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Author Topic: Oh... wow... yikes.  (Read 4602 times)

UnrealJake

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Re: Oh... wow... yikes.
« Reply #15 on: April 10, 2011, 10:13:18 am »

The only problem with weapon traps is that they tend to get jammed.

And if that don't work, then use more trap.
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Huochong sounds like what you hear when a ninja hits somebody with a frying pan.

"HUOOOOOOOOOO-"
*CHONG*

Noble Digger

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Re: Oh... wow... yikes.
« Reply #16 on: April 11, 2011, 07:53:06 am »

Pretty sure stealthed Goblin units only set off Cage Traps: not Weapon, Stonefall, etc. traps. Was someone saying their Weapon Traps revealed stealthed thieves and snatchers by exploding them?

Kobolds never set off any trap unless they are standing on it and become unconscious. That's if they even survive world gen (currently they don't)

If you take the SKULKING tag off Kobolds they will siege you instead of sending thieves, and their trap immunity becomes truly terrifying in that context when 75+ Kobolds just waltz into your fortress.
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.

UnrealJake

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Re: Oh... wow... yikes.
« Reply #17 on: April 11, 2011, 08:03:29 am »

That explains my lack of thieves and baby snatchers then...
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Huochong sounds like what you hear when a ninja hits somebody with a frying pan.

"HUOOOOOOOOOO-"
*CHONG*

Greiger

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Re: Oh... wow... yikes.
« Reply #18 on: April 11, 2011, 08:04:50 am »

I've had stealthed gobs set off weapon traps before.  Or at least I assume is happening whenever I find some extra goblin clothes a bag, and a grey goblin corpse on a weapon trap.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

sweitx

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Re: Oh... wow... yikes.
« Reply #19 on: April 11, 2011, 09:58:26 am »

The only problem with weapon traps is that they tend to get jammed.

And if that don't work, then use more trap.

Like this floor-mounted artifact serated steel disk trap.  Designed by me.
*BUZZZZ*
Build by me.
*BUZZZZZZ* *SPLAT*
And you better hope... you're not standing on it.
*Symphony of trolls, goblins, and various woodland critters getting pulverized by a corridor covered with serrated steel disks.*
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One of the toads decided to go for a swim in the moat - presumably because he could path through the moat to my dwarves. He is not charging in, just loitering in the moat.

The toad is having a nice relaxing swim.
The goblin mounted on his back, however, is drowning.

Greiger

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Re: Oh... wow... yikes.
« Reply #20 on: April 11, 2011, 12:13:32 pm »

Dwarf Mechanic: I solve practical problems.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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I don't need friends!! I've got knives!!!

UnrealJake

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Re: Oh... wow... yikes.
« Reply #21 on: April 11, 2011, 12:40:01 pm »

Not problems like "Which way should I build this wall from" because that would fall under the perview of your conundrums known as common sense...
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Huochong sounds like what you hear when a ninja hits somebody with a frying pan.

"HUOOOOOOOOOO-"
*CHONG*

Lost Requiem

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Re: Oh... wow... yikes.
« Reply #22 on: April 11, 2011, 12:45:35 pm »

That reminds me. I haven't been getting Kobold thieving attempts in this fortress. I wonder what happened...
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Lost's sanctuary for Lolis.
Quest Complete! 41/31

sweitx

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Re: Oh... wow... yikes.
« Reply #23 on: April 11, 2011, 12:52:56 pm »

Dwarf Mechanic: I solve practical problems.
Going to try foor a full transcipt kinda thing.

*MEET THE MECHANICS*
(Cut to a dwarven mechanics sitting on a barrel in front of a wall, taking a long pull from a barrel of beer before putting it down.)
Hey look, pink-skin, I'm an mechanics.  And that means I solve problems.
(A dart landed right next to him)
Not problem like "Are nobles useful?", because that would fall within the purview of your conundrums of playstyle.
(Two bolts landed next to his head)
I solve practical problem.
(Took another pull from the barrel.  A battlecry from an approaching goblin silenced by a thud and crunching sound).
Fr'instance.
(Camera sees a kobold approaching from the left corridor).
How am I going to stop some annoying green little elvse hubbard from dividing me into two dwarves?
(The kobold lounges, right before a massive hammer crushes it into the ground).
The answer?
(The sound of a sword swing, followed by the sound of something squishy landing).
Use a trap.
(Sound of trap resetting with a click).
And if that don't work...
(At a distance an increasing volume of the battlecry of goblins can be heard, followed by another click)
Use more traps.
(The sound of battlecry turns to screams of terror, then silence.  A goblin's head rolls into view)
Like this floor mounted artifact weapons trap, designed by me...
(Kicks the goblin's head into it, and it gets impaled on a spike).
Build by me...
(Camera changes to a view of a troll charging at the mechanic, who promptly get evicerated by several serated steel disk)
And you best hope... not right under you.
(Camera zooms along the corridor towards the entrance as it captures scene of goblins, trolls, kobolds and elves getting pulverized, incinerated, drowned, impaled, blended, crushed, thrown, dropped and bridge-atomized by numerous traps)

Logged
One of the toads decided to go for a swim in the moat - presumably because he could path through the moat to my dwarves. He is not charging in, just loitering in the moat.

The toad is having a nice relaxing swim.
The goblin mounted on his back, however, is drowning.

jellsprout

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Re: Oh... wow... yikes.
« Reply #24 on: April 11, 2011, 01:47:25 pm »

If you take the SKULKING tag off Kobolds they will siege you instead of sending thieves, and their trap immunity becomes truly terrifying in that context when 75+ Kobolds just waltz into your fortress.

Except, you know, they are goblins. Your guard kitten should be more than enough to slaughter them.
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"Having been equipped with tracking collars so their migration and survival in the wild can be measured, the young Sea Serpent is released into the wild.  It is hoped that this captive breeding program will boost their terribly low population numbers and eventually see them removed from the endangered species list..."

Itnetlolor

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Re: Oh... wow... yikes.
« Reply #25 on: April 11, 2011, 02:56:09 pm »

*Insert (Super) Meat Boy Music Here*

UnrealJake

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Re: Oh... wow... yikes.
« Reply #26 on: April 11, 2011, 05:12:20 pm »

Dwarf Mechanic: I solve practical problems.
Going to try foor a full transcipt kinda thing.

*MEET THE MECHANICS*
(Cut to a dwarven mechanics sitting on a barrel in front of a wall, taking a long pull from a barrel of beer before putting it down.)
Hey look, pink-skin, I'm an mechanics.  And that means I solve problems.
(A dart landed right next to him)
Not problem like "Are nobles useful?", because that would fall within the purview of your conundrums of playstyle.
(Two bolts landed next to his head)
I solve practical problem.
(Took another pull from the barrel.  A battlecry from an approaching goblin silenced by a thud and crunching sound).
Fr'instance.
(Camera sees a kobold approaching from the left corridor).
How am I going to stop some annoying green little elvse hubbard from dividing me into two dwarves?
(The kobold lounges, right before a massive hammer crushes it into the ground).
The answer?
(The sound of a sword swing, followed by the sound of something squishy landing).
Use a trap.
(Sound of trap resetting with a click).
And if that don't work...
(At a distance an increasing volume of the battlecry of goblins can be heard, followed by another click)
Use more traps.
(The sound of battlecry turns to screams of terror, then silence.  A goblin's head rolls into view)
Like this floor mounted artifact weapons trap, designed by me...
(Kicks the goblin's head into it, and it gets impaled on a spike).
Build by me...
(Camera changes to a view of a troll charging at the mechanic, who promptly get evicerated by several serated steel disk)
And you best hope... not right under you.
(Camera zooms along the corridor towards the entrance as it captures scene of goblins, trolls, kobolds and elves getting pulverized, incinerated, drowned, impaled, blended, crushed, thrown, dropped and bridge-atomized by numerous traps)

Someone needs to do this for the rest of the team.... I call dibs on scout!
Logged
Huochong sounds like what you hear when a ninja hits somebody with a frying pan.

"HUOOOOOOOOOO-"
*CHONG*

Byakugan01

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Re: Oh... wow... yikes.
« Reply #27 on: April 11, 2011, 05:20:57 pm »

Pretty sure stealthed Goblin units only set off Cage Traps: not Weapon, Stonefall, etc. traps. Was someone saying their Weapon Traps revealed stealthed thieves and snatchers by exploding them?

Kobolds never set off any trap unless they are standing on it and become unconscious. That's if they even survive world gen (currently they don't)

If you take the SKULKING tag off Kobolds they will siege you instead of sending thieves, and their trap immunity becomes truly terrifying in that context when 75+ Kobolds just waltz into your fortress.

...how early do they siege?
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Bo-Rufus CMVII

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Re: Oh... wow... yikes.
« Reply #28 on: April 11, 2011, 05:29:08 pm »

I decided to let down my gates to let the goblins charge at my fort, then lift it when they were near, but unfortunatly all my war dogs chased out to meet them and got butchered.
I just had some luck with my Dog Brigade. Due to some poor planning I was reorganizing my newish fortress, and when a caravan showed up I built a temporary depot out on the lawn... forgetting that goblins tend to follow the caravans in.  And they were only about a dozen tiles away when I spotted them.  So I disabled my dog pen just inside my gate, drew a new one over the depot, and resumed the game.  About a dozen war dogs charged out, killed two goblins and wounded two others, and the rest ran away.  It was over in a heartbeat.

I think I didn't lose and dogs, but I'm not sure.
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xordae

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Re: Oh... wow... yikes.
« Reply #29 on: April 11, 2011, 06:22:00 pm »

Goblin thieves and even goblin ambushes in stealth approach mode set off weapon traps just fine. I regularly see this happen.
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