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Author Topic: RTPJ: Tis belongs to Schil now. Have fun.  (Read 87730 times)

Nirur Torir

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Re: Roll to Planejump! Turn Eleven: Assholes off the Starboard Bow!
« Reply #210 on: May 02, 2011, 09:10:40 am »

The paladin must never hear about what everyone knows you're all going to cause.

Not complaining about finally hurting something, but shouldn't my bonuses be at +2?

I continue to inflict bodily harm upon evil beings.
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Schilcote

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Re: Roll to Planejump! Turn Eleven: Assholes off the Starboard Bow!
« Reply #211 on: May 02, 2011, 12:36:06 pm »

*poke*
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

SeriousConcentrate

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Re: Roll to Planejump! Turn Eleven: Assholes off the Starboard Bow!
« Reply #212 on: May 02, 2011, 12:52:49 pm »

Sorry, internet issues. Just now got it working again. :\ Also, I believe my throwing daggers are +1 to accuracy? :3

In one quick, fluid motion, Ax drew one of his throwing daggers and tossed it at the captain's eyes. Even if I manage to save the kid he's gonna hate me for it, the Tiefling emo'd as the weapon left his hand.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Schilcote

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Re: Roll to Planejump! Turn Eleven: Assholes off the Starboard Bow!
« Reply #213 on: May 02, 2011, 12:54:55 pm »

Someone should probably indicate to me that I shouldn't try to ram the pirate ship. Or not.
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WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

SeriousConcentrate

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Re: Roll to Planejump! Turn Eleven: Assholes off the Starboard Bow!
« Reply #214 on: May 02, 2011, 01:00:33 pm »

I dunno, it might work out. Jo could probably stay standing after the collision. If we're lucky the first mate will lose his balance and ggamer could then rush over and kill him.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Riccto

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Re: Roll to Planejump! Turn Eleven: Assholes off the Starboard Bow!
« Reply #215 on: May 02, 2011, 02:59:43 pm »

Take care to remember that our vehicle is a house. I'm not sure if it was designed for durability.
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Raggle Fraggle

choobakka

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Re: Roll to Planejump! Turn Twelve: Hostage Situation!
« Reply #216 on: May 02, 2011, 04:19:39 pm »

 :D Yay! Ramming speed is the best speed!
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Riccto

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Re: Roll to Planejump! Turn Twelve: Hostage Situation!
« Reply #217 on: May 02, 2011, 04:23:35 pm »

If the Pirate ship is succesfully rammed the Alchemist would head aboard, looking for any booty/ Assisting his Comrades.
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Raggle Fraggle

Bdthemag

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Re: Roll to Planejump! Turn Twelve: Hostage Situation!
« Reply #218 on: May 02, 2011, 04:27:03 pm »

Use my "Persuasion" skills.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

ggamer

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Re: Roll to Planejump! Turn Twelve: Hostage Situation!
« Reply #219 on: May 02, 2011, 05:15:30 pm »

i'm assuming the turn is coming?

Riccto

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Re: Roll to Planejump! Turn Twelve: Hostage Situation!
« Reply #220 on: May 02, 2011, 05:21:47 pm »

i'm assuming the turn is coming?
I assume the same.
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choobakka

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Re: Roll to Planejump! Turn Twelve: Hostage Situation!
« Reply #221 on: May 02, 2011, 05:28:10 pm »

i'm assuming the turn is coming?
If you posted an action, maybe.
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ggamer

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Re: Roll to Planejump! Turn Eleven: Assholes off the Starboard Bow!
« Reply #222 on: May 02, 2011, 05:42:02 pm »

I'MA COAT THA FOOCKIN' SWA'D IN DA' PO'S'N, AND STAB YA! THEY'RE GONNA HAVE TA' GLEW YEW BACK TOGETHAR WHE'NI'MA DONE WIT'YA!

choobakka

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Re: Roll to Planejump! Turn Twelve: Hostage Situation!
« Reply #223 on: May 02, 2011, 06:17:59 pm »

Again?  :D A one would actually benefit you, since the poison would make the kid look dead!
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Riccto

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Re: Roll to Planejump! Turn Twelve: Hostage Situation!
« Reply #224 on: May 02, 2011, 06:20:03 pm »

Poison + Poison = 2x Poison. 8)
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Raggle Fraggle
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