Nirur: I shoot my depolarized metal stick with spectral energy until it's dangerously radioactive.
Serious: Since there was nothing in his way, Ax resumed heading towards the Stone, so he could touch it and finally finish his part of the job.
Kisame: Blast a hole in the wall of the Emet and fly out with the teleforce. Like a boss.
Ggamer: Advance the plot in the most piratey way possible
Riccto: nap break. science is hard
Nirur: 5
You enchant the sword with a 40-point shock damage enchantment. Anything that gets hit must roll to avoid dying instantly, unless it's immune to electricity, in which case the former-sword is completely useless.
Serious: 3
Serious walks towards the stone, with the intention of activating it.
Kisame: 1
You blast the wall of the Emet with your teleforce. It blows out a significant amount of load-bearing wall. You then push the teleforce out the newly-created hole. It falls a couple hundred meters and smashes on the ground.
You dorf.
GGamer:
WAAAAARRRRRRRR
You WAAAUGH-ARR, axe some demon lawyers, and grab Serious and run him to the stone at full speed.
Riccto:
You retreat to your quarters to take a nap. You are interrupted by Kisame attempting to destroy the ship from the inside.
Schilcote:
The golem continues providing covering fire for Serious.
Iali:
Iali creates some more repair nanites to help fix the big hole Kisame caused, then takes some of the wood and uses it to prop up the structure of the building around the hole. That should cause the Emet from falling apart, at least.
"I thought Dwarves were supposed to be good engineers," he grumbles to himself.
Text:
Serious, propelled by four-hundred pounds of green-skinned pirate, slams his hand into the stone.
Immediately, it lets out a massive pulse, liquefying all the remaining enemies into organic sludge.
The Emet and its crew are teleported back to the academy, where a bunch of scholars are waiting. They provide applause as the crew disembarks.
The hooded dude from the beginning of the game makes his way through the crowd. "Bravo," he says, clapping. "You've done well. The Stones have restabilized the planes, but it's only temporary. We've pinpointed the location of the source, now you need to go and destroy it. I suggest you take your time to prepare first, though; something strong enough to cause that kind of planar distortion would have to be insanely powerful. We've added the co-ordinates to your vessel's navigational computer. You've got about three months to prepare, after that, whatever was causing that distortion is probably going to come looking for you. Make sure you're prepared, and goodbye."
Schilcote loads the crew back on to the Emet, and jumps the airship back to the Mechanic Heaven of turn 29. He leads the party out onto the roof of the Emet, where he prepares to make a speech to the crew and to the crowd that has formed around the mighty airship. The mighty golem dons his shades and straps his guitar and hammer to his back, stands up tall, and speaks.
"As some of you on my crew may already be aware, I have a plan. A plan that will allow us to defeat the creature that is threatening our worlds. I will need the full cooperation of everyone here if we want to be successful. Do I have that co-operation?"
Statuses:
Species: Mutant Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientist
Background: He once was a man- or at least he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix; He has suffered his fair share of accidents in the lab.
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-Read,
flight Mutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp,
SAM, Mild Hallucinogen (10 doses),
Sword, ARM OF AWESOME!
Spells:
Spined Hands,
Firebolt,
Thriller,
Name: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Good Lockpicks,
Magic Ring,
Black Leather Armor, Thieves' Guild License, Ring of Invisibility,
Boomerang Dagger,
Abilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy Horns,
Trap Master, Big Crow Wings
Species: Golem Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess). When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifeban,
Toolkit, 15 gp,
Magitek Manuals, Foot Jets (5 continuous turns/20 hops),
Sonar Cannon Guitar.,
Cool Shades,
Teleforce.
Abilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Armor Plating This character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Was split into Nirur and Torir, god and evil respectively. A god of good put them back together, and they now are essentially one person with two minds. Profession: Paladin. Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely. After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Killed while evicted from body and possessed by evil twin and reanimated in the Airship Emet's workshop by Azarel and Riccto.
Abilities:
Arson, Murder, and Jaywalking,
Righteous Fury, Lay On Hands,
Spiritual Particle Beam,
Spiritual Suction Generator,
Magitek Components.
Inventory:
Enchanted Metal Stick,
Blank Symbol Full Plate Armor,
Enchanted Ring, 50 gp, Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew. Profession: Kaptain of an orc sailing ship Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Mutations:
MUSCLES.Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy Pilot Inventory:
Good Half-Rapier, Shirt, Pants,
Magic Coin Necklace, Ring of Fireball,
The ARRRRm, 85 gp
Species: dwarf
Name: Azrael
Description: a short sturdy creature fond of drink and industry
Profession: blacksmith
Bio: got tired of digging and wants adventure
Home: earth plane
Abilities:
Dwarven Smith,
Drink and Industry,
Earth Plane Denizen,
Avatar of Rnasthoth,
Legendary SuturerInventory:
Superaxe 9000!, Leather clothes, Blacksmith's tools, Mining helmet,
Iron Dwarf Armor Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old Man Inventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane Natives Inventory:Clothes
Schilcote's Robobro.
Abilities: Unknown.
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, and will have +1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof, Grav Cannon
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons, Big Light
Special:
Shield Projector,
Air Generator,
Energy Generator,
Unbreakable drill, Mapquest Generator, ,
Directional thaumic energy sensor,
Repair nanites,
Mecha-Iali
Bought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.