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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1284957 times)

Xeron

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15720 on: August 06, 2016, 05:31:34 pm »

The grading system is based on other player's scores as that champion in that role, so if you for example manage to do decent as I dunno, Yi support you will easily get an S, since there's very few people that try that. I observe that because I used to play support as champions that normally wouldn't work.
I quit this shitty game by the way, finally got tired of Riot and the cancerous community.
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BlackHeartKabal

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15721 on: August 06, 2016, 05:36:53 pm »

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debvon

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15722 on: August 06, 2016, 08:49:21 pm »

Probably already discussed in length, I missed a lot of the new changes to the game and champions including cass. I used to main cass mid and top, it was my favorite thing. Only problem champions I faced were some yasuos and most zeds. At first I was really put off by the changes to her kit, I figured they neutered her because she was too strong and people were complaining about it. But after having given her more time I guess she's not as bad as I thought.

I liked her previous kit, I don't hate her current one, I dislike the new miasma because it doesn't seem as useful as a control spell. People just walk over it without thinking twice. It's supposed to ground champions yet I'm pretty sure I've seen Renekton dash through it, dash from within it, double dash from within it, etc. The grounded debuff is too vague if that's the case, how is renekton's dash not a movement ability?

Also I have a hunch that magic resistance is mitigating poisoned E a lot more than the previous E. Is the base damage being mitigated as well as the bonus before it's all added up? I have so much trouble killing tanks. Even with every magic pen item (minus boots). The tank doesn't even need to have a lot of magic resist, just an item or two and a lot of health. Can't do shit. Can't get away even with rylai's, just have to land my ult on them and slither away backwards. Or suicide forwards and try to ult the other team while he pummels me.
Is this just my imagination? I remember being able to handle almost any tank in a fed game as cass. But now even if fed I can't exactly manage it unless the dude gives me all day to E him.
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Xeron

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15723 on: August 06, 2016, 09:25:39 pm »

Hahaha.
What do you think of that, Mr. Pajama-Wearing, Basket-Face, Slipper-Wielding, Clype-Dreep-Bachle, Gether-Uping-Blate-Maw, Bleathering, Gomeril, Jessie, Oaf-Looking, Scooner, Nyaff, Plookie, Shan, Milk-Drinking, Soy-Faced Shilpit, Mim-Moothed, Sniveling, Worm-Eyed, Hotten-Blaugh, Vile-Stoochie, Cally-Breek-Tattie?
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TempAcc

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15724 on: August 06, 2016, 10:16:17 pm »

I'm surprised skarner isn't more popular. Sure, he's off meta, but he's been a really good off meta jungler for a good while now. He's got pretty fast clear speed, can easily solo dragon at level 6, got a slow that is also a stun, a pretty good ultimate for catching, supressing AND repositioning a careless carry, and he's pretty tanky while also doing good, constant damage, plus his whole crystal thingy can be used to get map information in a similar way to rek'sai's tunnels, and he snowballs pretty well. His only real disadvantage is that he needs to get up in people's faces to do anything.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15725 on: August 06, 2016, 10:42:05 pm »

His only real disadvantage is that he needs to get up in people's faces to do anything.

...

That's a pretty BIG disadvantage considering his cc/gapcloser arsenal is mediocre until 6 and situational afterwards.
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The Scout

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15726 on: August 07, 2016, 11:35:46 am »

(Cass stuff)
Old Cass was super cancerous to play against as a single Q would cripple most midlaners. The fact she could spam it and it had decently long range didn't match up with the sheer damage output it had.

Rapidfire Cass felt horrible to play. Farm and annoy people all game until you get enough stacks to E spam even the tankiest of people. Even then the cooldown reduction on the E wouldn't always work and you'd lose all of your damage for 3-5 seconds. Playing against it was handling a hypercarry with more sustainable damage than Nasus or Veigar. She'd suck all game except when she got her ult off in teamfights until she randomly starts to 1v5 your team because of the E's innate heal, damage, and Will of the Ancients still existed back then.

New Cass definitely feels neutered compared to the other two since they excelled because of a single ability. Her passive lacks a very noticeable effect, similar to Trist's range increase. (The passive also blocks off an easy source of tenacity, CDR, magic pen, or % AD resist.) With multiple high damage champions with super mobility in midlane, (Zed, LeBlanc) Yasuo's block everything shield, and Malz's thug brigade, I don't think she fits very well currently.
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TempAcc

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15727 on: August 07, 2016, 11:59:30 am »

They haven't found a niche for the new cass yet. Ocasionaly (read: almost never) I see cass top lane, and sometimes as support. She's a surprisingly annoying support to play against, but why play cass as an ap support when brand, veigar and annie exist?

In other news, support sion is my new favorite thing. Its great fun bullying the enemy bot lane and there's almost nothing they can do about it. My bot lane has dominated every single time I used sion support sion, and by the time the lategame arrives I'm easily the tankiest hero in the match. The only somewhat bad thing about it is his ultimate, which is a pain to set up, but is goddamn cruel when you get it right, since it stuns people and you can immediately use your Q to chain stun multiple people. God have mercy on the enemy if your adc is kalista.
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IronyOwl

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15728 on: August 07, 2016, 06:05:02 pm »

The grading system is based on other player's scores as that champion in that role, so if you for example manage to do decent as I dunno, Yi support you will easily get an S, since there's very few people that try that. I observe that because I used to play support as champions that normally wouldn't work.
Which I always suspect might be involved whenever people get in as one role and then request another.

They haven't found a niche for the new cass yet. Ocasionaly (read: almost never) I see cass top lane, and sometimes as support. She's a surprisingly annoying support to play against, but why play cass as an ap support when brand, veigar and annie exist?
Cass mid saw some pro play recently, so I guess there's room in there somewhere.

In other news, support sion is my new favorite thing. Its great fun bullying the enemy bot lane and there's almost nothing they can do about it. My bot lane has dominated every single time I used sion support sion, and by the time the lategame arrives I'm easily the tankiest hero in the match. The only somewhat bad thing about it is his ultimate, which is a pain to set up, but is goddamn cruel when you get it right, since it stuns people and you can immediately use your Q to chain stun multiple people. God have mercy on the enemy if your adc is kalista.
Can't they just... hit you with auto's?

This is coming from someone who usually plays Nami or Morg supp.
Just faced one who spent most of the match hiding in a bush. Slam range is longer than auto range, so it was hard to poke him down without risking an actual fight.
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TempAcc

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15729 on: August 07, 2016, 09:32:33 pm »

Just got my sixth victory in a row as sup sion, and its now my favorite thing ever. Went S-, S and even S+ too. The amount of pure hatred he can throw at the enemy laners is insane.

Can't they just... hit you with auto's?

This is coming from someone who usually plays Nami or Morg supp.

Thing is, Sion doesn't need to even get in their range to do stuff. You just have to aim your E and use it with a minion and you're basically sniping them repeately, sometimes both of them at the same time if you're careful. The E also slows a fair bit, allowing you to get into Q range and charge a stun. Also, it seems not a lot of people expect to get a fully charged Q right off the bat the moment they enter the lane. Got more than a first blood using that.

For the most part you're justing E'ing them till you get a chance to get a Q and a W explosion in. Once you get your ult you can chain CC multiple people in an AOE while your team pound on them. In one of my recent games I manage to get a 4 people Q stun, walked in the middle of the stunned enemies and R'd them, stunning all of them AGAIN. The trick is becoming good at aiming your E and timing your Q, but once you got the hang of it its no big deal.

If you see a support sion just standing in the bush and trying to get Qs in then he's doing it wrong. So far I've won lanes against nami, annie, tahm kench, shen, morgana, and thresh supports. You just have to adjust to their playstyle. If they like being cheeky and trying to harass with right clicks, you punish them with an E Q combo, which can easily net a kill depending on who's your adc, also supported by the fact sion has fuck off huge stats and does a lot of damage in the early game. If they like to stay back, you just shove minions into their faces with E until they either go back or die horribly. His E is so utterly ridiculous that in order to send a minion flying you don't even have to do it from melee, as long as the skillshot actualy hits a minion it will go flying back, which means you can rather easily harass people under their tower unless they're literally hiding behind it all the time.
« Last Edit: August 07, 2016, 09:40:00 pm by TempAcc »
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TempAcc

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15730 on: August 08, 2016, 07:48:15 am »

Thats why in each of those six games I got myself a vision stone thingy and a pink ward early, to compensate for the fact the lane will almost always be shoved up to the enemy's side. With proper vision placement you can predict any gank, and this is specially important with sion since he's not built as your run of the mill tank support with skills specifically designed to protect people (IE braum, thresh, taric, etc), meaning you can't do much if you adc gets caught.

There's been situations in which both the enemy jungler and midlaner came to our lane to stop us from continously crushing their bot lane and would still only manage to get one of us, usualy me, but who cares, I'm support sion, and I can sometimes still nab a kill out of my passive :v

Against the morg I went against, she was kinda in a pickle since I only started the combo when I knew her Q was down. And since morgs like to play agressive, this meant that she was actively trying to hit us with her Q everytime she had a chance to, and she got tilted when they couldn't just roll into us when one of us got snared, because their healthbars were chunked from all the E spam, to the point that getting a Q to the face meant certain death if my adc followed up. Sure, her shield did cancel my Q stun lots of times, but she still had to handle the E damage and slow, meaning she had to choose which ability she'd shield against, and she's also have to choose between protecting her adc or herself, and there were times both of them were getting hit with a single Q or E.
Ideally she should've shielded herself from the E's, since its the E slow that lets me chunk people with a Q and it does magic damage, but the E isn't exactly the easiest thing to predict since the skillshot from a launched minion is pretty fast and the animation is pretty quick, and its pretty hard to predict wether I'm aiming for her or the adc. Sometimes I just hit both with one E.

The fact that my ADC at the time was graves also helped a fair bit :P, since he's a very harassy type adc and his Q goes hand in hand with sion's E, and he usualy doesn't care about shoving the lane since he's graves, meaning he will inevitably shove the lane just with rightclicks.
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TempAcc

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15731 on: August 08, 2016, 12:41:42 pm »

I always get a feeling that getting an S as jungler is always much harder. I went 9/0/something as jungle skarner in one game some days ago, and got an S (not an S+), despite the fact I also got every single dragon and the herald as well.
Then yesterday I went 6/0/15 as support sion and got an S+? I'm not sure how the grades work either :U, I think its my only S+ ever too. I didn't even know S+ was a possible grade before that game.

Maybe it has something to do with killing sprees, and maybe ward placement? I could post the stats here for comparison, though they're all in portuguese given I play on ze BR server (murica east and west servers gives me too much lag).


Anyway, I'm still pondering whats the best keystone mastery to use on sion. I've been using bond of stone but that one always seemed meeeeh to me, I mean, I don't really care about dying myself, and it doesnt seem to make much of a difference in protecting my allies.
Thunderlord's is really good and there's a whole bunch of situations with enemies getting away with a sliver of health that just wouldn't happen if I had thunderlords. Grasp of the Undying seems like it'd work great on sion too (bit of extra sustain plus sion always has tons of health anyway), and strenght of the ages is pretty awesome regardless.
« Last Edit: August 08, 2016, 01:16:05 pm by TempAcc »
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TempAcc

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15732 on: August 08, 2016, 05:47:20 pm »

Behold the great rampage of pure HUEand one loss

Spoiler (click to show/hide)
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BlackHeartKabal

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15733 on: August 08, 2016, 07:27:44 pm »

Behold the great rampage of pure HUEand one loss

Spoiler (click to show/hide)
Was that one loss supporting a Vayne?
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TempAcc

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #15734 on: August 08, 2016, 08:19:06 pm »

Not exactly. There was a vayne jungle that really didn't do much of anything :U, since she literally never took a single objective and the enemy team ended up having a 4 dragon advantage + herald on us. I was supporting an Ashe which died repeately to the enemy jhin, followed by me.

Whys? Was it ye?! How shamefur >:U
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