Purchase the Smoke, Get on-board Emet, Upgrade Flamethrower with help of Iali hopefully.
You buy the Smoke and hail Schilcote, who you see on Emet nearby. He comes and picks you up.
FUUUU
Locate my science officer, get him on the goddamn airship. Make wepon.
Hey! What if we attached the FLAMETHROWER to Emet? (Riccto:5+1+1) (Schilcote:3+1+1) (Iali:3+1) Wow. You guys are really good at this shit. +1 to power, usefulness, efficiency. (power:4+1+2(Smoke)) Dude. Seriously. This thing is BADASS. +1 to damage. (size:5) It's a turret mounted on the roof. Now Ax will have somewhere to sit! (usefulness:3+1) It's pretty reliable. (efficiency:5+1) ... And the Smoke constantly replenishes itself, so, that's good too. You know what? You people make reeeeally big shit. If Riccto does make that boomerang for Ax, it'll end up being like a ridiculous anime weapon or something.
TEAR THE PIRATES APART.
(4+1+1) You dash at the captain and swing a punch! (dodge:3) It connects! In the (BP:1) FACE! +1 to damage! (damage:5+1+1+1) His head explodes. You really didn't expect that.
GRRAAAH! NOBODY SHOT'S AT MEH AN' LIVES TA TELL THA TALE!
RIP AND TE'R, RIP AND TE'R THAR GUT'S!
"Wonder what kind of loot those pirates have..." Ax said to himself. Guess I'd better get back there and fight too if I want anything. This is the plane of air, so maybe I can make that jump. He got on the roof of the Emet and kept an eye out for the enemy airship. If he saw it while they were on the way back to Airporte, he'd leap onto it while tossing one of his throwing daggers at a pirate for maximum cool points.
Schilcote swings Emet around and heads for the pirate ship! (5+1) Big Jo grabs a rope that was hanging off of Airporte and swings onto the deck of the pirate ship, (2+1+1) Heading for a lone pirate! (dodge:3) He hits the pirate in the (4) right leg, (damage:3+1) cutting into it! (4) The pirate swings back with his cutlass, (dodge:1) and hits Jo squarely in the (BP:2) chest! (damage:4) Aaaaagh! That hurt you 'umie bastard!
(3+1) Ax also grabs a rope and swings onto the ship! As he does, he throws his daggers (3+1) at a pair of pirates! (dodge:6, 5) They are apparently ninjas, and one even grabs Ax's dagger by the handle and (1) stabs himself in the side... (damage:2) It looks like it was just a scratch.
Iali decides to fire the flameturret at the pirates! (6) He hits the ship's (SP:3) sails, (damage:3+1) setting them on fire! The ship is dead in the
waterair! (fire damage:1) The fire goes out immediately, probably because of air currents.
One of the pirates fires a cannon at Emet! (6) (dodge:6+1) Schilcote manouvered successfully out of the way.
Ah, excellent. They're probably all evil, and I must properly give thanks to The Creator for my survival by annihilating them before they can do something annoying like meddling with the material plane.
I determine whether or not the leader is evil the surest way possible: By hitting him in the neck with my sword.
(1) You charge at the leader and trip over a rock! Your sword goes flying, and (4) almost hits a dwarf, who moves out of the way.(2) The dwarves are too surprised to attack.
Statuses:
Species: Mutant
Description: A "Being" That stands like a man, the size of a man, but covered with horrible burns and an alchemists robe
Profession: Alchemist/Mad Scientest
Background: He once was a man. Atleast he thinks so. But what he does remember is his knack for mixing up chemicals and herbs, always trying to find that perfect mix. But he has suffered his fair share of accidents in the lab
Home Plane: Astral Plane
Abilities:
Master Alchemist,
Mad Alchemist,
Astral Denizen,
Well-ReadMutations:
Alchemical Immunities,
Four Arms,
Inventory:
Bottle Sling,
Good Chemistry Set,
Leather Robes,
Phial of enchanted gas, Iron Dagger, 15 gp
Spells:
Spined HandsName: Axolisin Sathael. He prefers being called Ax or Sin since he thinks it's awesome.
Species: Tiefling
Description: Short, pale, and skinny. He stands about 5'5 and 120 pounds. His hair and eyes are pure black and his pure white skin has light gray spots across it. His horns are goat-like. He spends a lot of time moping and figures since he's just so mistreated he can do whatever he wants.
Profession: Thief
Background: He's been kicked around his entire life as you might expect and resorted to thievery since Tieflings are branded as thieves and untrustworthy anyway. He's very small time and hasn't progressed much beyond mugging, purse stealing, pickpocketing, and robbing the poor.
Home Plane: Plane of Shadow
Inventory:
Steel Daggers,
Throwing Daggers,
Cheap Lockpicks,
Black Leather Armor,
Magic Ring, 150 gp
Abilities:
Burglar,
Good Eyes,
Denizen of ShadowHealth: Fine
Species: Golem
Description: Created as a result of DRUNK THAUMATOLOGY!. Was intended to have humanlike personality and intellgence. Doesn't talk much, but isn't stupid. Has no goals of his own besides survival, goes around helping people with various things for lack of a better purpose. Will do anything asked of him unless he has a reason not to (if it conflicts with an existing goal or his basic morality). Lawful Good (as in lawful as the opposite of chaotic). Extremely logical and unemotional. Dislikes entropic behavior. Is good with machines (clockwork and a bit of early steam power, I guess).
When he does talk, it sounds something like the above paragraph.
Profession: None. See above. Requires no food and builds his own shelter, and has very little interest in material goods.
Background: See description.
Home Plane: Material Plane.
Inventory:
Iron Maul,
Toolkit, 15 gp,
Magitek ManualsAbilities:
Pneumatic Joints,
Simple Personality,
Material Plane Denizen,
Oh Captain My CaptainHealth: Fine
Species: Mutant
Description: An ugly looking mutant who hates most people. Permanantly disguised as a beautiful woman.
Profession: A guard to a local inn.
Background: Created in a magic experiment gone wrong, he escaped and decided to live his live in a nearby city.
Home Plane: Material Plane
Mutations:
Rhinocerous Skin,
Claw Hands[acronym]
Abilities: Alcoholism, Brawler, Material Plane Denizen, Curse of Beauty
Inventory: Half-Brick in a Sock, 3 Empty Beer Bottles, Concealing clothes, Cursed Brass Knuckles
This character brought to you thanks to the wonderful racial descriptions.
Species: Aasimar
Description: Lawful Neutral, almost Lawful Stupid. He firmly believes in the tenets of his faith, and is willing to die to uphold them.
Profession: Paladin.
Background: His people believe themselves to be the only true guardians of the material plane; the best way to help the mortal inhabitants of said plane is by not touching anything. Obviously this is what The Creator had in mind, and any who meddle in the plane, and therefore blaspheme The Creator, are to be punished severely.
After three decades of military service (doing nothing), he has been sent out as a sort of test to determine the extent of the planer distortion, fix it if possible, find the perpetrators, deliver justice, then report back.
Home Plane: Ethereal Plane.
Abilities:
Arson, Murder, and Jaywalking,
Righteous Fury,
Ethereal Denizen,
Avatar of ImhoInventory:
Holy Longsword,
Mass-Produced Holy Symbol,
Full Plate Armor,
Enchanted Ring, 50 gp
Name: Jo'Ldza (Big Jo)
Species: Orc
Description: We'sn orcs may be deesa jerks, but we's still hassda jobs. I'mn A big ork. Got'sa bald head, with red eyes and wella build a'ms. I'sa been a kaptain for more dan' twenn'y yea's. I 'elp keep the balance wit' mah krew.
Profession: Kaptain of an orc sailing ship
Background: Grew up on a sailing boat with his brother, who was also a kaptain. inherited kaptain'ism and crew from his brother when he died.
Home Plane: Water Plane
Abilities:
Sailor,
Swashbuckler Water Plane Denizen,
Dinghy PilotInventory:
Rapier,
Grappling Hook,
Pirate Outfit,
Magic Coin Necklace,
Paralyzing Poison (5 uses), 20 gp
Allies:
You kind of made his house into your flying machine, so he decided to tag along. He is now going all fangirl over Schilcote, who he sees as almost a demigod of mechanics.
Abilities:
Master Mechanic,
Old ManInventory: The entire contents of his house, which you made into a flying machine.
Vehicles:
The house part belongs to the gnome mechanic, the flying mechanism belongs to Schilcote, the fueling system was made by Riccto. It runs on air and can easily break the sound barrier. It will almost never break. Schilcote can planejump the ship, but will have -1 on all actions in the next turn.
First floor: Workshop, door outside, kitchen
Second Floor: Nirur's room, Spare bedroom, Engine room
Third floor: Spare bedroom, cockpit, Iali Boltcut's room, ladder to roof
Roof:
Pouting TieflingAx's "room",
Badass FlameTurretBought by Schilcote to keep Big Jo happy. Flies as fast as you can row it (with the orc alone? Pretty fast.), enchantment is permanent.