I've worked further on the FTL-like.
1. Choose base cruiser:
Federation Standard: Standard ship. Well balanced. (10 Fuel, 20 Squares, 30 Hull)
Ricanth Cruiser: Built for long hauls, the Ricanth Cruiser is highly efficient. (16 Fuel, 16 Squares, 25 Hull)
Shina Cruiser: Built to survive, the Shina has a very sturdy hull. x1.5 Hull. (8 Fuel, 16 Squares, 35 Hull
2. Choose Profession
Cargo: Start with a cargo bay and Factory.
Transit: Start with Crew Space and Biofuel System
Mercenary: Start with extra weapon and Mecha Bay.
3. Choose Main Offense
Beams: Start with random assortment of beam weapons.
Missiles: Start with random assortment of missiles, which require missiles to fire. +12 Missiles.
Drones: Start with random assortment of missiles, which need drone parts to use. +12 Drone Parts.
Mecha Bay: Start with a randomly genrated mecha. Requires Mecha Bay.
4. Choose Augment Style:
Buff: Start with a random buff augment.
Machine: Start with a random system augment (like collection arms)
Offense: Start with a random anti-enemy augment.
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Results:
Generating three possible combinations: a Federation Transit (Beams+Buff), a Ricanth Cargo (Drones+Machines), and a Shina Mercenary (Mecha + Offense)
-The FST Mercury
Crew Space: 6 squares. (Up to 12 Crew in the Crew Space.)
Biofuel: 2 squares. (Produces a single fuel so long as this system is active per FTL jump.)
Engine: 4 squares. (2HP. 1/8 dodge.)
Helm: 2 squares. (1HP. No bonus.)
Weapons Control: 4 squares. (4 energy for weapons. 4HP.)
Oxygen: 2 squares. (1/8 Oxy+ per turn.)
Raiko Ion Pulsar (2 Energy, 4 Turn Charge, 2 Ion damage)
Federation Laser Burst (2 Energy, 3 Turn Charge, 3 shots 1 damage)
Fireproofing: Fire does not spread.
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-Ricanth Cruiser
Cargo Bay (4 squares, 8 units of cargo)
Factory (2 squares, 1 project at a time)
Engine (2 squares, 1HP. No dodge.)
Helm (2 squares, 1HP, no bonus.)
Drone Control (2 squares, 2 energy, 2HP)
Weapon Control (2 squares, 2 energy, 2HP)
Oxygen (2 squares, 1/8 Oxy+ per turn)
Heavy Laser (2 Energy, 4 Turn Charge, 2 Damage)
Ion Drone (2 Energy, 2-4 turn strafe, 1 Ion damage)
Drone Collector Arm (Drones not lost are recollected.)
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-Shina Cruiser
Mecha Bay : 4 squares (2 Mecha can be stored)
Engine : 4 Squares (2HP. 1/8 dodge.)
Helm : 2 Squares (1HP, no bonus.)
Weapon Control : 4 Squares (4 Energy, 4HP)
Oxygen : 2 Squares (+1/8 Oxy per turn.)
-The Red Tail
--Tripoli Lance (Pike Beam + Ion Drone)(2 Turn charge, 6 Tile Beam, 2 Damage + 1 Ion Damage)
--Heavy (2 turn engage)(3-5 turn strafe)(14 HP)
Storm Laser (4 Energy, 6 turn charge, 6 shots 1 damage)
Fine Tuning: Enemy mecha can be fired at with ship weapons.