> Put on gloves.
> Ask what the world is in danger from this time?
He hands you a map of the planes, with one small demi-plane circled in red ink. "There is a disturbance radiating from there. Some planes have been swallowed already. You need to go to the stone of balance and activate it to save the world." He points at a glowing temple. "There's the stone. Go activate it, please." He then disappears, along with the map. Better get savin'. Otherwise there'll be nothing left to burn.
BURN BABY BURN
Sorry. I was Canoeing.
Time to burninate the beast! (1) Or your own hands. Oh gods it burns! It burns! The pain! (damage:3-1) Or the lack of pain as the case may be. (6) You quickly put out the flames. (5) Fred makes a decision to shoot one of the gas shells at the monster. (4) (dodge:2) The gas grenade strikes the beast and bursts open! (damage:5+1) The acid eats away at the swarm, and the last of the bugs dies! You are standing in a magical library. The shelves stretch off into the distance. There's a trapdoor you came in through, and a ladder going up. You hear a human-sounding voice from up there, but you can't pick out words.
Torir marches right in there to demand an audience. He really just want to touch the stone to save all of everything so he can go do ...
Huh. There's nothing much for a multiple dissociative personality disorder paladin/fallen paladin to do with his/their life. They certainly can't go back home. They probably wouldn't be able to agree to go on most adventures, and wouldn't want to be saving everything all the time.
... Weapon shop, then.
You walk in and see a lot of what are apparently humans (though they could also be well-preserved undead) dancing and singing. "It's just a jump to the left, and a step to the ri-i-i-i-i-ight. Put your hands on your hips... And bring your knees in tight! The just a dagger thrust... That brings the victims paaaaain! Let's raise some undead again! Let's raise some undead again!" Then they fall onto the floor as a cloaked figure in a throne at the far end of the hall stands up. This must be the lich. He throws off his cloak, and... Oh, gods... That's awful... Look, do you really want me to describe a thousand-year-old undead wizard transvestite? I didn't think so. Let's just say Torir is disgusted, and Nirur wishes he could close the body's eyes. He begins to sing, and the zombies on the floor get up and walk towards you. "I'm just a sweet undead lord... From the terrible... Plane of deeeath!" (6) the zombies haven't gotten near you yet. (4 vs 1) Probably just so he can stop looking at the lich, Nirur takes control of the body. It's SMITIN' TIME!
ENGAGE PIRATE MODE
C'MON THEN YA FOOKIN BITCH! I'VA GOTTLOTSA MORE STABS WHAR DAT CAME FROOM!
Time to kill! You attack the lich with your sword! (6+1) (dodge:5) You hit the lich soundly in the (BP:2) chest! (damage:6+1+1) ...You cut that bastard in half. Have I ever said that I kind of hate you guys sometimes? Anyway, the lich falls into two pieces. Which swim around and attack you from both sides. (2) The right half fails to get to you, (1) and starts floating up and away. (1) The left half drifts off to one side, (6) and you grab both of them and tie them up. With the arms facing each other, of course. You then ask him for information. After cutting off his head and reattaching the sides. He says, "I hate ye. I reeeally hate ye. Th' stone is in the Depths. Down and to the port side. Fer about ten leagues. 'Tis a huge ball of coral. Black coral. Thar's an enterance that leads to a maze. Have fun with tha'. Th' ship is yours. The crew is mine. Ye can run this ship by yerself, right? Ha!" His right half snaps its fingers, and he is gone, along with the skeleton crew. All that's left on the ship is you. And that prisoner who might be an eldritch abomination. And maybe some other prisoners. You need a crew of at least five to run this thing.
Dragons? Is that the best you can do?
Shields next. I'm thinking some sort of magic force-field. If there's time left over, install some oxygen recyclers too. For my plan.
I'll probably also need to install a mana pit/thaum tank to power all this magitek.
What, no robots? You look around for some magic shields to power your next improvement. (5) You find the shields you're loo
tking for. They're really good shields (power+1) You bring them back to the ship for installation. (4+1+1) (3+1) You do really well at installing those shields. (power, usefulness +1) (power:1+1+1) They're about as sturdy as an extra layer of stone walls (-1 damage to Emet for raw damage values of 4 or less). (projector size:1) The projector is a little thermostat-type device on the wall. (shield bubble size:5) It extends about 10 feet from Emet. (usefulness:4) This is a pretty sturdy shield. But it kind of temporarily gives out with too much damage. It goes back on right afterwards. (efficiency:1) And it slows Emet down to a crawl. You might want to get another power source... Oh, and you kajiggered it so you can pick whatever color you want, and have it be visible all the time, only visible when it's struck, or visible all the time changing colors when it's struck! You don't have enough time right now to build an oxygen scrubber... (5) So it's good you found that tiny portal to the Plane of Air!
I hate when that happens. Has to be done though, I guess.
Ax grinned as he pocketed the components. Suckers... I'll get this ring of Kraken Seduction and pad out my equipment at the same time! Greed was quickly overtaking the half-demon as he continued to work his way towards the CEO's office, taking vital parts out of each trap in his path. I should take everything not nailed down in the office, too. How'm I going to get out, though? Maybe I should find a rope or something and climb down, it'd probably be safer and faster than trying to work my way back down.
You go slowly up to the office as you disarm the traps. (3+1) You don't activate any more, (2) but all of the interesting ones are lower down. So no cool parts. You arrive at the CEO's office. The door is huge and imposing, and has a huge complicated lock. That is impossible to pick. Since some of the parts are in other planes. There's also a total lack of candlesticks, differently-colored wall panels, or easily-removable bricks. (1) A screen opens up and a demon glares at you. He says, "
Go away. The CEO isn't accepting visitors. Ever." And then he closes the screen. That sucks. Time to think up an excuse...
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-ReadMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp,
SAM, Infinity doses of
Wizard's Wallbanger, Mild Hallucinogen (10 doses),
SwordSpells:
Spined Hands,
FireboltName: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Good Lockpicks,
Magic Ring,
Black Leather Armor,
Deadly Poison,
Self-propelled throwing discs, 60 gp
Abilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy Horns,
Trap MasterHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifeban,
Toolkit, 15 gp,
Magitek Manuals, Foot Jets (5 continuous turns/20 hops),
Sonar Cannon Guitar., Cool Shades
Abilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Armor PlatingHealth: Fine
This character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Was split into Nirur and Torir, god and evil respectively. A god of good put them back together, and they now are essentially one person with two minds.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Nirur:
Arson, Murder, and Jaywalking,
Righteous Fury,
Torir:
Puppy Kicker,
Evil BastardBoth:
Ethereal Denizen,
Split PersonalityInventory:
Variably Holy Longsword,
Variably Holy Symbol Full Plate Armor,
Enchanted Ring, 50 gp Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory:
Good Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace,
Paralyzing Poison (3 uses), Hand Cannon (no powder), 20 gp
Name: Xibalba Razormane
Species: Tiefling
Description: 5'4" Female 120 Lbs, murky red skin/scales?, black eyes. Tail has natural nail spikes through the end, with a red rag tied over it to mask them. Armed with a dranaginat and two sets of poison-tipped throwing spikes set to each wrist. She normally wears a strappy black banded leather armour, knee-high boots with spikes on the knees. She covers the top of her long black hair and most of her horns with a red cloth like a hood. As utility items she carries a bag of coated caltrops, a flash-bang, a small pot, and a wine-skin.
Profession: Rangeresque, part time bandit. Whatever keeps her stomach filled and her pockets filled in coins.
Background: Took to the forests from a young age. Fell in love with the flame, and chaos, so a lot of them burnt down at first. Learnt more neutral balance of life, then twisted it chaotic for her own means. If anything disturbs her peace she may kill it, she may let it pass. She takes what she wants and doesn't care about future consequences so long as her personal world is well arranged in her mind. She may burn down the whole forest and call it nature's balance as trees will grow back faster than ever in the fertile lands rich with the blood of her vanquished enemies. Studies plant life for poison tipping her weapons, the toxins make the people feel like they are burning alive, savage hunter (overhunts and wastes a lot, like may kill an entire herd of a farmer's sheep in bloodlust for one single mutton). Not opposed to eating sentient creatures.
Home Plane: Plane of Fire
Inventory:
Decent Fancy Asian Polearm,
Throwing Spikes, [-1 to anything you could want to do with them]Rusty, Broken Caltrops[/acronym],
Average Leather Armor, enchanted gloves
Abilities:
Fire Plane Native,
Spiky Tail,
Wanted in twelve sectorsAllies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane NativesInventory:Clothes
A mindless cannon robot the size of a man. Has a shoulder-mounted badass cannon.
Abilities: Never runs out of gunpowder.
Inventory:
11 corrosive gas shells, 23 normal cannonballs
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons
Special:
Shield Projector,
Air GeneratorBought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
Vortices Found: Stones Activated:
Plane of Death √
Abyss √
Plane of Water √
Mechanus √
Celestia √ √
Wizard's Tower √
Generic Asian Dojo √