combination of balancing water levels in different size tubes with different size buckets. Any monster may be preferable to that.
There's also two marble Golem Guards on each end of the room, also smashed-it seems one was crushed into powder and stone chips, and the other one is undamaged, but missing his head and arms
It's been smashed to shards, and the secret door they would have revealed to a flight of stairs is covered in rubble-it seems as if it was collapsed on purpose.
War Wind groans-he says he saw much the same when he investigated above. This is no doubt part of the tentacle creatures burrow. The Kai are deciding if they should retreat, or move forward, when a Golem head speaks out from behind them. He's lying on his side in the far corner, the force of whatever impact that severed him from his body leaving a sizable dent in the rock behind him.
They instinctively draw their weapons, but-it's just a head, roughly shaped like a Dwarf. It speaks to them, in a booming, monotone voice.
"Intruders most foul! Solve the Trap Masters puzzle-balance the water, or be crushed!"Something seems to come over it then-it orients it's stone eyes on them, and speaks to the Kai in a more conversational tone.
"Sorry. I've got my orders to say that. I didn't mean to alarm you. Not that I can do much about anything in my current state, of course. Feel free to laugh at my situation, I'll be glad of the companionship."His stone face registers a certain hopeless resignation that makes you feel a profound sense of pity.
Blade Singer(Krath)
Str: 5+1=6 End: 3
Agi: 5 Int: 3
Cha: 5 HP: 7/13
Status
Equipment
-Worn and equipped-
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
Dual Sabers, +6 damage, -1 defense
Red Headband, +1 defense
Quick Scabbard, +2 against ambushes and sneak attacks
-Stowed-
Perfumed letter From the Queen of Esteros (unread)
Disciplines:Weapon Mastery/Twin Sabers, Mind Shield
Pressing Tide(IronyOwl)
Str: 3 End: 3
Agi: 3 Int: 3
Cha: 9 HP: 13/13
Equipment
-Worn and equipped-
Chains, +0 damage, two attacks a turn
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Elder Sign, does 3d10 to all undead and demons in battle when envoked-Pressing Tide must make an agility roll to avoid being damaged himself. Anyone else would have to make a charisma roll or go insane.
Karma Cards, GM hax
1x Torches, provides ten turns of light (unlit)
Disciplines:Mind Blast, Sixth Sense
Molten Heart (Zako)
Str: 5 End: 4
Agi: 4 Int: 6
Cha: 2 HP: 12/14
Equipment
-Worn and equipped-
Bastard Sword, +2 damage normal, +5 damage when wielded two handed, =Elemental Bane= (This weapon give you a passive +2 to damage elemental based enemies combat-if your feeling gutsy, a passed agility roll allows you to reflect elemental attacks aimed at you.)
Green Kai Cloak, worn, +2 to sneaking
Leather Armor, worn, +2 to defense
-Stowed-
Smithing Tools, allows crafting
Iron-Mind Headband, allows Molten Heart to heal his one ally of all mental damage a battle, at the risk of taking it upon himself.
1xLampsur Potion, refill all HP, cannot be used during battle
Healing Kit (0 Poultices left, heals 5 hitpoints)
Disciplines:Kai weaponsmith, Mind shield
Keepers Journal (The writings of man named Richard Morrows-a prisoner in the dungeon catacombs beneath the Keening Willow Cemetary. Useful information could be read within.)
Dwarven Ring of Protection, provides a passive -3 to all damage suffered while worn, expending a charge every time it is used in this way.*the ring feels completely cool to the touch*
War Wind (Taricus)
Str: 3 End: 3
Agi: 3 Int: 8
Cha: 5 HP: 9/17
Light Source: *Lit Torch (5 rounds remaining)*
Equipment
-Worn and equipped-
Iron Longsword, +3 to damage
Unloaded Crossbow, +5 damage, needs a full round to reload, cant be used in melee, ignores half armor
+1 Exquisite Young Ironwood Light Spiked Heater Shield:+2 to defense, -1 damage, wielding in offhand, additional 1 spike damage on successful defense roll, damage: 12%
Spidersilk vest, +4 HP
Green Kai Cloak, worn, +2 to sneaking
Lamellar armor, worn, +3 defense (Small plates of a strange silvery metal, woven with spider wire, this armor is fairly light, but stronger that your Kai leather by some degrees.)
-stowed-
Seeing Eye Necklace (A gruesome collection of eyes, gathered by the enchantress. It may have unknown powers.)
Smithing Tools, allows crafting
Food Rations for 3 days (smoked meat, tasty)
1xLampsur Potion, refill all HP, cannot be used during battle
1x Chunk of White Iron:Weapons or armor smelted from white iron are bane to the undead, doubly so if the rites of Ishtar and Kai are spoken aloud while they are being forged.
Prayer Book, A book of prayers to the Gods Kai and Ishtar
Leather Armor, worn, +2 to defense =Demon Bane= +2 defense vs Demon enemies (The Term Demon is used to describe anything that comes from the evil realm-things like dragons, Shadows, and the Dark Lords themselves.)
Roll of Yaz Skin, can augment an existing cloak, non-metallic armor or shield with bonus HP
Abilities: 1/1, Used once todayFire Breathing/Three times a day and once per battle you can breath fire on your foe for 3d3+1 damage. You have to eat a full meal to use this ability, not counting what you must eat to avoid starvation, and cannot eat a sapient being to do so, such as a Giak or a Human.
Disciplines:Kai Armorer, Weapon Training/Longsword
Companion
Horse (Paladin)
HP: 20/20
Sheltering Leaves (SeriousConcentrate)
Str: 4+1=5 End: 4
Agi: 5+2=7 Int: 3
Cha: 5 HP: 6/18
Light Source: *Lit Torch (8 rounds remaining)*
Equipment
-Worn and equipped-
Reinforced Gauntlets/Boots, +1 damage, +1 agility, dried mud spattered
Green Kai Cloak, worn, +2 to sneaking, dried mud spattered
Spidersilk vest, +4 HP
Leather Armor, worn, +2 to defense, dried mud spattered
-Stowed-
Food Rations for 4 days (Came with orange slices, so you can share with Merame)
1xEmpty glass bottle
1xVial of Unknown, Untested Antidote (Shade Cap Poison)
Draconic Flute (unknown effect)
Double bladed staff, +2 defense, +2 damage (strapped on back)
2x Torches, provides ten turns of light (unlit)
Abilities
-1/3, used twice today Mystical Flash/Leaf gathers energy into his palm, then lunges forward and hits the target, releasing it as a bright flash in the colors of the rainbow. The release of spiritual energy is very powerful and can blow the enemy away. (Special attack that, if successful, adds Charisma to damage, can be used three times a day, and once a battle. Recharged through meditation.)
Disciplines: Animal Kinship, Weapon Training/Bare Hands
Companion
Monkey (Merame)
HP:10/10
Status: Well Fed, +1 to all rolls
Orders: Look in crates
Abilities: Merame trap sense, +1 int vs traps
Fetch-can use simple items like potions in combat without rolling for difficulty
Armed-Poisoned Kris, can attack an unaware enemy
Horse (Thunder)
HP: 20/20
OOC: