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Author Topic: Oh... wow... yikes.  (Read 4594 times)

Lord Braindead

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Re: Oh... wow... yikes.
« Reply #30 on: April 11, 2011, 07:08:00 pm »

While not as gibtastic as serrated discs i can recommend copper picks.
When mounted into a weapon trap they loose nearly all of their penetration but will (at least against unarmored targets, never tried this as a gobbo defense) tear skin just fine, resulting in ridiculous amounts of blood and horribly maimed wildlife.
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Lost Requiem

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Re: Oh... wow... yikes.
« Reply #31 on: April 11, 2011, 07:27:42 pm »

I've seen it, too. I've had more than one occasion where I go back to the surface to see a bunch of clothing and a weapon at the gate near the traps. The blood no  longer gives away  that fact; my front and back entrances to my fort are so saturated in blood from hundreds of units, the walls and floors have hepatitis.
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UnrealJake

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Re: Oh... wow... yikes.
« Reply #32 on: April 11, 2011, 07:30:51 pm »

I've had some ridiculous experiences with blood, I've had my dwarves, secure up in the battlements, splattered in the blood of goblins at the very extremes of their range...
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DrKillPatient

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Re: Oh... wow... yikes.
« Reply #33 on: April 11, 2011, 10:50:56 pm »

I had a FB fall a ridiculous distance onto an extended upright spike trap, he ended up killing my entire fortress with an explosion of toxic forgotten beast chunks. Too bad they're trapavoid, I would have liked to coat my entrance in deadly neurotoxin with the help of serrated discs.

...Hm, could you have a system where the various limbs thrown around by disc traps get washed into a channel and then atomsmashed? Would save hauling jobs, but I guess you'd also lose most of the items.
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Caldfir

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Re: Oh... wow... yikes.
« Reply #34 on: April 11, 2011, 11:56:41 pm »

I had a FB fall a ridiculous distance onto an extended upright spike trap, he ended up killing my entire fortress with an explosion of toxic forgotten beast chunks. Too bad they're trapavoid, I would have liked to coat my entrance in deadly neurotoxin with the help of serrated discs.

...Hm, could you have a system where the various limbs thrown around by disc traps get washed into a channel and then atomsmashed? Would save hauling jobs, but I guess you'd also lose most of the items.
If your fort freezes in the winter, you can have your traps in a channel with a drain on one side, and wash your troubles away. (or magma I guess, but then why are you even bothering with traps?)
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xordae

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Re: Oh... wow... yikes.
« Reply #35 on: April 11, 2011, 11:58:17 pm »

I remember they didn't use to avoid traps. FB that is. There was a bronze colossus once who ran through my neverending hall of stone fall traps (I was cheap back then), triggering shit left and right. And he comes out without a dent on the other side, but he's missing a small toe. I thought that was pretty hilarious.
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Thief^

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Re: Oh... wow... yikes.
« Reply #36 on: April 12, 2011, 07:08:38 am »

That's megabeast, forgotten beasts are a whole different thing.
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Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

Noble Digger

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Re: Oh... wow... yikes.
« Reply #37 on: April 12, 2011, 10:02:58 am »

Pretty sure stealthed Goblin units only set off Cage Traps: not Weapon, Stonefall, etc. traps. Was someone saying their Weapon Traps revealed stealthed thieves and snatchers by exploding them?

Kobolds never set off any trap unless they are standing on it and become unconscious. That's if they even survive world gen (currently they don't)

If you take the SKULKING tag off Kobolds they will siege you instead of sending thieves, and their trap immunity becomes truly terrifying in that context when 75+ Kobolds just waltz into your fortress.

...how early do they siege?

Haha. This was the 2nd year for this fortress.

http://img707.imageshack.us/f/hammertoe18region127633.png/

http://img27.imageshack.us/f/hammertoe19region127633.png/
« Last Edit: April 12, 2011, 10:07:16 am by Noble Digger »
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

Oliolli

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Re: Oh... wow... yikes.
« Reply #38 on: April 12, 2011, 10:41:05 am »

Dwarf Mechanic: I solve practical problems.
Going to try foor a full transcipt kinda thing.

*MEET THE MECHANICS*
(Cut to a dwarven mechanics sitting on a barrel in front of a wall, taking a long pull from a barrel of beer before putting it down.)
Hey look, pink-skin, I'm an mechanics.  And that means I solve problems.
(A dart landed right next to him)
Not problem like "Are nobles useful?", because that would fall within the purview of your conundrums of playstyle.
(Two bolts landed next to his head)
I solve practical problem.
(Took another pull from the barrel.  A battlecry from an approaching goblin silenced by a thud and crunching sound).
Fr'instance.
(Camera sees a kobold approaching from the left corridor).
How am I going to stop some annoying green little elvse hubbard from dividing me into two dwarves?
(The kobold lounges, right before a massive hammer crushes it into the ground).
The answer?
(The sound of a sword swing, followed by the sound of something squishy landing).
Use a trap.
(Sound of trap resetting with a click).
And if that don't work...
(At a distance an increasing volume of the battlecry of goblins can be heard, followed by another click)
Use more traps.
(The sound of battlecry turns to screams of terror, then silence.  A goblin's head rolls into view)
Like this floor mounted artifact weapons trap, designed by me...
(Kicks the goblin's head into it, and it gets impaled on a spike).
Build by me...
(Camera changes to a view of a troll charging at the mechanic, who promptly get evicerated by several serated steel disk)
And you best hope... not right under you.
(Camera zooms along the corridor towards the entrance as it captures scene of goblins, trolls, kobolds and elves getting pulverized, incinerated, drowned, impaled, blended, crushed, thrown, dropped and bridge-atomized by numerous traps)

Someone needs to do this for the rest of the team.... I call dibs on scout!

Im working on "Still Alive", won't take long.
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UnrealJake

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Re: Oh... wow... yikes.
« Reply #39 on: April 12, 2011, 10:43:20 am »

This was a failure.
I'm making a note here: Huge mistake.
It's hard to overstate my elf hatred.
Dwarven Science
We do what we shouldn't
because we can.
For the good of all of us.
Except the ones who are elves.
But there's no sense crying over every mistake.
You just keep on trying till you run out of fun.
And the Science gets done.
And you make a neat engraving.
For the Dorfs who are still alive.
I'm not even berserking.
I'm being so ecstatic right now.
Even though you broke my heart.
And killed me.
And tore me to pieces.
And threw every piece into caverns.
As they rotted it hurt because I was so happy for you!
Now these spatters of blood make a beautiful mural.
And we're out of dwarves.
We're failing on time.
So I'm Urist. I got burned.
Think of all the things we learned
for the people who are still alive.
Go ahead and drop me.
I think I prefer to stay underground.
Maybe you'll find someone else to make lye.
Maybe the clowns
THAT WAS A JOKE.
HAHA. FAT CHANCE.
Anyway, this cheese is great.
I should go engrave it all over.
Look at me still partying
when there's Science to do.
When I look out there, it makes me glad I'm not you.
I've experiments to run.
There is research to be done.
On the Soap Makers who are still alive.
And believe me I am still alive.
I'm doing Science and I'm still alive.
I feel ECSTATIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.
STILL ALIVE (x2)

I did this aeons ago with someone.
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Huochong sounds like what you hear when a ninja hits somebody with a frying pan.

"HUOOOOOOOOOO-"
*CHONG*

Greiger

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Re: Oh... wow... yikes.
« Reply #40 on: April 12, 2011, 10:51:28 am »

I had a FB fall a ridiculous distance onto an extended upright spike trap, he ended up killing my entire fortress with an explosion of toxic forgotten beast chunks. Too bad they're trapavoid, I would have liked to coat my entrance in deadly neurotoxin with the help of serrated discs.

...Hm, could you have a system where the various limbs thrown around by disc traps get washed into a channel and then atomsmashed? Would save hauling jobs, but I guess you'd also lose most of the items.

Perhaps if you had pits on all sides of the trap, with a wall on the other side of them.  (A roof may be necessary, but it would need to be more than 1 z level up, with walls up to it if it is) And then an infinite water source flowing into the pit.  Then build an atomsmasher based water drainage system at the opposite end of the source.

In theory, many of the limbs will fly away from the trap, strike the walls surrounding and fall into the water filled pit.  Then you simply turn on the atomic drain.  That will cause the water to flow towards the drain as the water gets atomsmashed, as the water flows, it will push the limbs into the atomsmasher.

It will save all goblin items.  But the system won't collect 100% of the limbs.  Sometimes the limbs get hacked off without enough force to move it out of the starting tile, and those will still be on the starting tile.  Also last I heard items being pushed by water can be buggy.  On occasion something being pushed by water will stop being pushed by the flow and appear to vanish, while still technically being there.  I always fluff it as the item getting buried under mud myself.  To minimize that you'll want your atomsmasher as close to the trap as possible, but even right next to it you'll likely have that happen to a few bodyparts.
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Oliolli

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Re: Oh... wow... yikes.
« Reply #41 on: April 12, 2011, 11:12:20 am »

This was a failure.
I'm making a note here: Huge mistake.
It's hard to overstate my elf hatred.
Dwarven Science
We do what we shouldn't
because we can.
For the good of all of us.
Except the ones who are elves.
But there's no sense crying over every mistake.
You just keep on trying till you run out of fun.
And the Science gets done.
And you make a neat engraving.
For the Dorfs who are still alive.
I'm not even berserking.
I'm being so ecstatic right now.
Even though you broke my heart.
And killed me.
And tore me to pieces.
And threw every piece into caverns.
As they rotted it hurt because I was so happy for you!
Now these spatters of blood make a beautiful mural.
And we're out of dwarves.
We're failing on time.
So I'm Urist. I got burned.
Think of all the things we learned
for the people who are still alive.
Go ahead and drop me.
I think I prefer to stay underground.
Maybe you'll find someone else to make lye.
Maybe the clowns
THAT WAS A JOKE.
HAHA. FAT CHANCE.
Anyway, this cheese is great.
I should go engrave it all over.
Look at me still partying
when there's Science to do.
When I look out there, it makes me glad I'm not you.
I've experiments to run.
There is research to be done.
On the Soap Makers who are still alive.
And believe me I am still alive.
I'm doing Science and I'm still alive.
I feel ECSTATIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.
STILL ALIVE (x2)

I did this aeons ago with someone.

Mine's maybe not as good as yours but still :P

This was a failure.
I'm making a note here: H. F. S.
It's hard to overstate my anger at them.
Dwarf Fortress
We do what we want
because we can.
For the bad of all the dwarves.
Except the ones who are dead.
But there's no sense crying over every dead dorf.
You just keep on trying till they all set off north.
And the fell mood gets run.
And the artifact gets done.
For the dwarves who are still alive.
I'm not even berserk.
I'm being stark raving mad right now.
Even though you pulled the lever.
And broke it.
And opened the floodgate.
And flooded the fort... with... magma.
As burned it hurt because fifty years old!
Now these bodies of dwarves make a beautiful line.
And we're out of booze.
We're running out of time.
So I'm sad it got burned.
But think of all the things we yearned
for the future of the fort.
Go ahead and leave me.
I think I prefer to stay in this one.
Maybe you'll find something else to play through.
Maybe MINECRAFT
THAT WAS A JOKE.
HAHA. FAT CHANCE.
Anyway, that booze was great.
It's so alcoholic.
Look at me still trying
when there's !!science!! to do.
When I look out there, it makes me GLaD I'm not you.
I've experiments to run.
There are trolls to be undone
and all the others that are still alive.
And believe me I am on fire.
I'm doing !!science!! while I'm on fire.
I feel ECSTATIC while I'm on fire.
While you're drowning I'll be on fire.
And when you're a ghost I'll be on fire.
ON FIRE
ON FIRE
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Deon

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Re: Oh... wow... yikes.
« Reply #42 on: April 12, 2011, 11:26:05 am »

I've had stealthed gobs set off weapon traps before.  Or at least I assume is happening whenever I find some extra goblin clothes a bag, and a grey goblin corpse on a weapon trap.
Stealthed enemies definitely set off traps. I have multiple enemy races in my mod so I see it quite frequently (especially illithid ambushes).
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TolyK

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Re: Oh... wow... yikes.
« Reply #43 on: April 12, 2011, 11:51:54 am »

I've had stealthed gobs set off weapon traps before.  Or at least I assume is happening whenever I find some extra goblin clothes a bag, and a grey goblin corpse on a weapon trap.
Stealthed enemies definitely set off traps. I have multiple enemy races in my mod so I see it quite frequently (especially illithid ambushes).
I can confirm this. Stealthed enemies however won't give a message (i.e. "Snatcher! Save the children!" or whatever) if they get attacked with a weapon/stone trap.
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Thief^

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Re: Oh... wow... yikes.
« Reply #44 on: April 12, 2011, 12:21:19 pm »

Mine's maybe not as good as yours but still :P
Yours (mostly) keeps the rhymes intact. It is therefore better.
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Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.
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