Sorry BD...
REST?
I AM A GOLEM. I DO NOT NEED TO REST.
ROCK THE FUCK OUT IN ORDER TO HEAL MY INJURIES. Or just planejump back to the Emet and fix meself up there. Even if I can't jump back here directly, I know where the portal is.
Damn monsters... Time to go back home. (1) Or not. (4) You're in the Academy of the vortices at least. Whatever. You find a lab and fix yourself up in there. (5+2) You fix yourself up really well. It feels like you made yourself tougher. (-1 to damage) You now have armor plating on most parts of your body, made from some scavenged iron. It gleams in the light. You look like some kind of badass knight dude. With your maul, and your armor and everything... Time to go kick some Slaadi ass!
Tell SAM I still love him/her/it despite having Sword, Shout something unintellable at FREDTACULAR for him to get his metal booty up here, Confront bugs.
Oh SAM... Oh sweet and lovely SAM... You serenade your weapon. It says, "What are you doing. Stop doing that." You shout to Fred to get up here, (6) and he comes crashing through the wall. OH, YEAH! You give Fred a pat on the back for his excellent Health-Potion Man impersonation, and charge up the stairs. This looks like a library of some kind. A much bigger library than would fit in the tower. Weird. You hear a buzzing sound, and a
thing comes from behind a bookshelf. It takes the shape of a humanoid, but is about fifteen feet tall. And, you know, it's made out of bugs. All sizes, from tiny gnats to huge buzzing beetles. It makes a face with bright red eyes and says, in a voice like a buzzing beehive, "Whyyy havvve youu commmmme to take whhhhat izzzzz righhhhtfullly the propertyyy ovvv theee zzzizzzterzzzz? Geeet ouuut puuuunyyy moooortaaallll!" It grows claws of bees and prepares to throw down.
MINIBOSS! (1) It swings at you and Fred, but fails completely. (5) You take the opportunity to hit it in the back with a firebolt! (dodge:1) It hits hard! Right in the (BP:1) Head! Or head-analogue! (No +1 damage since this thing is basically a swarm) (damage:6) You light its head-analogue on fire! The swarm is now ablaze! Damage dealt each turn. (1) The fire spreads down its body! The smell of burning chitin wafts through the library.
(I swear, if you end up controlling this thing...)
No point. A) I don't want the lich knowing I can Control Undead so it can devise a countermeasure, B) The lich would reaffirm control, either when Nirur takes over or when I get close to the lich, and C) I'd rather not push my luck with controlling both the miniboss and the boss.
What are you doing? I could destroy it in two, maybe three swings of Meddler Smiter ... Hmm, should really get around to renaming that sword at some point. Anyway, you don't stand a chance! Let me destroy it!
"You'd only get us hurt by directly engaging it."
Throw the dagger into the monster's left knee! If I render it immobile, I should be able to just run past.
You throw the creepy dagger at the monster's knee! (3) (dodge:2) It strikes the monster, in the (BP:4) right shin. (damage:5) It severs the leg, and (1) the monster collapses hard, (damage:5) losing three of its arms and the clown head! The throwing knives fly from its grasp and (2) go towards you! (dodge:4-1) You move out of the way. The monster is laying on the ground, but it's still moving. It aims its bubble gun at you and (6) (dodge:5-1) one of the bubbles grazes you! It's made of acid! Gaah! (damage:1-1) The acid all hits your armor and quickly pours off before doing any damage. The lich says through the speakers, "Now, why did you have to hurt my little boy for? What had he done to you? Besides trying to kill you, that is... Anyway, you shouldn't have done that. I'm very upset with you." (6 vs 1) Nirur easily takes the body from the distracted Torir.
Stop being a klutzy dumbass and be a fucking pirate for once.
You are so pissed at yourself. What business does an Orc have being captured like some... Some... Elf! Time to break out! WAAAAAGH! (3) Or not... You're still trapped in the shackles... You hear a voice from the next cell. "Hey, boy. Lean over to the wall. I've got somethin' ta' tell ya." You lean over and see an old Sea Elf. A SEA ELF! The sight of a sea elf desecrating a pirate vessel enrages you so much that you give one more WAAAAAAAGH! and (4+1) rip through the chains! The voice from the next cell changes. It seems a lot... Squeakier? "
Hey. Thanks. I knew that would work." You look again and see a gnome in a diving suit. An illusionist? He says, "
Let me out of here. He's going to feed me to his zombies!"
Great. Like that's not dangerous at all. Ax looked around to make sure there were no observers, then climbed on the fire escape anyway. If it's going to collapse, maybe I can jump through a window. And when all the guards come running back here to the alley I can carry on unhindered. Even if I get up three floors its better than trying to sneak past the guards at the front door anyway.
Of
course the fire escape would be rusty. Dammit... Might as well make an effort anyway. (5) You quickly make it up to the highest point on the fire escape! Must have some sort of enchantment... You look through the nearest window and see rows of cubicles with all kinds of creatures. None of them look out of the windows, and then you see why. A huge demon wielding a whip. He lashes anyone who so much as stretches in their chair. Real nightmare boss... Gods, you're glad you aren't in there.
(AI:2) Fail to do anything.
Yay! Apathy!
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-ReadMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas,
Doctor's Bag, Plague Doctor Mask, Iron Dagger, 5 gp,
SAM, Infinity doses of
Wizard's Wallbanger, Mild Hallucinogen (10 doses),
SwordSpells:
Spined Hands,
FireboltName: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Good Lockpicks,
Black Leather Armor,
Magic Ring, 75 gp
Abilities:
Burglar,
Good Eyes,
Denizen of Shadow,
Fancy Horns,
Trap MasterHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Lifeban,
Toolkit, 15 gp,
Magitek Manuals, Foot Jets (5 continuous turns/20 hops)
Abilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My Captain,
Armor PlatingHealth: Fine
Species: Mutant
Description: An ugly looking mutant who hates most people. Permanantly disguised as a beautiful woman.
Profession: A guard to a local inn.
Background: Created in a magic experiment gone wrong, he escaped and decided to live his live in a nearby city.
Home Plane: Material Plane
Mutations:
Rhinocerous Skin,
Claw HandsAbilities:
Alcoholism,
Brawler,
Material Plane Denizen,
Curse of BeautyInventory:
Half-Brick in a Sock, 3 Empty Beer Bottles,
Gloves,
Dress Cursed Brass Knuckles,
Bionic ArmsThis character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them. Was split into Nirur and Torir, god and evil respectively. A god of good put them back together, and they now are essentially one person with two minds.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Nirur:
Arson, Murder, and Jaywalking,
Righteous Fury,
Torir:
Puppy Kicker,
Evil BastardBoth:
Ethereal Denizen,
Split PersonalityInventory:
Variably Holy Longsword,
Variably Holy Symbol Full Plate Armor,
Enchanted Ring, 50 gp Scary Dagger
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory (All in the pirate ship's hold except for the shirt and pants):
Good Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace,
Paralyzing Poison (3 uses), Hand Cannon (no powder), 20 gp
Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
You saved them from some pirates. Yay!
Abilities:
Powder Monkeys,
Kids,
Air Plane NativesInventory:Clothes
A mindless cannon robot the size of a man. Has a shoulder-mounted badass cannon.
Abilities: Never runs out of gunpowder.
Inventory:
12 corrosive gas shells, 25 normal cannonballs
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room (one cannon - left), Spare bedroom (one cannon - right), Engine room
Third floor: Spare bedroom, cockpit (two cannons - forward), Iali Boltcut's room, ladder to roof
Roof:
Pouting TieflingAx's "room",
Badass FlameTurret, Two swivelling cannons
Bought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.
Vortices Found: Stones Activated:
Plane of Death √
Abyss √
Plane of Water √
Mechanus √
Celestia √ √
Wizard's Tower √
Generic Asian Dojo √