"Will do."
equip ring, follow the tiefling.
"Ah, Big Jo. Good timing," Ax said cheerfully as he pocketed the rings. I could use some muscle. It should make negotiations go a little smoother. Were things actually looking up for the Tiefling? "Come with me, I gotta see a girl about a ring, but you can have this one." He offered the Orc the Ring of Fireball. The Invisibility one was gonna go in his own collection; it was far too useful for a thief to let go of. He turned to Ahzz and ticked off a sarcastic salute. "Nice doin' business with ya. See you in the funny papers. Let's go, Jo." He turned to leave. Naktinna would probably find him after a minute or two of looking around. Wonder what the hell happened to Jo, though. Maybe our alchemist..type...guy...thing fix his arm up.
Ax gives the ring to Big Jo, and starts to leave the tower. (4) You both get down to the street without mishap, and try to find Naktinna. (5) She finds you as you're walking down an alley. "So, you actually did it? You got the ring?" Ax hands it to her. "Thanks. It's - um - for a friend. Yeah, a friend. Not for me. I don't want one of these. No, siree. Nope. I have no attraction to tentacle-beasts of any kind." She looks at Axolisin's expression, and stops for a second. "Right. The license. Here." She hands Ax a small amulet. "This'll be recognizable by any member of our organization. You can go, unless there's something else you want from me."
KICK ASS
You ready your pickaxe and prepare to smite the ninja. (2-1) And instead smite your own foot. (damage:5+1) The pickaxe goes straight through the foot, pinning you to the ground, as the ninja attacks. (3) (dodge:5-1) You move out of the way of his attack, while your foot is still pinned to the floor, and see the other ninja coming at you. (1) He trips, and stabs his buddy in the (BP:2) chest. (damage:4) The other ninja is bleeding. And mad. He takes a swipe at the first one, (2) (dodge:3) and misses. You look on bemusedly.
KICK ASS
HURRIED POST
And indeed, ass shall be kicked! You take out your guitar and try again. (2) (dodge:2) Despite your awful playing, you manage to graze the dragon's (BP:6) flaming right arm! (damage:4-1) You add to the chaos, as you disrupt all of the little heal-bots on that limb. Then you grab the controls of the flame turret. (1) And once again set the roof on fire. (damage:1) Luckily, it doesn't catch. The twins reload the cannons, and attack again. (4+1, 1+1, 2+1, 6+1) (dodge:6, 5, 1, 5) The dragon easily dodges two of your cannon shots, but is hit by two others, one especially hard, in the (BP:6, 3) right wing and left arm. (damage:6, 5+1) Both the wing and arm are crippled, (6) but the dragon's repair-bots have them fixed in no time. The dragon tries to shoot fire at you again, (2) (dodge:5) but Iali avoids the blows easily.
Planejump back to the room where I first encountered that bard and try to sense where the stone is.
You focus on the room, and (6) land right in the middle of it. Then you look around for the stone. (3) You can't see it anywhere, but you have a vibe of some sort from behind the lich's throne. There appears to be a lot of power in that general direction.
Activate the stone, Then repair ERRYTHANG.
You quickly fly at the stone, (5) and get to it (luck:2) just as the ritual is completed. A claw grabs you from behind, and you're pulled back from the stone. You get thrown against the opposite wall, and see your opponent. He's a mangled combination of bug and man, with claws on the end of his four arms and eight humanoid eyes over lips with pincers protruding from them. He says in a buzzing tone, "Wwhyy arre yyou trryyinngg to sstop mmyy asscennt to ggodhhood? I wwill becomme a ggod off mmyy chhitinnouss ffrrienndss... Annd nnoww thherre'ss no powwerr lefft inn yyourr prrecciouss gemm... Yyou wwill nneed to ffacce mme to gget it..."
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-Read,
flightMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp,
SAM, Infinity doses of
Wizard's Wallbanger, Mild Hallucinogen (10 doses),
SwordSpells:
Spined Hands,
Firebolt,
Thriller,
Name: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Good Lockpicks,
Magic Ring,
Black Leather Armor,
Deadly Poison,
Self-propelled throwing discs, Thieves' Guild License, Ring of Invisibility, 60 gp
Abilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy Horns,
Trap MasterHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifeban,
Toolkit, 15 gp,
Magitek Manuals, Foot Jets (5 continuous turns/20 hops),
Sonar Cannon Guitar., Cool Shades
Abilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Armor PlatingHealth: Fine
This character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Was split into Nirur and Torir, god and evil respectively. A god of good put them back together, and they now are essentially one person with two minds.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Nirur:
Arson, Murder, and Jaywalking,
Righteous Fury,
Torir:
Puppy Kicker,
Evil BastardBoth:
Ethereal Denizen,
Split PersonalityInventory:
Variably Holy Longsword,
Variably Holy Symbol Full Plate Armor,
Enchanted Ring, 50 gp Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy Pilot, One-armed Man
Inventory:
Good Half-Rapier, Shirt, Pants,
Magic Coin Necklace, Ring of Fireball
Species: dwarf
Name: Azrael
Description: a short sturdy creature fond of drink and industry
Profession: blacksmith
Bio: got tired of digging and wants adventure
Home: earth plane
Abilities:
Dwarven Smith,
Drink and Industry,
Earth Plane DenizenInventory:
-Copper Pickaxe-, Leather clothes, Blacksmith's tools, Mining helmet
Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane NativesInventory:Clothes
A mindless cannon robot the size of a man. Has a shoulder-mounted badass cannon.
Abilities: Never runs out of gunpowder.
Inventory:
11 corrosive gas shells, 23 normal cannonballs
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof, Grav Cannon
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons, Big Light
Special:
Shield Projector,
Air Generator,
Energy Generator,
Unbreakable drill, Mapquest Generator,
Bought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
Vortices Found: Stones Activated:
Plane of Death √
Abyss √
Plane of Water √ √
Mechanus √
Celestia √ √
Wizard's Tower √
Generic Asian Dojo √