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Author Topic: Metal... GEAR?  (Read 131139 times)

Zangi

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Re: Metal... GEAR?
« Reply #780 on: September 10, 2015, 12:57:17 am »

Eh, if you are interested, I can link my 1st 2 FOB invasions wins, on the easier bases.  Mind you, my win ratio is like 1 out of 5.
Pretty much highlights the 2 ways to win, kinda.  I still gotta upload em.
EDIT: Apparently I've only saved 1 of em.  The other one was only 6 seconds for some reason.


Also, this one japanese guy has been a pain today.  2 times today, he attacked, but I showed up to defend.  The mission ends before I could even load in.  (I think he purposefully d/c since there is no apparent damage/losses.)  Then I find that he finally succeeded.  Holy carp though, he just straight up wrecked my defense with non-lethal without even bringing up the alarm.  In less then 3 minutes.  There were a total of 3 platforms.  I can't compete with that. (On PS4)
« Last Edit: September 10, 2015, 01:11:52 am by Zangi »
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MetalSlimeHunt

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Re: Metal... GEAR?
« Reply #781 on: September 10, 2015, 01:09:59 am »

PSA: The emblem creator is patched! Perfectly usable now.

Soon the world will learn to fear the Sons of Groznyjgrad!
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SOLDIER First

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Re: Metal... GEAR?
« Reply #782 on: September 10, 2015, 05:31:54 am »

My emblem is Platinum Fox. Very original, I know. Thank you.
Because my security team sucks, my #1 priority in FOB missions is never getting detected. I also live for that sweet "You got robbed and here's their username but you can't rob them back, because fuck you" feeling afterwards.
Sarcasm?
No, I mean I love doing it. To other people.
Also, that bit about getting an alert isn't true. If you stay hidden long enough that they start a search, as in they lost you, you're good. I know firsthand. :P
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Rolan7

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Re: Metal... GEAR?
« Reply #783 on: September 10, 2015, 08:35:23 am »

I almost went with Platinum something, or Sons of Silver, but now it's Octopus Island :D
I really like Decoy Octopus and am happy to have his codeword can you tell

Also I just realized you can sell the mortars and things for a hefty product.  Phew...  For a second there I was having doubts about fultoning ALLLL THE THINGS.  My waiting room is permanently full now, but I started 3 facility upgrades before I had to quit yesterday.  And 300/person is a low price for permanently removing people.

Though I used a c4 to disable a car, and accidentally killed a VIP ):  Which was technically the mission but aw.  I tranqed the driver as he tried to get out, but then the car asploded.  Ah well, if I *never* kill anyone then I'll miss out on some of the game's cooler toys, like close air support.

Supply-drop grenades seem kinda pointless though.  Is the only benefit that you don't have to open the map to make the request?  Because I can see that being a little useful, but not worth the cost.
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Zangi

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Re: Metal... GEAR?
« Reply #784 on: September 10, 2015, 08:43:30 am »

Supply-drop grenades seem kinda pointless though.  Is the only benefit that you don't have to open the map to make the request?  Because I can see that being a little useful, but not worth the cost.
The grenades themselves are 100 gmp, if you keep it at the lowest level.  Otherwise, maybe convenience.  Players choice there.
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Yoink

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Re: Metal... GEAR?
« Reply #785 on: September 10, 2015, 09:08:56 am »

Eh, if you are interested, I can link my 1st 2 FOB invasions wins, on the easier bases.  Mind you, my win ratio is like 1 out of 5.
I'd probably watch 'em at some point if you upload 'em.
Maybe not for a while, since the internet connection here isn't great. Also, it's cool that you're on PS4- once I'm home and once I have the money to grab a copy (and a PS Plus membership, I guess... hnnnng.) we'll have to play. :D
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Cthulhu

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Re: Metal... GEAR?
« Reply #786 on: September 10, 2015, 10:14:26 am »

I figured it out, the formula for winning or losing FOB missions as the invader.

If a player spawns you lose, if he doesn't you win.
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Zangi

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Re: Metal... GEAR?
« Reply #787 on: September 10, 2015, 11:37:18 am »

I figured it out, the formula for winning or losing FOB missions as the invader.

If a player spawns you lose, if he doesn't you win.
Yea.  I've come to that conclusion too, when facing off against defenders.
Basically, your goal is to survive for the 5 minutes before the wormhole opens up again... and making it there.
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Donuts

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Re: Metal... GEAR?
« Reply #788 on: September 10, 2015, 12:24:29 pm »

So, what about
Spoiler (click to show/hide)
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Zangi

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Re: Metal... GEAR?
« Reply #789 on: September 10, 2015, 12:49:31 pm »

So, what about
Spoiler (click to show/hide)
*Shrug* No sense in contemplating new stuff.  I still have to delve into chapter 2, if I don't get sidetracked...
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timferius

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Re: Metal... GEAR?
« Reply #790 on: September 10, 2015, 12:58:41 pm »

So, I should have a bit of money tomorrow, is there still a way to get this cheaper than the gazillion dollars it is on steam?
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Rolan7

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Re: Metal... GEAR?
« Reply #791 on: September 10, 2015, 01:01:26 pm »

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She/they
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

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Re: Metal... GEAR?
« Reply #792 on: September 10, 2015, 01:13:22 pm »

You'll want them during the
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timferius

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Re: Metal... GEAR?
« Reply #793 on: September 10, 2015, 01:29:12 pm »

btw have some discount coupons if anyone needs/wants them. They convinced me to get the game earlier than planned.
This is what I used, thanks again Furtuka.  I don't know if they're still valid though.
Huh, weird, apparently GMG can't sell it to me because I'm in Canada? Odd.
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Greenbane

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Re: Metal... GEAR?
« Reply #794 on: September 10, 2015, 02:30:29 pm »

So, I should have a bit of money tomorrow, is there still a way to get this cheaper than the gazillion dollars it is on steam?

I preordered from Nuuvem. 44 dollars. Not sure if the deal's still there, though.
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